15282 cards found
Planar Genesis

Planar Genesis {5}{G}{G}{G}

Sorcery
For each pair of basic land types, create a tapped colorless land token of those types. (The basic land types are Plains, Island, Swamp, Mountain, and Forest.)
Good morning.
  • Worlds Away
Planar Reflection

Planar Reflection {5}{G}{G}{G}

Sorcery
For each permanent your opponents control, create a token that's a copy of that permanent.
“Our ultimate dream is bringing the two worlds back in harmony, but many fear that it is only a dream.”
Plant Acorn

Plant Acorn {1}{G}

Sorcery - Adventure
Reveal the top card of your library. You may put a land card revealed this way or a land card from your hand onto the battlefield tapped.
Card has other part: Sturdy Oakclimber
  • Adventurers of Onora
Plummet

Plummet {1}{G}

Instant
Destroy target creature with flying.
“Giradrus burned half our kind to the ground when he brought his treasure to Helicos. We will not be so unprepared for our next unwelcome visitor.”
—Gos, Knotweald Elder
  • Dark Seas of Shiryen
Poacher's Bounty

Poacher's Bounty {G}

Enchantment - Aura
Enchant creature
Enchanted creature has infiltrate. (Whenever one or more attacking creatures you control aren't blocked, enchanted creature gets +1/+1 until end of turn.)
Whenever enchanted creature deals combat damage to a player, draw a card.
  • Over the Horizon
Point Blank Shot

Point Blank Shot {2}{G}

Instant
Put two +1/+1 counters on target creature you control. When you do, it deals damage equal to its power to up to one target creature with flying.
“It's hard to miss at this distance.”
—Corym, Gyrewood ranger
  • Seasons of War
Poisonous Shot

Poisonous Shot {2}{G}

Sorcery
Put a -1/-1 counter on target creature. Target creature you control fights that creature.
The Rehisons used to coat their weapons in venoms to gain lethal advantage.
  • Khaliz-Dorahn
Posey, of the Seal Cloak

Posey, of the Seal Cloak {1}{G}{G}

Legendary Planeswalker - Posey
[+1]: Create a 1/1 green Merfolk creature token.
[0]: Target artifact or creature loses all abilities and becomes a green Seal creature with base power and toughness 3/3.
[–6]: Up to five target noncreature permanents lose all abilities and become green Merfolk creatures with base power and toughness 1/1.
Loyalty:
3
  • MSEM Masters Cube
Prayer of Drifting Lights

Prayer of Drifting Lights {G}

Instant - Inscription
Target creature gets +1/+1 until end of turn. When that creature dies this turn, create a 2/2 colorless Spirit creature token.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Predator's Hunger

Predator's Hunger {2}{G}

Instant
Target creature you control deals damage equal to its power to another target creature. You gain 3 life.
Everything weaker than a Gorran is fair game, including other Gorrans.
  • Novea
Predatory Feast

Predatory Feast {1}{G}

Instant
Choose a creature. When it dies this turn, distribute two +1/+1 counters among any number of creatures you control.
The cry of death is the dinner bell of the scavengers.
  • Zero
Premium Membership

Premium Membership {1}{G}

Enchantment
If one or more +1/+1 counters or quest counters would be put on a permanent you control, that many plus one of those counters are put on it instead.
The Adventurers' Guild grants many benefits, some more obvious than others.
  • Arkadai
Prepare for the Onslaught

Prepare for the Onslaught {3}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a creature you control enters, add a quest counter.
Create a Treasure token.
Creatures you control get +2/+2 and gain trample and haste until end of turn.
  • Arkadai
Pretty Savage

Pretty Savage {G}{G}

Sorcery
Search your library for a creature card, reveal it, put it into your hand, then shuffle. Then if you control a creature with power 4 or greater, you may pay {4}. If you do, you may put a creature card from your hand onto the battlefield.
Prey Upon

Prey Upon {G}

Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
  • Zero
Primal Evocation

Primal Evocation {4}{G}{G}

Sorcery
Reveal the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Then flip a coin. If you win the flip, return Primal Evocation to its owner's hand.
  • Zero
Primal Resurgence

Primal Resurgence {G}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Add {G}{G}.”
“Behold the pride of our future, grown from the seeds of our past.”
—Havdan, Dawnglade Elde
Primeval Expansion

Primeval Expansion {1}{G}{G}

Sorcery
Primal {1}{G} (During your turn, you may cast this spell for {1}{G} instead of playing a land.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
  • Novea
Prismatic Bounty

Prismatic Bounty {4}{G}{G}

Enchantment
Creatures you control get +1/+1 for each color among permanents you control.
“My dreams are getting so strange, I'd like to tell you everything I see.”
—Eldan Jackson, Field Engineer
Prismatic Leyline

Prismatic Leyline {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color that land could produce.
Procedural Genesis

Procedural Genesis {X}{G}{G}{G}

Sorcery
Reveal the top card of your library and put that card into your hand. If it's a permanent card with mana value X or less, instead you may put it onto the battlefield. If you do and fewer than seven permanents have been put onto the battlefield this way, repeat this process. X can't be 0.
  • Arkadai
Procedural Paradise

Procedural Paradise {1}{G}

Sorcery
When you cast this spell, you may sacrifice a creature. If you do, copy this spell. (Copies keep functions.)
Search your library for a land card, reveal it, put it into your hand, then shuffle.
“Progress has never been cheap.”
—Oya Ya, Chief Ethics Officer
  • Beyond the Blackwall
Proclaimed Cure

Proclaimed Cure {G}

Instant
Target creature gains indestructible until end of turn. You gain 4 life.
Prophecy {G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
  • Ophorio
Promised Land

Promised Land {3}{G}

Sorcery
Search your library for a basic land card and a Desert card, put them onto the battlefield tapped, then shuffle.
Have faith, and you will find your way.
  • Al Tabaq
Prop Work

Prop Work {2}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
  • The Stage Presents: The Neverending Act