15282 cards found
Organic Corrosion

Organic Corrosion {1}{G}

Instant
Destroy target artifact or enchantment with mana value 3 or less.
Ferocious — You gain 4 life if you control a creature with power 4 or greater.
As the beasts took over the Wild Realm, all but the most ornate temples were forgotten and left to rust.
  • Surging Tide
Otherworldly Gifts

Otherworldly Gifts {1}{G}

Instant
Reveal the top four cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
“You can only be given what you're prepared to receive.”
—Tatumi, crossworld wanderer
  • Worlds Away
Ouroboros Twist

Ouroboros Twist {2}{G}{G}

Sorcery
Manifest the top card of your library and the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Out of Fashion

Out of Fashion {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Ambition — 45 RPM SINGLE
Overcome Adversity

Overcome Adversity {1}{G}

Sorcery
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)
Choose target creature you control. Put a +1/+1 counter on it if this spell was kicked. Then it deals damage equal to its power to target creature you don't control.
  • End of Wollensie
Overpower

Overpower {5}{G}

Sorcery
Creatures you control get +3/+3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
“There's a time and place for finesse— but what ever happened to good old-fashioned brute force?”
—Turi of Hollow Depths
  • Elmare: Into the Abyss
  • Alara
Overwhelming Defeat

Overwhelming Defeat {1}{G}

Sorcery
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Target creature you control fights target creature you don't control.
“My army is perfect, yet you still stand in my way? How foolish must you be?”
—Omid, the Undefeated
  • Alkabah
Overwhelming Force

Overwhelming Force {5}{G}{G}

Sorcery
Creatures you control get +3/+3 until end of turn and creatures your opponents control block this turn if able.
When the wild calls, listen or be trampled into the dust.
  • Zero
Pack Savagery

Pack Savagery {G}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Target creature has base power and toughness 4/4 until end of turn. If you're in a renaissance, untap it and it gains hexproof and indestructible until end of turn.
  • Nangjiao In Bloom
Packbond Mount
Lonesome Ravager

Packbond Mount

Enchantment - Aura Steed
(Color indicator: Packbond Mount is green)
(Transform this if it's not attached to a creature. Pay {G} as a sorcery to unattach it.)
Enchant creature you control
When this permanent transforms into Packbond Mount, move all +1/+1 counters from it to its rider.
Packbond Mount's rider gets +1/+1.
{2}{G}: Put a +1/+1 counter on Packbond Mount's rider.
Card has other part: Lonesome Ravager
  • Quest for the Roseblade
Pandora's Antagonism

Pandora's Antagonism {2}{G}

Sorcery
Target creature you control gets +2/+1 until end of turn. It fights target creature you don't control. (Each deals damage to the other equal to its power.)
“You have no right to call yourself warden of this world, not while I live.”
—Pandora, to Allagras
  • Aftermath
Paradise Procurement

Paradise Procurement {X}{G}

Sorcery
As an additional cost to cast this spell, sacrifice X lands and/or creatures.
This spell can't be countered.
Create X tapped colorless enchantment land tokens named Paradise with hexproof and “{T}: Add one mana of any color.”
  • Beyond the Blackwall
Patient Herbology

Patient Herbology {1}{G}

Enchantment
When Patient Herbology enters, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
Sacrifice Patient Herbology: Untap target land. You gain 2 life.
  • Arcanum Academia
Paw Valley Stampede

Paw Valley Stampede {3}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Menagerie — If there are five or more creature types among creatures you control, until end of turn, each of those creatures can't be blocked by more than one creature.
  • Adventurers of Onora
Peace of the Glade

Peace of the Glade {G}

Enchantment
Whenever you draw a card except during your draw step, you gain 1 life.
{5}{U}: Draw a card.
Finding himself lost and overwhelmed by his defeat in the jousts, Declan left the confines of Whiterun to try and find some place to gather himself.
  • A Tourney at Whiterun
Pecking Order

Pecking Order {1}{G}

Enchantment
{G}, Discard a noncreature card: Reveal the top five cards of your library. You may put a creature card with mana value X or less from among them into your hand, where X is the discarded card's mana value plus one. Put the rest on the bottom of your library in any order.
  • Goliaths of Nangjiao
Perennial Unrest

Perennial Unrest {2}{G}

Sorcery
Madness {4}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target creature gets +4/+4 until end of turn. Put a trample counter on it. If this spell's madness cost was paid, all creatures able to block that creature this turn do so.
  • Dark Seas of Shiryen
Perfect Aim

Perfect Aim {1}{G}

Sorcery
Perfect Aim deals 5 damage to target creature with flying. When that creature dies this turn, you gain 5 life.
  • Spark of Revolution
Pieces of Creation

Pieces of Creation {3}{G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, you draw X cards, where X is its toughness. Then you may put a land card from your hand onto the battlefield.
From the creators came the world, and to the creators it shall return.
  • Beyond Our Ken
Pierce the Sky

Pierce the Sky {1}{G}

Instant
Pierce the Sky deals 7 damage to target creature with flying.
“Attacking Tinyvale by air? Oh, there's an idea. I wonder if anyone's tried that before?”
Pilgrim's Respite

Pilgrim's Respite {2}{G}

Instant
You gain life equal to the greatest power among creatures you control and cards in your graveyard.
Draw a card.
“All you do is think and talk. Is your axe merely for display?”
—Shi Hou, to Ajani
  • Panxiou
Pilgrim's Vantage

Pilgrim's Vantage {2}{G}

Enchantment - Aura
Enchant land
When Pilgrim's Vantage enters, you may put a +1/+1 counter on target creature.
Enchanted land has “{T}: Add two mana of different colors.”
  • Panxiou
Pinion Peaks

Pinion Peaks {2}{G}

Instant
Destroy target creature with flying. You may put a land card from your hand onto the battlefield.
Blinded by the snowstorm, the dragon crashed into the mountains and died. Its flesh fell and nourished the soil at their roots, and so the Firegrass Valley was born.
  • Glacia: Hail to the Queen
Pinpoint Accuracy

Pinpoint Accuracy {2}{G}

Instant
Target creature you control gets +2/+2 until end of turn. It fights target creature with flying you don't control.
“The Nroxi have agreed to join our cause. Trust me when I say there's no better archers in the entire Multiverse.”
—Orriana, to Jeska
  • Tides of War
Plagas Infestation

Plagas Infestation {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature is a Horror with base power and toughness 3/3 and loses all other creature types and abilities.
Whenever enchanted creature deals combat damage to a creature, create a token that's a copy of Plagas Infestation and attach it to the damaged creature.
  • Video Horror System