15897 cards found
Mahara Vanguard

Mahara Vanguard {1}{W}{B}

Creature - Human Scout Soldier
Whenever Mahara Vanguard attacks, Soldiers you control get +1/+0 and gain menace until end of turn.
“The battles today mean more than just a single victory. With each conflict, Mahara grows stronger and peace can come to Kaneh.”
—Siaveed, Commander of Armies
2/2
  • Alkabah
Mahara, General of All

Mahara, General of All {4}{W}{B}

Legendary Creature - Human Soldier
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
When Mahara enters, if you cast them, destroy all other creatures.
{W}{B}: Angel — You gain 4 life and amass Soldiers 4. (Put four +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
{5}{W}{B}: Elder — Amass Soldiers 20.
4/4
  • Alkabah: The Rise of Soli
Mahara, the Universal
Andazir, the Crownless

Mahara, the Universal {3}{W}{B}

Legendary Creature - Elder Angel
Indestructible
Whenever this creature enters or transforms into Mahara, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
At the beginning of your end step, if you control four or more creatures, transform Mahara.
4/3
Card has other part: Andazir, the Crownless
  • Alkabah
Mamei, Benevolent Tyrant

Mamei, Benevolent Tyrant {2}{W}{B}

Legendary Creature - Human
Whenever a non-Serf creature you control enters, create a 0/1 black Serf creature token.
Sacrifice a Serf: Target creature you control gets +0/+1 until end of turn.
“Our slaves keep us healthy and safe. The mere thought of anyone living life without one is utterly barbaric.”
3/3
  • Surging Tide
March of the Unhallowed

March of the Unhallowed {W}{B}

Enchantment
When March of the Unhallowed enters, mill three cards, then return a creature card with mana value 3 or less from your graveyard to the battlefield.
Whenever you attack with three or more creatures, each opponent loses 1 and you gain 1 life.
  • Innistrad In Memoriam
Masaru, Aspiring Champion

Masaru, Aspiring Champion {2}{W}{B}

Legendary Creature - Human Ranger
Lifelink
If you would gain life, you may put that many +1/+1 counters on another creature you control instead.
“We're going to make a difference, no matter what man or monster tries to stand in our way.”
2/4
  • Monsters of Chikyu
Mausoleum Suffragan

Mausoleum Suffragan {W}{B}

Creature - Human Aurashaper Cleric
When Mausoleum Suffragan enters, create a white and black Aura enchantment token named Pale Shroud attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1 and has lifelink.”
Whenever an artifact or enchantment you control enters, each opponent loses 1 life.
1/1
Mehr's Last Captain

Mehr's Last Captain {1}{W}{B}

Creature - Skeleton Wizard
{W}{B}, Pay X life: Return target creature card with mana value X from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery and only once each turn.
{W}{B}, Pay 3 life: Return Mehr's Last Captain from your graveyard to the battlefield with a finality counter on it.
2/2
  • Alkabah: The Rise of Soli
Mele, the Onemother

Mele, the Onemother {2}{W}{B}

Legendary Creature - Human
Lifelink
Creatures can't be sacrificed.
{1}: Add {G}, {U}, or {R}. Spend this mana only to cast a Human spell.
With their avatar slain, the Gorru turned to a new matriarch.
2/4
  • Novea
Memorial Plaza

Memorial Plaza {1}{W}{B}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Memorial Plaza enters, create two 1/1 colorless Spirit creature tokens with flying.
{2}{W}: The Warrior
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
{1}{B}: Rhapsody in Black
At the beginning of your end step, you may sacrifice a creature. If you do, draw a card.
  • Nangjiao In Bloom
Milunda, Prairie Prince

Milunda, Prairie Prince {2}{W}{B}

Legendary Creature - Horse Knight
Lifelink
When Milunda, Prairie Prince enters, each opponent loses life equal to the number of storied permanents you control and you gain that much life. (Enchantments and legendary permanents are storied.)
3/4
  • Kahembo: Olde Dawn
Moon-Rune Fox

Moon-Rune Fox {1}{W}{B}

Creature - Fox
Lifelink
At the beginning of your end step, you gain 1 life if you gained life this turn, and each opponent that lost life this turn loses 1 life.
2/3
Morality Module

Morality Module {W}{B}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{W}: Virtue
You gain 6 life.
{2}{B}: Corruption
Each opponent loses 3 life.
{1}{W}{B}: Absolution
Morality Module gains “At the beginning of your end step, if you have more life than an opponent, you may pay 2 life. If you do, draw a card.”
  • Beyond the Blackwall
Morbid Mimic

