14928 cards found
Rampaging Tremorwurm

Rampaging Tremorwurm {5}{G}{G}

Creature - Wurm
Flash
Motivate 7 (When this creature enters, you may motivate target creature with less power than this by putting seven +1/+1 counters on it.)
“I know it's dumb, but I'll do it anyways.”
— Thormos, Wurmrider
7/0
  • Tides of War
Ravaging Tyrant

Ravaging Tyrant {5}{B}{B}

Creature - Giant Warrior
Whenever Ravaging Tyrant enters or attacks, each opponent loses 3 life, discards a card, and sacrifices a creature or planeswalker.
7/9
Ready the Jousts

Ready the Jousts {G}{W}

Enchantment
Knight creatures you control have vigilance.
{2}{G}{W}: Put a +1/+1 counter on each creature you control.
Two days of the Common Jousts, followed by two days of the Noble Jousts. And in the end, a single champion.
  • A Tourney at Whiterun
Reborn Through the Eternities

Reborn Through the Eternities {1}{U}

Enchantment
Whenever a nontoken creature with mana value 3 or less you control enters, exile it. If you do, create a token that's a copy of it, except it's a Construct creature instead of its other types.
To make a perfect utopia, Percy brought many souls to the Stage to run his perfect plays.
  • The Stage Presents: The Neverending Act
Recognition of Mortality

Recognition of Mortality {4}{W}{W}

Enchantment
Flash
Creatures your opponents control have base power and toughness 1/1.
Fleeting {1}{W}{W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
  • End of Wollensie
Recurring Abomination

Recurring Abomination {2}{B}

Creature - Elemental Horror
Whenever Recurring Abomination deals combat damage to an opponent, you may put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control.
{4}{B}{B}: Return Recurring Abomination from your graveyard to the battlefield tapped.
It is the worst nightmare.
3/2
Red Pelt Hart

Red Pelt Hart {2}{R}

Creature - Elk
Trample, haste
When Red Pelt Hart deals combat damage to a player, return it to its owner's hand.
At the beginning of your end step, sacrifice Red Pelt Hart.
4/3
  • A Tourney at Whiterun
Reflected Moment

Reflected Moment {4}{U}{U}

Sorcery
Take an extra turn after this one. If this spell was cast from exile, take two extra turns after this one instead. Shuffle Reflected Moment into its owner's main library.
Prophecy {6}{U}{U} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Live in all of the moments.
Reflected Worldwalker

Reflected Worldwalker {4}{B}{B}{B}

Creature - Avatar
Indestructible
When Reflected Worldwalker enters, each player puts their hand into their sideboard.
There is no whence from where it comes.
4/5
  • Oirohpo
Reflective Stalker

Reflective Stalker {W}{U}{B}

Creature - Reflection Horror
As Reflective Stalker enters, choose a noncreature card name.
When Reflective Stalker enters, if it was cast, create a token that's a copy of it.
Spells your opponents cast with the chosen name cost {2} more to cast.
2/1
  • The Stage Presents: The Neverending Act
Remake the Cast

Remake the Cast {R}{W}{B}

Enchantment
Creatures you control get -3/-3.
Whenever a creature you control dies, put a soul counter on Remake the Cast.
Creatures you control get +1/+1 for each soul counter on Remake the Cast.
“Too tired to keep acting? Fine then, let me help.”
—Percy, Master of Puppets
  • The Stage Presents: The Neverending Act
Remi Amber, Slyten Specialist
Remi Amber, Unlimited

Remi Amber, Slyten Specialist {U}{R}{W}

Legendary Creature - Human Wizard
Flying, lifelink, haste
{W}{U}{B}{R}{G}, Exile Remi Amber, Slyten Specialist: Return Remi Amber to the battlefield transformed at the beginning of your next main phase.
“I'm through with playing by the rules of someone else's game.”
3/3
Card has other part: Remi Amber, Unlimited
  • Animus Vox
Remi Amber, Unlimited
Remi Amber, Slyten Specialist

Remi Amber, Unlimited

Legendary Planeswalker - Remi
[+1]: Create a 1/1 blue Elemental creature token with flying, then crystallize twice. (Put a +1/+1 counter on a creature you control or create a Treasure.)
[–3]: Exile target nonland permanent. As long as it's exiled, its owner may pay {W}{U}{B}{R}{G} as a sorcery to put it into their hand.
[–7]: You get an emblem with “Pay 1 life: Add one mana of any color.” Then you gain 100 life.
Loyalty:
5
Card has other part: Remi Amber, Slyten Specialist
  • Animus Vox
Remy, Last of Evanescier

