14066 cards found
Tire Out

Tire Out {2}{U}

Enchantment - Aura
This spell costs {2} less to cast if you've cast another spell this turn.
Enchant creature
When Tire Out enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • The Stage Presents: The Neverending Act
Tireless Archivist

Tireless Archivist {1}{B}{B}

Artifact Creature - Advisor
Advance {3}{B}{B} (Cast this for {3}{B}{B} to advance it as it enters. {3}{B}{B}: Advance this as a sorcery.)
Whenever Tireless Archivist advances, search your library for a card, put it into your hand, then shuffle.
With ever more knowledge required ever more modifications to contain it.
3/3
  • Karina's Explorations
Tireless Endeavor

Tireless Endeavor {1}{W}

Sorcery
Search your library for an artifact card with mana value X, where X is 1 plus the greatest mana value among artifacts you control, reveal it, put it into your hand, then shuffle.
You may cast Tireless Endeavor from your graveyard by sacrificing an artifact in addition to paying its other costs.
  • Sparks of a Multiverse
Tireless Explorer

Tireless Explorer {3}{G}{W}

Creature - Elf Scout
Vigilance
Permanent spells you cast cost {1} less to cast for each 1 damage Tireless Explorer has dealt to players this turn.
4/4
  • High Noon
Tireless Vulture

Tireless Vulture {2}{B}{B}

Creature - Zombie Bird
Flying
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)
When Tireless Vulture enters, if tribute wasn't paid, each opponent loses 3 life. You gain life equal to the life lost this way.
3/1
  • Pyramids of Atuum
Tirenan Pyromancer

Tirenan Pyromancer {R}{R}

Creature - Human Shaman
Prowess
Whenever you cast an instant or sorcery spell, Tirenan Pyromancer deals 1 damage to each opponent.
1/1
Titan Snare

Titan Snare {2}

Artifact
Spells with mana value 5 or greater can't be cast.
All greater artifice fell in the presence of the titan, until finally, nothing greater existed. Awed at its own majesty, the titan bowed to itself, and never moved again.
  • Villains: The Musical
Titan of Fallen Stars

Titan of Fallen Stars {4}{B}{B}

Creature - Faerie Angel
Menace
Titan of Fallen Stars gets +1/+1 from -1/-1 counters instead of -1/-1.
When Titan of Fallen Stars enters, move any number of -1/-1 counters from creatures you control onto Titan of Fallen Stars.
5/5
  • The Empty Throne of Feanav
Titan of Lake Vasil

Titan of Lake Vasil {4}{U}{U}{U}

Creature - Elemental
When Titan of Lake Vasil enters, untap up to four target permanents.
{3}{U}: Draw a card.
7/7
Titan's Will

Titan's Will {3}{W}{W}

Enchantment
Nonstoried creatures lose all abilities and have base power and toughness 1/1. (Enchantments and legendary permanents are storied.)
A million years of kings and peasants are all left as dust in the wake of time.
Titanic Fathomclaw

Titanic Fathomclaw {4}{U}

Creature - Crab
Colossal 2—{6}{U} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {6}{U} as a sorcery: Put two +1/+1 counters on it if it has none.)
When Titanic Fathomclaw's colossal ability puts one or more counters on it, return target instant or sorcery card from your graveyard to your hand.
3/6
  • Theros Triumphant
Titanic Fossil
Arisen Tyrant

Titanic Fossil {2}

Artifact
{3}, Sacrifice Titanic Fossil: Mill three cards, then you may exile a card from your graveyard. You may cast a copy of the exiled card without paying its mana cost if the spell's mana value is 3 or less. Activate only as a sorcery.
{3}{U}{B}: Return Titanic Fossil from your graveyard to the battlefield transformed. Activate only during your turn.
Card has other part: Arisen Tyrant
  • Monsters of Chikyu
Titanic Growth

Titanic Growth {1}{G}

Instant
Target creature gets +4/+4 until end of turn.
“Humans destroy the forest without heed. It is our duty to help it regain its former vastness.”
—Esalia, Warden of Caer Crann
  • Quest for the Roseblade
Titanic Hardshell

Titanic Hardshell {5}{G}

Creature - Crab
Whenever Titanic Hardshell deals combat damage to a player, draw a card.
{2}{G}: Titanic Hardshell gains trample until end of turn.
5/6
  • Riddles of Revio
Titanic Might

Titanic Might {4}{R}

Enchantment - Aura
Enchant creature without flying
Enchanted creature gets +10/+0 and attacks each combat if able.
What would you do with such power?
  • Theros Triumphant
Titanothoctar

Titanothoctar {6}{G}

Creature - Beast
Ajani returned to Naya and was greeted by an army of behemoths commanded by the elf seer Mayael. The planeswalker agreed to help the Anima in her pursuit to quell Progenitus, hoping to extinguish the Maelstrom wreaking havoc on the plane.
8/8
  • Alara
Tithe Official

Tithe Official {1}{W}

Creature - Human Advisor
First strike
Noncreature spells with mana value 4 or greater cost {1} more to cast.
Sannuria places a tax on its most wealthy to ensure the poor are fed.
2/2
  • Scriptures of Urshad
Titou Louoe, Bayou Shaman

Titou Louoe, Bayou Shaman {4}{U}{U}

Legendary Creature - Human Shaman Aurashaper
When Titou Louoe, Bayou Shaman enters, create a blue Aura Curse enchantment token named Curse of Impotence attached to target player. The token has enchant player and “Creatures enchanted player controls get -1/-0.”
4/5
Related card: Curse of Impotence
  • Over the Horizon
Tizerus Bats

Tizerus Bats {1}{B}

Creature - Bat
Flying
Tizerus Bats can't block unless you control another creature with flying.
They are the emissaries of Athreos, and the Mire of Punishment hums with the beating of their wings.
2/1
  • Theros Triumphant
Tizzanier Tidehunter

Tizzanier Tidehunter {3}{U}

Creature - Merfolk Wizard
Tizzanier Tidehunter can't be blocked as long as you control another Merfolk.
Those from the group who'd never left the plane stared in amazement at the bizarre creatures Allagras had created to populate Tizzany.
2/4
  • Aftermath
To Go Beyond

To Go Beyond {1}{U}{U}

Enchantment - Road
When To Go Beyond enters, draw a card, then choose a card name.
{2}{U}: Reveal a card you own from outside the game with the chosen name and put it on top of your library.
“Interplanar travel was a major spiritual ritual to the Relonche. How many more like me are out there?”
—Millaray Antillanca
  • Road to Carü Mapu
To Say Farewell

To Say Farewell {1}{R}

Instant
Until end of turn, target creature gets +1/+0 and gains “Whenever this creature is dealt damage, exile that many cards from the top of your library. Until end of turn, you may play those cards.”
  • Plagues of Fretport
To a Bright Future

To a Bright Future {2}{W}{W}

Enchantment
Creatures you control get +1/+1.
{3}{W}{W}, Sacrifice To a Bright Future: Put a +1/+1 counter on each creature you control.
With the war coming at any second, the Neolition could only hope they'd be able to overcome the might of Phyrexia.
  • Tides of War
To the Hunt

To the Hunt {2}{R}

Instant
Arm target creature you control. It deals damage equal to its power to any target. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
  • Glacia: Hail to the Queen
To the Rescue!

To the Rescue! {U}

Instant - Adventure
Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Galetwister Mage
  • Adventurers of Onora