Morbid Mimic {W}{B}

Creature - Human Horror
Whenever Morbid Mimic enters or attacks, exile up to one target creature card from a graveyard.
Morbid Mimic has all activated abilities of cards exiled with it.
“Daddy's home.”
—“Sleep Tight”
2/1
  • Video Horror System
Mpumo, Who Stands Alone

Mpumo, Who Stands Alone {1}{W}{B}

Legendary Planeswalker - Mpumo
[+1]: Mpumo, Who Stands Alone deals 1 damage to any target and you gain 1 life.
[–X]: Exile target creature with mana value X.
[–6]: Choose up to four permanents an opponent controls. That player chooses one, then sacrifices the rest.
Loyalty:
3
  • MSEM Masters 2019
Naberas the Pilgrim

Naberas the Pilgrim {2}{W}{B}

Legendary Planeswalker - Naberas
[+1]: Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
[0]: You gain 1 life for each card in your hand.
[–7]: Search your library for up to X cards, where X is the number of cards in your hand, and put them into your hand. Then shuffle.
Loyalty:
3
  • Mious
Nataila, Raven's Repented

Nataila, Raven's Repented {W}{B}

Legendary Creature - Human Assassin
Vigilance, deathtouch
Prevent all damage that would be dealt to Nataila, Raven's Repented while it's attacking or blocking alone.
Thought long dead by her sister Kasienka, she completes the tasks too dirty for her sister's honorable ideals.
2/2
  • Plagues of Fretport
Nekomi, the Thought Police

Nekomi, the Thought Police {2}{W}{B}

Legendary Planeswalker - Nekomi
[+1]: Target opponent reveals their hand. Exile a nonland card from it. For as long as it remains exiled, its controller may cast that card, and it costs {2} more to cast.
[–2]: Exile target creature or planeswalker with mana value 3 or less.
[–8]: Search target opponent's library for up to twenty cards and exile them. Then that player shuffles.
Loyalty:
4
  • Adventurers of Onora
Netherform

Netherform {4}{W}{B}

Sorcery
Return target permanent card from your graveyard to the battlefield. If that permanent is storied, Netherform becomes an Aura enchantment with enchant permanent. Attach it to that permanent. (Enchantments and legendary permanents are storied.)
Enchanted permanent has indestructible.
  • Kahembo: Olde Dawn
Nightfall Sphinx

Nightfall Sphinx {3}{W}{B}

Enchantment Creature - Sphinx
Flying, lifelink
Whenever Nightfall Sphinx or another creature you control enters, each opponent loses 1 life and you gain 1 life.
2/4
  • Riddles of Revio
No Rest

No Rest {2}{W}{B}

Sorcery
Put target permanent card with mana value 3 or less from a graveyard onto the battlefield under your control.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Nox, Bound No More

Nox, Bound No More {2}{W}{B}

Legendary Enchantment Planeswalker - Nox
You may activate an additional loyalty ability of Nox during your turn as long as Nox or another enchantment you control has entered this turn.
[+1]: You gain life equal to the amount of life lost by target player this turn.
[0]: Target opponent loses 2 life. You gain 2 life.
[–2]: Exile target nonland permanent. You lose life equal to its mana value.
Loyalty:
3
  • Beyond the Blackwall
Oathbound Scion

Oathbound Scion {2}{W}{B}

Creature - Spirit Soldier
Vigilance
When this creature dies, target creature you control seeks secrets or valor. (Give it that Oath Aura. Fulfill secrets by attacking with it and two or more other creatures to draw a card. Fulfill valor by dealing combat damage to a player to create a 2/1 white Soldier token.)
4/2
  • The Petals Wilt
Palace Enforcer

Palace Enforcer {1}{W}{B}

Creature - Human Soldier
First strike
Civilized — Whenever Palace Enforcer attacks, if you control an artifact, a creature, and an enchantment, Palace Enforcer gains deathtouch and lifelink until end of turn.
3/3
  • Scriptures of Urshad
Paladin of Order

Paladin of Order {W}{B}

Creature - Nephilim Soldier
{2}{W}{B}: Exile up to two cards from a single graveyard. Recruit. Activate only as a sorcery. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“In Mahara's hands, the worthy rise in ranks and are able to show their skill in every act of warfare.”
—Laleh, Maharan Commander
2/3
  • Alkabah