1628 cards found
Skymount Commander

Skymount Commander {4}{W}

Creature - Human Knight
Flying
Tap two untapped creatures you control: Skymount Commander gains double strike until end of turn.
A blur of feathers and steel from above.
3/4
  • The Unraveling
Skymount Reinforcements

Skymount Reinforcements {1}{W}{W}

Creature - Human Knight
Flying
When Skymount Reinforcements enters, put a +1/+1 counter on another target creature.
“Oswell and I, we fight as a pair. Dive together, strike together, escape together. The bloodless fleshlings can never match that.”
2/1
  • The Unraveling
Skypath Pilgrimage

Skypath Pilgrimage {W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
When Skypath Pilgrimage enters, journey twice. (Exile the top two cards of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
  • MSEM Masters 2021
Skysail Rigger

Skysail Rigger {3}{U}

Creature - Human Pirate
{1}{U}: Skysail Rigger voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Skysail Rigger phases in, put a flying counter on it.
3/3
  • Dark Seas of Shiryen
Skyscreecher Dragon

Skyscreecher Dragon {3}{R}{R}{G}

Creature - Dragon
Flying, trample, haste
Whenever a land you control enters or a land is put into your graveyard from the battlefield, Skyscreecher Dragon deals 2 damage to each opponent.
5/5
  • Survive the Night
Skysovereign Griffin

Skysovereign Griffin {2}{W}{U}

Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Skysovereign Griffin attacks, it gets +1/+0 until end of turn for each other attacking creature with flying you control.
2/2
Skystream Mantas

Skystream Mantas {2}{U}

Creature - Fish
Flying
When Skystream Mantas is returned to your hand from the battlefield, draw two cards.
They float across the sky, ambivalent to the lives of the humans below.
2/1
  • Survive the Night
Skysworn Aspirant

Skysworn Aspirant {2}{U}

Creature - Human Soldier
Skysworn Aspirant has flying as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“On my watch, Yroncaster's skies will be kept clear of these heathens.”
2/3
  • Quest for the Roseblade
Skysworn Commander

Skysworn Commander {2}{W}{U}

Creature - Human Knight
Flying
Whenever an embattled creature you control deals combat damage to a player, draw a card. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
3/3
  • Quest for the Roseblade
Skysworn Savior

Skysworn Savior {3}{U}

Creature - Griffin
Whenever Skysworn Savior attacks, you may return another creature you control to its owner's hand. If you do, Skysworn Savior gets +2/+2 and gains flying until end of turn.
Lord Yaran grounded dissenters among the Skysworn — but their griffins didn't know how to read curfew orders.
3/3
  • Quest for the Roseblade
Skythrone Aviary
Falconry

Skythrone Aviary

Artifact - Monument
(Color indicator: Skythrone Aviary is white)
At the beginning of combat on your turn, target creature you control with flying gets +1/+1 until end of turn.
Aviaries litter the Zagos Mountains, keeping all of the satrapies in contact with each other.
Card has other part: Falconry
  • Alkabah
Skyward Dreamers

Skyward Dreamers {3}{U}

Creature - Construct Actor
Flying
At the beginning of your upkeep, sacrifice Skyward Dreamers unless you remove a counter from a permanent you control.
“We don't need to run away, sweetheart — not when we can float away to our dreams.”
—A Delightful Afternoon, Act I
4/3
  • The Stage Presents: The Neverending Act
Skyward Gaveller

Skyward Gaveller {1}{W}

Creature - Dwarf Warrior
Resolute — At the beginning of combat on your turn, if Skyward Gaveller's power is greater than its base power, it gains flying until end of turn.
The world outside the walls is dangerous; best seen from above, Grigos reasoned.
2/2
  • Dark Seas of Shiryen
Skywise Emissary

Skywise Emissary {2}{W}{W}

Creature - Griffin
Flying
As long as you control exactly one other creature, that creature gets +1/+1 and has flying.
Griffins help keep the peace with kind eyes and sharp claws.
3/3
  • Dark Seas of Shiryen
Sleepless Spirit

Sleepless Spirit {W}{W}

Creature - Spirit
Flying, vigilance
Even in Al Tabaq's most remote dunes, something is always watching.
2/2
  • Al Tabaq
Slighted Spirit

Slighted Spirit {4}{U}{U}

Creature - Spirit
Flying
When Slighted Spirit enters, detain up to two target creatures. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
3/4
  • High Noon
Slyten Ignitor

Slyten Ignitor {2}{R}

Creature - Elemental Drake
Flying
{R}: Slyten Ignitor gets +1/+0 until end of turn.
In an instant, the creature swelled with energy and went from a spark to an open flame.
2/1
  • Love Song
Snipe Hunt

Snipe Hunt {2}{G}

Sorcery - Adventure
Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Duwinda Sniper
  • Karina's Explorations
Soaring Biome

Soaring Biome {2}

Artifact - Vehicle
Flying
Whenever Soaring Biome attacks, create a Plains token, Island token, Swamp token, Mountain token, or Forest token. Sacrifice that land at the beginning of the next end step.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Worlds Away
Soaring Dreams

Soaring Dreams {U}

Sorcery - Inscription
Create a 1/1 blue Bird creature token with flying.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Soaring Roc

Soaring Roc {1}{W}

Creature - Bird
Flying
“Sometimes I wish that I could spread my wings, and just fly away from all this expectation the gods have placed on me.”
—Shala Na, to Nikanuur
1/3
  • Scriptures of Urshad
Soaring Skymage

Soaring Skymage {3}{U}

Creature - Human Wizard
Flying
When Soaring Skymage enters, mill four cards. You may return a creature card with flying from among the milled cards to your hand.
“The levitation spell's simple enough to learn. The tricky part is landing.”
2/3
  • Arkadai
Sojourner of the Beyond
Liminal Medium

Sojourner of the Beyond

Creature - Spirit Cleric
(Color indicator: Sojourner of the Beyond is white)
Lifelink
When you attain Sojourner of the Beyond, create two 1/1 white Spirit creature tokens with flying. They gain haste until end of turn.
So many of her friends had gone beyond the veil that she scarcely ever returned.
3/3
Card has other part: Liminal Medium
  • The Empty Throne of Feanav
Solar Flair

Solar Flair {W}

Creature - Reflection
Flying
Reflections can't help but to show off the advantages of being living sunlight.
1/1
  • Ophorio
Solarian Avenger

Solarian Avenger {3}{W}{W}

Creature - Angel
Flying, vigilance
Whenever one or more other creatures you control attack, those creatures get +0/+2 until end of turn.
Whenever one or more other creatures you control block, those creatures get +2/+0 until end of turn.
4/4
  • Seasons of War