I, II — Look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Discovery — At the beginning of your end step, you may put a permanent card from your hand onto the battlefield.
[+1]: Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. [0]: You gain 1 life for each card in your hand. [–7]: Search your library for up to X cards, where X is the number of cards in your hand, and put them into your hand. Then shuffle.
You draw X cards and you lose X life, where X is the number of cards in your graveyard.
“I was wrong to think I could push aside my past through some single act. Let me remember it forever, so the pain will give me strength to work for change.”
[+1]: Copy the next spell you cast this turn. You may choose new targets for the copy. [–3]: Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. [–8]: You get an emblem with “You may cast spells without paying their mana costs.”
As an additional cost to cast this spell, return a creature you control to its owner's hand. You may put a creature card with mana value less than or equal to the returned creature's mana value from your hand onto the battlefield with a +1/+1 counter on it.
[+1]: Create a 1/1 colorless Human creature token. [0]: Return target permanent card with mana value 3 or less from your graveyard to your hand. If you have an insight counter, return that permanent card to the battlefield instead. [0]: You get an insight counter. [–1]: Target creature can't attack or block until your next turn.
Choose two — • Put three +1/+1 counters on target creature. • Target player searches their library for up to two basic land cards, reveals those cards, puts one onto the battlefield tapped and the other into their hand, then shuffles. • Target creature you control fights target creature you don't control. • Target player gains 5 life.
As Nebula of Empty Gold enters, choose two or three colors. You lose life equal to the number of colors chosen this way. {T}: Add one mana of any of the chosen colors.