Remy, Last of Evanescier {2}{U}{U}

Legendary Creature - Human
Protection from Illusions
All cards that aren't on the battlefield, spells, and other permanents are Illusion kindreds in addition to their other types.
“I just wanted to be alone. And now, I am.”
1/1
  • Kaleidoscope
Repent, Daughter of Fallacy

Repent, Daughter of Fallacy {1}{R}{W}{B}

Legendary Creature - Human Knight
Lifelink
Whenever Repent, Daughter of Fallacy blocks or becomes blocked, it deals 3 damage to any target.
3/3
Restore the Rose Order

Restore the Rose Order {1}{W}

Legendary Enchantment
At the beginning of each end step, you may exile target creature card with mana value X or less from your graveyard, where X is the amount of life you gained this turn. If you do, create a token that's a copy of it.
“The Rose Order never stood for war. It stood for peace — between all our kingdoms.”
—Queen Asamund
  • Quest for the Roseblade
Resurging Rhino

Resurging Rhino {G}{W}

Creature - Elemental Rhino
Whenever an opponent casts a spell during your turn, create a token that's a copy of Resurging Rhino.
As Aito sliced the rhinoceros in twain, he was shocked to see its body grow back into two rhinos, now standing where one had stood just moments before.
2/2
  • Surging Tide
Revela, Star-Touched

Revela, Star-Touched {1}{W}{W}

Legendary Planeswalker - Revela
[+1]: Creatures you control get +1/+0 and gain respawn until end of turn. (When one dies, if it attacked this turn, return it to its owner's hand.)
[0]: You get an emblem with “Whenever a creature you control attacks, you gain 1 life.”
[–5]: Until end of turn, Revela becomes a legendary Human Cleric Avatar creature with lifelink, indestructible, and “This creature's power and toughness are each equal to your life total.”
Loyalty:
4
  • Arkadai
Rheila Rachy

Rheila Rachy {1}{W}{B}{G}

Legendary Planeswalker - Rheila
[+1]: Up to one other target permanent gains hexproof and indestructible until your next turn.
[–3]: Destroy target tapped permanent.
[–7]: You get an emblem with “If you would lose the game, instead exile this emblem, shuffle all cards you own that aren't on the battlefield into your library, then draw seven cards. Your life total becomes 40.”
Loyalty:
3
Riddle of Entropy

Riddle of Entropy

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{1}: If you control ten or more nonland permanents, unlock Riddle of Entropy.
As long as the revealed card is a permanent card, each nonland permanent you own is a copy of it.
  • The Unraveling
Righteous Priestess

Righteous Priestess {6}{W}

Creature - Human Cleric
First strike, lifelink
Tribute 4 (As this creature enters, an opponent of your choice may put four +1/+1 counters on it.)
When Righteous Priestess enters, if tribute wasn't paid, the chosen player can't cast creature spells during their next two turns.
4/4
  • Pyramids of Atuum
Rise from Death

Rise from Death {3}{U}{B}

Enchantment
When Rise from Death enters, exile all cards from your library. When Rise from Death is no longer on the battlefield, shuffle your graveyard into your library.
If you would draw a card, instead return a card from your graveyard to your hand. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile it instead.
  • Aftermath
Root Duplication

Root Duplication {1}{G}{G}

Sorcery
For each nontoken enchantment you control, conjure a duplicate of it into your hand. Until the end of your next turn, you have no maximum hand size.
Exile Root Duplication.
Theft is in the eye of the beholder.
  • Beyond the Blackwall
Ruchi, the Effervescent

Ruchi, the Effervescent {1}{G/W}{U}

Legendary Planeswalker - Ruchi
[+1]: Up to one other target permanent gains hexproof until your next turn. Untap it.
[–3]: Put target nonland permanent into its owner's library third from the top.
[–8]: Shuffle any number of cards you own from your graveyard and/or outside the game into your library. You get an emblem with “Permanents you control have ‘{T}: Draw a card.'”
Loyalty:
3
  • Kahembo: Olde Dawn
Ruinshell Crab

Ruinshell Crab {G}{G}

Creature - Crab
Ward {2}
{G}{G}{G}, {T}, Exile a creature card from your graveyard: Search your library for up to two creature cards that share a name with the exiled card, reveal them, put them into your hand, then shuffle.
2/3
  • Riddles of Revio