15897 cards found
Everything Black

Everything Black {1}{B}

Enchantment
Permanents you control are black. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
At the beginning of your upkeep, you may pay {B}. If you do, you draw a card and you lose 1 life.
“No colors anymore, I want them to turn black.”
  • Love Song
Riverguide Harpist

Riverguide Harpist {3}{U}

Creature - Human Bard
Harmony — Untap target permanent.
Whenever you cast an instant or sorcery spell, harmonize. (Trigger up to one harmony of one permanent you control.)
Many tourists forgo riverboats for a more scenic option.
3/3
  • Eralou
Minotaur Rampager

Minotaur Rampager {3}{R}

Creature - Minotaur Berserker
Colossal 3—{6}{R} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {6}{R} as a sorcery: Put three +1/+1 counters on it if it has none.)
“In the end, all who worship Mogis become just as mad as he.”
—Kardox of Skophos
5/2
  • Theros Triumphant
Crystallized Moment

Crystallized Moment {2}{W}

Instant
Reflections you control get +2/+2 until end of turn. Other creatures you control get +1/+1 until end of turn.
  • Oirohpo
Konoe the Traitor's Hand

Konoe the Traitor's Hand {2}{G}{G}

Legendary Creature - Human Samurai
Creatures you control have protection from legendary. (Those creatures can't be blocked, targeted, dealt damage, or enchanted by anything legendary.)
4/4
  • Path of Shadows
Zenith of Greed

Zenith of Greed {3}{B}{R}{G}

Creature - Dragon
Flying
When Zenith of Greed enters, search your library for up to two cards named Treasure Hoard and put them onto the battlefield, then shuffle.
5/5
Related card: Treasure Hoard
  • Alkabah
Vampire Partaker

Vampire Partaker {1}{B}

Creature - Vampire Cleric
Vampire Partaker can't block.
Sacrifice a creature: Put a +1/+1 counter on Vampire Partaker. You gain 1 life. Activate only as a sorcery.
“Usona offers a trade-off to my students, secrets are easy to get, but hardly filling.”
—Mei Liva
1/1
  • Karina's Explorations
Menhet's Edict

Menhet's Edict {3}{W}{W}

Sorcery
Destroy all creatures without flying.
Mind-Mute

Mind-Mute {2}

Artifact
As Mind-Mute enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{5}: Return Mind-Mute to its owner's hand.
  • Descent from the Highlands
Slippery Capuchin

Slippery Capuchin {1}{U}{U}

Creature - Monkey
Slippery Capuchin can't be blocked.
Whenever Slippery Capuchin becomes the target of a spell or ability, you may change the target of that spell or ability.
2/1
  • Novea
Masamori Ranger

Masamori Ranger {2}{G}

Creature - Human Scout Ranger
Art of war — At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
3/2
  • Imperial Legacies
Touch of Shadow
Taste of Light

Touch of Shadow {U}

Sorcery
Target creature can't be blocked this turn. Scry 1.
Fabled {2}{U} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Taste of Light
  • Glacia: Hail to the Queen
Tempt with Gifts

Tempt with Gifts {1}{U}

Instant
Tap target creature. Put a stun counter on it.
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ineptitude whispered sweet words into the young Kahroba's ears. With that, the prince was hers to mold.
Channeler of the Veil

Channeler of the Veil {1}{B}

Creature - Human Shaman
When Channeler of the Veil enters, create a 1/1 colorless Construct artifact creature token.
Sacrifice another creature: Each opponent loses 1 life.
Captive performers for a captivated audience.
1/1
Bloodclaw Demon
Bloodthirsty Manticore

Bloodclaw Demon

Creature - Manticore Demon
(Color indicator: Bloodclaw Demon is black and red)
Flying, menace
Sacrifice a creature: Put two +1/+1 counters on Bloodclaw Demon. It gains indestructible until end of turn.
“It knows hunger. It is hunger.”
—Hayat
5/5
Card has other part: Bloodthirsty Manticore
  • Alkabah: The Rise of Soli
Danuri Warcaller

Danuri Warcaller {W}

Creature - Human Soldier
Identity — When Danuri Warcaller enters, if you control at least two other creatures that share a creature type with it, create a 1/1 white Soldier creature token.
1/1
Affluent Knight

Affluent Knight {4}{B}{G}

Creature - Human Knight
When Affluent Knight enters, recruit, then recruit again. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
To the followers of Tamaak, a store of wealth is as sacred as a store of water.
2/1
  • Alkabah
Spit Blood

Spit Blood {B}

Sorcery - Tale
Target creature gets -1/-1 until end of turn. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Boneyard Mantis
  • Kahembo: Olde Dawn
Wind-Blessed Guardian

Wind-Blessed Guardian {1}{U}

Creature - Human Warrior
Flash (You may cast this spell any time you could cast an instant.)
When Wind-Blessed Guardian enters, you may return target permanent you control to its owner's hand.
“Bet you thought no one was gonna be around to defend some hobo? Think again.”
2/1
  • Lovi Awoken
Memory of Fatalism

Memory of Fatalism {2}{U}{B}

Creature - Spirit Horror
Whenever Memory of Fatalism dies or you cast a noncreature spell, each opponent loses 2 life and you gain 2 life.
{4}: Put Memory of Fatalism from your graveyard on top of your library.
Ghosts have lost all faith and lost all hope that anything means anything.
3/2
  • Animus Vox
Nightrail Kingpin

Nightrail Kingpin {2}{B}

Creature - Human Rogue
Other Rogues you control have menace.
{2}{U}: Target blocking creature gets -1/-0 until end of turn.
“Let the little people feel important. It's important for staying safe from them.”
—Roxite, of Nightrail
2/2
  • High Noon
Ghoulsaber

Ghoulsaber {5}

Artifact - Equipment
When Ghoulsaber enters, create a 1/1 white Spirit creature token with flying, then attach Ghoulsaber to it.
Equipped creature gets +2/+2.
Equip {2}
  • Glacia: Hail to the Queen
Jin Yahui, Sage of War

Jin Yahui, Sage of War {2}{R}

Legendary Creature - Human Monk
Renown 1
Whenever a creature you control becomes renowned, exile the top card of your library. You may play that card this turn.
“I don't care what cause you're preaching. If you're not here to learn, find someone else to bother.”
2/3
  • Rail War
Pyroclastic Maw

Pyroclastic Maw {4}{R}{R}

Creature - Elemental Wurm
When Pyroclastic Maw enters, destroy target land. If that land was nonbasic, Pyroclastic Maw gains haste until end of turn.
“If you ask me, that thing was just trying to clean up its home a little.”
—Rogg, Chaos Treader
4/4
  • Worlds Away
Blade of Mautakesh

Blade of Mautakesh {1}{G}{G}

Creature - Human Warrior
Flash
When Blade of Mautakesh enters, creatures you control gain poisonous 1 until end of turn. (Whenever those creatures deal combat damage to a player, that player gets a poison counter. Multiple instances of poisonous trigger separately.)
3/2
  • Path of Shadows