Whenever you make first contact, target creature you control can't be blocked by Humans this turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
You can take the girl out of the street but you can't take the street out of the girl.
At the beginning of your upkeep, return target creature or enchantment card with mana value 2 or less from your graveyard to the battlefield. At the beginning of your end step, you may sacrifice a creature or enchantment. If you do, draw a card.
Harmony — Target creature gains haste until end of turn. When Streetside Entertainer enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Improve {1}({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) At the beginning of combat on your turn, target creature you control with mana value 3 or less can't be blocked this turn. If Streetwise Investigator has two or more counters on it, that creature gains vigilance until end of turn.
At the beginning of each end step, if you've cast a noncreature spell this turn, put a +1/+1 counter on Streetwise Spellseeker. Then if its power is 5 or greater, create a 4/4 white Angel Soldier creature token with flying.
Enchant creature When Strength in Imagining enters, if it enchants a face-down creature, put a +1/+1 counter on that creature. Enchanted creature has flying and trample.
“The body is a plaything of the mind.” —Tunys, cherub of Ifram
Choose one or both — • Audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.) • Target creature you control fights target creature you don't control.
When Strength of the Patient enters, if it was revived, put four +1/+1 counters on it. Revive {4}{W}{W}{W}({4}{W}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Whenever Strict Instructor attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Tap or untap another target permanent.
Strident Retainer's power and toughness are each equal to the number of creatures you control. Art of war — At the beginning of your end step, if Strident Retainer dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token.
Exile up to one target artifact or enchantment. Coalesce {5}{G}(You may cast this from your graveyard for {5}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
“As the wonderful Suzume Oshiruko once said, darkness itself is a weapon, though of course one that works best when paired with a second to finish the job.” —The Moribund Manuscript