15282 cards found
Judicious Djinni

Judicious Djinni {4}{U}{U}

Creature - Djinn
Flying
Concord — When Judicious Djinni enters, if there are four or more card types among permanents you control, return target instant or sorcery card from your graveyard to your hand.
4/4
Jungle Hollow

Jungle Hollow

Land
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
{T}: Add {B} or {G}.
Just Hiding

Just Hiding {1}{B}

Sorcery - Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Shadowlurk
  • Karina's Explorations
Juvenile Boa

Juvenile Boa {1}{G}

Creature - Snake
Juvenile Boa gets +2/+0 as long as you control a legendary creature.
Born in the shadow of a legend, the young snake could do nothing but marvel at the sight.
2/2
  • Goliaths of Nangjiao
K-83 Sunshine Walker

K-83 Sunshine Walker {3}{W}{W}

Artifact Creature - Construct
Landfall — Whenever a land you control enters, upgrade K-83 Sunshine Walker. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Vigilance
• Lifelink
“Take it for a test drive; you won't want your old model back even for a weekend or a day!”
—Katrina, mech dealer
3/4
  • Over the Horizon
K37 Sprinter

K37 Sprinter {2}{W}

Artifact Creature - Drone
Flash
Flying
Without wireless receivers, Sprinters are isolated from the world. A requirement for any seeking to scout the Scarlands, where no ICE last long.
2/2
  • Beyond the Blackwall
Kabuto-no-Oni

Kabuto-no-Oni {4}{B}{B}

Creature - Demon Insect
Menace
Vanguard — Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each creature card in your graveyard.
Bad things come in big packages.
5/5
  • Over the Horizon
Kafyabari Patrol

Kafyabari Patrol {1}{U}

Creature - Lizard Scout
Prismatic — Whenever you cast a multicolored spell, target player mills two cards.
The consulate pays him to find criminals. The criminals pay him to find nothing.
1/3
  • Kahembo: Olde Dawn
Kahroba Champion

Kahroba Champion {5}{W}

Creature - Demon Soldier
Vigilance
When Kahroba Champion enters, creatures you control get +1/+1 until end of turn.
“The past holds all of our happiest moments. Those moments are what guide us, what make us strong. Why listen to anyone that says differently?”
4/5
  • Alkabah
Kahroba Patrol

Kahroba Patrol {1}{G}

Creature - Azra Knight Scout
When Kahroba Patrol dies, you may search your library for a basic land or Satrapy card, reveal it, put it into your hand, then shuffle.
“One day, down this winding path, a scion will walk with impunity, exulted at every step as in our forefathers' time.”
2/1
  • Alkabah: The Rise of Soli
Kahroba Pureblood

Kahroba Pureblood {2}{G}

Creature - Azra Warrior
Kahroba Pureblood has trample as long as it has a counter on it.
Those who follow the Elder Demons are corrupted into near subhuman forms as their bodies show the decay of their own morality.
3/3
  • Alkabah
Kai'Shi's Spellgorgers

Kai'Shi's Spellgorgers {1}{B}

Creature - Devil Wizard
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
Whenever an instant or sorcery card you own is exiled from anywhere, you gain 1 life.
2/2
  • Over the Horizon
Kaiju Renegades

Kaiju Renegades {1}{G}

Creature - Human Warrior
Creature spells you cast with power 4 or greater cost {1} less to cast.
“Emperors? They pale in comparison to the true gods of this land.”
2/2
  • Path of Shadows
Kaleidoscale Drake

Kaleidoscale Drake {3}{U}

Creature - Drake
Flying
Inspired — Whenever Kaleidoscale Drake becomes untapped, scry 1.
“I've never understood dragons. Drakes share their majesty, but eschew their brutish ferocity in favor of unbridled grace.”
—Ing'Wei Zhang
3/3
  • Nangjiao In Bloom
Kaleidostone

Kaleidostone {2}

Artifact
When Kaleidostone enters, draw a card.
{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G}.
It glistens with every color of the rainbow, entertaining tender children and simple sultans alike.
  • Al Tabaq
Kalime Charger

Kalime Charger {3}{G}

Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Kalime Charger enters, you may have another target creature you control gain trample until end of turn.
4/4
  • Zero
Kalro Gritbrawler

Kalro Gritbrawler {2}{W}

Creature - Human Warrior
Whenever Kalro Gritbrawler attacks, if you control a Desert or there is a Desert card in your graveyard, it gains double strike until end of turn.
Desertcycling {2} ({2}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
2/3
  • Over the Horizon
Kami's Greed

Kami's Greed {1}{R}

Instant - Inscription
Destroy target artifact.
Inscribe {2}{R} ({2}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Kamito Champion

Kamito Champion {1}{R}

Creature - Human Samurai
As long as it's your turn, Kamito Champion has first strike.
Kamito Champion gets +1/+1 as long as it's equipped, enchanted, or has a card inscribed onto it.
2/1
  • Path of Shadows
Kamito Rageweaver

Kamito Rageweaver {R}

Creature - Human Wizard
Whenever you cast a noncreature spell, you may pay {R}. If you do, untap Kamito Rageweaver.
{T}: Kamito Rageweaver deals 1 damage to target player.
1/1
  • Path of Shadows
Kaneh Assassin

Kaneh Assassin {2}{B}

Creature - Human Assassin
Deathtouch
When Kaneh Assassin enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Wait and plan. Time is on our side.”
—The Faceless
1/3
  • Alkabah
Kaneh Headdress

Kaneh Headdress {W}

Artifact - Equipment
When Kaneh Headdress enters, create a 1/1 blue Advisor creature token, then scry 1.
Equipped creature gets +1/+1.
Equip {2}
  • Alkabah
Kaneh Sanctuary

Kaneh Sanctuary

Land - Satrapy
Kaneh Sanctuary enters tapped.
Satrapies you control have “{T}: Add {W} or {B}.”
“Bless this army and the order it will bring.”
—Prayer to Mahara
Kaneh Scribe

Kaneh Scribe {3}{W}

Creature - Human Advisor
When Kaneh Scribe enters, amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“Andazir raises an army against our fair satrapy, my shah. I humbly ask for your blessings and support. The fangs of twilight close around our neck with each passing moment.”
2/2
  • Alkabah: The Rise of Soli
Kaneh Siege

Kaneh Siege {B}

Sorcery
Target player discards a card.
Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“If Satrap Zhubin won't heed my warnings for the greater good of all of Kaneh, I will force their hand.”
—Andazir, First to Aspire
  • Alkabah: The Rise of Soli