15282 cards found
Rei's Awakening

Rei's Awakening {2}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Reveal the top two cards of your library. Put up to one land card from among them onto the battlefield and the rest into your graveyard.
III — Until end of turn, target creature gets +X/+0 and gains indestructible, where X is the number of lands you control.
They thought her home was theirs to plunder, so she would tear their own asunder.
  • Villains: The Musical
Reinvigorate

Reinvigorate {G}

Instant
Whenever a creature you control perseveres this turn, you gain 3 life. (A creature perseveres when it survives damage.)
  • Novea
Rejuvenation

Rejuvenation {2}{G}{G}

Sorcery
Untap all basic lands you control.
Draw a card.
From the frozen depths, an ancient civilization stirs.
  • MSEM Secret Lair Drops
  • Zero
Relic Corrosion

Relic Corrosion {G}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Destroy target artifact or enchantment [with mana value 3 or less].
You can find yesterday's cutting edge in the bargain bins of today.
Relonche Revolt
Relonche Cavalry

Relonche Revolt {1}{G}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
Target Warrior you control deals damage equal to its power to target creature an opponent controls.
The Relonche put the Caica's gifts to good use.
Card has other part: Relonche Cavalry
  • Road to Carü Mapu
Restoration

Restoration {2}{G}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever a card leaves your graveyard, you gain 1 life.
I, II — Return target land card from your graveyard to the battlefield.
III — Return any number of creature and/or land cards from your graveyard to your hand. Exile Restoration.
Restoration Effort

Restoration Effort {1}{G}

Enchantment
When Restoration Effort enters, draw a card.
Sacrifice Restoration Effort: Gain life equal to target creature you control's power.
Upon her arrival home, Tara saw the Alrathan Oasis, destroyed in the first Calamity, returned to its former glory.
  • Riddles of Revio
Restore Life

Restore Life {1}{G}

Sorcery
Return target creature card from your graveyard to your hand. Add {G}{G}{G}. Spend this mana only to cast creature spells.
  • MSEM Masters 2019
Return to Ash

Return to Ash {4}{G}

Sorcery
Choose one—
• Destroy target land.
• Destroy target creature with flying.
“Ashen winds are blowing.”
—Mious euphemism for Bahet's work
  • Mious
Return to Earth

Return to Earth {1}{G}

Sorcery
Destroy target artifact or enchantment. If you controlled that artifact or enchantment, draw two cards.
When taken home, the experimental vehicle degraded quickly in the planet's atmosphere, unable to drive even on country roads.
Return to the Natural State

Return to the Natural State {3}{G}

Instant
Destroy up to one target artifact, enchantment, or creature with flying. Create two 1/1 green Saproling creature tokens.
Ghim had glimpsed the nature of men and kings for merely a moment, but it filled him with strength for a lifetime.
  • End of Wollensie
Revenge of the Wilds

Revenge of the Wilds {3}{G}{G}

Instant
Foretell {3}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
This spell's foretell cost costs {3} less to pay if an opponent drew two or more cards this turn.
Create a 5/5 green Beast creature token with trample.
  • Quest for the Roseblade
Revert to Dust

Revert to Dust {1}{G}

Sorcery
Destroy target artifact, enchantment, or creature with flying.
Revivification

Revivification {1}{G}

Sorcery
Return target permanent card from your graveyard to your hand. You gain 3 life.
Those fortunate enough to stay dead eventually give way to beauty.
  • Dark Seas of Shiryen
Rhythm of Danaj

Rhythm of Danaj {4}{G}

Enchantment
As Rhythm of Danaj enters, choose Martoob or Tamaak.
• Martoob — At the beginning of your end step, return a nonland card at random from your graveyard to your hand.
• Tamaak — At the beginning of your end step, you may sacrifice a creature. If you do, draw cards equal to its power.
  • Alkabah: The Rise of Soli
Ride as One

Ride as One {1}{G}{G}

Instant
Target creature you control and each other creature with the same name as that creature get +3/+3 and gain trample until end of turn.
A hundred riders; one purpose.
  • Tales of Old Jidai
Right to Challenge

Right to Challenge {G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has “At the beginning of each player's end step, that player chooses another creature they control. That creature fights enchanted creature.”
  • Plagues of Fretport
Rising Terrain

Rising Terrain {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Madness {1}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • Dark Seas of Shiryen
Rite of the Unnatural

Rite of the Unnatural {G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a noncreature permanent.
Search your library for a creature card with mana value equal to 1 plus the sacrificed permanent's mana value, put it onto the battlefield, then shuffle.
  • Video Horror System
Ritual Preparations

Ritual Preparations {3}{G}

Enchantment
As Ritual Preparations enters, choose a color.
You don't lose unspent mana of the chosen color as steps and phases end.
The chanting grew louder, the earth trembled; they both knew what would happen next.
  • Toll Midnight
Road to Endris-Dorahn

Road to Endris-Dorahn {3}{G}

Sorcery
Search your library for up to three basic land cards, reveal those cards, shuffle, then put one of them into the battlefield tapped, one into your hand and one on top of your library.
As Pandora approached her new home, she began to wonder how her people would receive her.
  • Aftermath
Roads Twice Traveled

Roads Twice Traveled {1}{G}

Sorcery
Return target creature or land card from your graveyard to your hand.
The more people change, the more their past pulls at them.
  • A Tourney at Whiterun
Roads Untraveled

Roads Untraveled {G}

Sorcery
Look at the top five cards of your library. You may reveal a land or enchantment card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
  • Harvest Festival
Roar of the Wilds

Roar of the Wilds {1}{G}

Enchantment - Aura
Flash
Enchant creature
When Roar of the Wilds enters, enchanted creature gets +3/+3 until end of turn.
When enchanted creature dies, create a 1/1 green Saproling creature token.
  • End of Wollensie
Rock

Rock {2}{G}{G}

Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Roll