15897 cards found
Intrepid Shieldmate

Intrepid Shieldmate {2}{G}

Creature - Human Warrior
When Intrepid Shieldmate enters, target creature gets +1/+1 until end of turn.
“This world will give us no respite. We must give it to each other.”
3/2
  • Glacia: Hail to the Queen
Sahra's Crusher

Sahra's Crusher {2}{G}{G}

Creature - Demon Berserker
Trample
When Sahra's Crusher enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Deep in the Ironwood Grove, Reha found more secrets to questions that she never thought to ask.
4/3
  • Alkabah
Dedicated Druid

Dedicated Druid {1}{G}

Creature - Elf Druid
{T}: Add {G}. If a -1/-1 counter was put on a creature you control this turn, add {G}{G} instead.
The only two things the Rehisons truly care about are their people and their home.
1/1
  • Khaliz-Dorahn
Faradia's Ascendant
Heroic Crusader

Faradia's Ascendant

Creature - Angel Soldier
(Color indicator: Faradia's Ascendant is white)
Flying, lifelink
...the belief that gave the archangel her power could never truly disappear.
5/5
Card has other part: Heroic Crusader
Blazing Volley

Blazing Volley {R}

Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
Give to Sacred Halls

Give to Sacred Halls {B}{R}

Instant
Destroy target creature or planeswalker if damage has been dealt to it this turn. Then Give to Sacred Halls deals 1 damage to it.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Undead Archivist

Undead Archivist {2}{U}{U}

Creature - Zombie Wizard
When Undead Archivist enters, return target instant or sorcery card from your graveyard to your hand.
Revive {5}{U} ({5}{U}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
0/3
Civilized Debate

Civilized Debate {1}{U}

Sorcery
Draw a card, then each player draws a card.
“...and stop calling me suspicious, I'm the one who sounded the alarm in the first place!”
Tasseography

Tasseography {3}{U}

Sorcery
Draw three cards, then discard a card unless you exile two cards from your graveyard.
“I see... two shades... one of lost past, one of lost future... each ensnared... by the other's fear... and pride.”
  • Feanav: The Apothecary's Progress
Twelve Thousand Eyes

Twelve Thousand Eyes {X}{B}

Sorcery - Revelation
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Coalesce {8}{B} (You may cast this from your graveyard for {8}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
It's getting dark, too dark to see.
6/6
Spell Shackle

Spell Shackle {2}{U}{U}

Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Spell Shackle enters, exile target instant or sorcery spell. (That spell won't resolve.)
{1}{U}, Sacrifice Spell Shackle: Cast the exiled card without paying its mana cost.
  • Zero
Echoing Thunder

Echoing Thunder {1}{R}{R}

Instant
Echoing Thunder deals 3 damage to target creature and all other creatures with the same name as that creature.
Sound the cries of pain.
  • Oirohpo
Hymn of Fury

Hymn of Fury {1}{R}{G}

Sorcery
Hymn of Fury deals 1 damage to each creature, then each creature you control gains haste and double strike until end of turn.
To the elves, the relentless beat of the Pyresong and the sounds of weapons cleaving flesh are a singular rhythm.
  • Descent from the Highlands
Resurgent Oasis

Resurgent Oasis

Land - Desert
{T}: Add {C}.
{3}, Exile Resurgent Oasis from your graveyard: Choose a basic land type. Create a tapped colorless land token that's a Desert and the chosen basic land type.
  • Over the Horizon
Celestial Hieromancer

Celestial Hieromancer {W}{U}

Enchantment Creature - Human Wizard
Your opponents skip their upkeep steps.
At the beginning of your first upkeep each turn, you get an additional upkeep step after this step.
“As much a lie as equality in death is equality under the law.”
—Democurus, Meletian iconoclast
2/3
  • Theros Triumphant
Volcanic Hollow

Volcanic Hollow

Land
You may play Volcanic Hollow from your graveyard as long as seven or more cards are in your graveyard.
Volcanic Hollow enters tapped.
{T}: Add {U} or {R}.
Cycling {1}{U}{R} ({1}{U}{R}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Electrical Eradication

Electrical Eradication {2}{R}{R}

Sorcery
Electrical Eradication deals 3 damage to each nonlegendary creature. Then if you controlled a red legendary creature or planeswalker as you cast this spell, it deals 3 damage to each nonlegendary creature and each opponent.
  • Spark of Revolution
Rally the Railguard

Rally the Railguard {2}{W}{W}

Instant
Create three 1/1 white Soldier creature tokens. If you control an attacking creature, they're tapped and attacking. If you control a blocking creature, they're blocking target attacking creature.
Quickdraw {2}{W} (When a creature you control blocks or becomes blocked, you may cast this for {2}{W}.)
  • Over the Horizon
Battlemage's Disruption

Battlemage's Disruption {U}

Enchantment
When Battlemage's Disruption enters, you may return target creature to its owner's hand.
{3}{U}, Sacrifice Battlemage's Disruption: Return target creature to its owner's hand.
  • Tides of War
Tidepool Turtle
Tsunami Titan

Tidepool Turtle {U}{U}

Creature - Turtle
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Tidepool Turtle has three or more +1/+1 counters on it, remove them all and transform it.
After birth, its back swells and hardens into a shell. It powerfully sprays foam from its mouth.
2/2
Card has other part: Tsunami Titan
Romantic Interlude

Romantic Interlude {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a creature you control attacks alone, add a quest counter.
1, 2 — Target creature can't block this turn.
3 — Gain control of target creature until end of turn. Tap it. It becomes attacking.
  • Arkadai
Div of Unsettling Secrets

Div of Unsettling Secrets {1}{W}{U}{B}

Creature - Horror
Flash
When Div of Unsettling Secrets enters, exile target permanent or spell. Its controller draws two cards.
It cares not for what it steals, just for the agony that spreading it can do.
4/3
  • Alkabah: The Rise of Soli
The Flock Arrives

The Flock Arrives {4}{W}{U}{B}

Sorcery
Destroy all nonland permanents. Draw a card for each card type among cards in graveyards.
No one knows where they came from, nor what they want—only that wherever they go, destruction follows.
  • Sparks of a Multiverse
Incapacitated

Incapacitated {3}{W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature can't attack or block.
At the beginning of your upkeep, you gain 1 life.
Storytime

Storytime {3}{W}{W}

Enchantment
If you would lose the game, instead sacrifice a storied permanent. If you do and your life total is less than 1, it becomes 1.
“One last story, my dear emperor. The story of our love, and of the stories I told.”
—Azamir, “Happily Ever After”