14928 cards found
Masamori Hunter

Masamori Hunter {1}{G}

Creature - Human Scout
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{1}, {T}: Look at the top card of your library. You may put the card back or into your graveyard.
2/2
Masamori Initiate

Masamori Initiate {G}

Creature - Human Druid Wizard
{T}: Add {C}.
Whenever you tap Masamori Initiate for mana, you may mill a card.
0/1
Masamori Ranger

Masamori Ranger {2}{G}

Creature - Human Scout Ranger
Art of war — At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
3/2
  • Imperial Legacies
Masked Assailant

Masked Assailant {3}{B}

Creature - Human Rogue
Sacrifice a creature: Put a +1/+1 counter on Masked Assailant. It gains menace until end of turn. Activate only as a sorcery.
“Perhaps there's no honor in a slit throat or a pierced heart, but my pursuit is victory, not honor.”
2/2
  • Tales of Old Jidai
Masked Stalker

Masked Stalker {2}{B}

Creature - Human Rogue
Flying
When Masked Stalker enters, target player discards a card.
2/1
  • Imperial Legacies
Mass of Ghouls

Mass of Ghouls {3}{B}{B}

Creature - Zombie Warrior
With ever growing numbers, the ghouls of Nimunot dominate the plane while spreading fear and disease.
5/3
  • K15 Core Set
Master of Munitions

Master of Munitions {1}{R}

Creature - Human Artificer
Whenever an artifact you control enters, Master of Munitions deals 1 damage to each opponent.
“We're gonna light it up like it is dynamite.”
2/2
  • Animus Vox
Master's Honor
Student's Pilgrimage

Master's Honor

Enchantment - Aura
(Color indicator: Master's Honor is white)
Enchant creature
Enchanted creature has defender.
“As the monk contemplated his journey and how it had changed him, he realized what his true destination had been.”
—Hemley Eggfeather
Card has other part: Student's Pilgrimage
  • Glacia: Hail to the Queen
Mastery of the Silken Strand

Mastery of the Silken Strand {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gains vigilance until end of turn.
{1}{W}: Enchanted creature gains first strike until end of turn.
  • Goliaths of Nangjiao
Maul

Maul {G}

Sorcery
Target creature you control gets +1/+0 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
The claws were upon the hero's throat faster than he could plead with the gods.
  • Theros Triumphant
Maven of Fear

Maven of Fear {1}{B}

Creature - Spirit
When Maven of Fear enters, mill two cards.
Maven of Fear gets +2/+1 and has menace as long as six or more cards are in your graveyard.
2/1
Meadow Macaque

Meadow Macaque {1}{G}

Creature - Monkey
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
“Perhaps I'm alone here, but I fail to see any species that flings its own poop as cute.”
—Gao'Wu
1/3
  • Goliaths of Nangjiao
Mechanical Mastodon

Mechanical Mastodon {5}

Artifact Creature - Construct
When Mechanical Mastodon enters, you may return another target permanent you control to its owner's hand.
Royal artificers had created animated facsimiles, but nothing sustainable that could be defined as life.
4/4
  • Feanav: The Apothecary's Progress
Medical Mask

Medical Mask {1}

Artifact
When Medical Mask enters, prevent the next 3 damage that would be dealt to any target this turn.
{4}, Sacrifice Medical Mask: Prevent the next 6 damage that would be dealt to any target this turn.
“Some can't even breathe the pure air of their own world. I'd laugh if I weren't so angry.”
—Reyhsia's journal
  • Lovi Awoken
Meditant's Halo

Meditant's Halo {2}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature becomes the target of a spell, you gain 3 life.
Equip {4}
It is believed that cherubs come from halos such as this. Regardless of whether or not that's true, their effects on the mind can't be denied.
  • Mious
Mei Liva's Emissary

Mei Liva's Emissary {3}{B}

Creature - Vampire Rogue
Lifelink, menace
Mei Liva found kindred spirits on Feraguo: other vampires who thirsted for secrets, not blood.
3/3
  • Rail War
Mei's Understudy

Mei's Understudy {U}

Creature - Vampire Actor
Flying
When Mei's Understudy enters, if you control another Actor, draw a card.
“What a lovely show. It would be a shame if something were to happen to the lead...”
1/1
  • Villains: The Musical
Melancholic Ichor

Melancholic Ichor {2}{B}

Sorcery
Each opponent loses 2 life and you gain 2 life. You mill two cards.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
As Animus's blood degraded, their education in alchemy became a matter of life or death.
  • The Empty Throne of Feanav
Meletis Oracle

Meletis Oracle {2}{W}

Creature - Human Advisor
When Meletis Oracle enters, scry 1, then draw a card.
A request was sent to seven Meletian oracles, hoping to find which was the most accurate. None were wrong.
2/2
  • Theros Triumphant
Meletis Stratomancer

Meletis Stratomancer {U}

Creature - Human Wizard
Flash
Flying
When Meletis Stratomancer enters, target creature an opponent controls gets -2/-0 until end of turn.
Gravity is optional to those who have mastered the geometries of the sky.
1/1
  • Theros Triumphant
Melodious Musician

Melodious Musician {W}

Creature - Human
Whenever Melodious Musician attacks, tap target creature an opponent controls.
She aims to please the realm with her music, paying no attention to the men she entrances along the way.
1/1
  • Surging Tide
Melt Down

Melt Down {1}{R}

Instant
Destroy target artifact.
Catalyze. (The next spell you cast this turn costs {1} less to cast.)
  • Oirohpo
Melt the Chains

Melt the Chains {4}{R}

Enchantment - Aura
Enchant creature
When Melt the Chains enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Enchanted creature gets +3/+0.
Karina's spark imprisoned the memory of its original holder, desperate to escape once more.
  • Karina's Explorations
Melt the Earth

Melt the Earth {3}{R}

Sorcery
Melt the Earth deals 2 damage to each creature.
A pyremage's most dangerous trick isn't aimed at the target, but beneath them.
  • The Unraveling
Melting Point

Melting Point {R}

Instant
Melting Point deals 2 damage to any target.
Unable to resist, the hordes of bandits and raiders made several detours to nearby villages while en route to Whiterun.
  • A Tourney at Whiterun