3061 cards found
Healing Center

Healing Center

Land
When Healing Center enters, you gain 2 life.
{T}: Add {C}.
“Each of these villages has a house or two set aside like our own hospitals, but run by families in place of medical teams.”
—Ema, the traveler
  • Monsters of Chikyu
Heart of Zhedina

Heart of Zhedina

Legendary Land
{T}: Add {C}.
Wanderlust — {T}: Add one mana of any color. Activate only if you control four or more differently named lands. If you control seven or more, you may add three mana of that color instead.
Heart of the Glade

Heart of the Glade

Land - Forest Plains
({T}: Add {G} or {W}.)
Heart of the Glade enters tapped unless you control a basic Forest or a basic Plains.
Heart's Desire

Heart's Desire {R}

Sorcery
Cast this spell only if you control a legendary creature or if you control six or more lands.
Exile a planeswalker card you own from outside the game. You may cast that card this turn.
And all at once, you're all I want, I'll never let you go
King of my heart, body and soul
Heartland's Protection

Heartland's Protection {G}

Instant
Target permanent you control gains hexproof until end of turn. If that permanent is a creature, it also gets +1/+1 until end of turn.
“You have my word, nomad, that you will not be harmed on the streets of my empire.”
—Sumun, Heart of Azutah
  • Scriptures of Urshad
Heartless Angel
Callous Ritualist

Heartless Angel

Creature - Angel
(Color indicator: Heartless Angel is white and black)
Flying, vigilance, deathtouch, lifelink
“Those who have known only darkness can neither deserve nor even comprehend the light.”
—Liguno, Lord of Langan
4/4
Card has other part: Callous Ritualist
  • Kaleidoscope
Heartstrings
Tear Loose

Heartstrings

Enchantment - Aura
(Color indicator: Heartstrings is black)
Enchant creature
When Heartstrings leaves the battlefield, exile enchanted creature.
Whenever enchanted creature attacks or blocks, exile it at end of combat.
Card has other part: Tear Loose
Hearty Karv

Hearty Karv {1}

Artifact - Ship Vehicle
Haste
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
The perfect balance between speed and structure is elusive, yet imperative.
2/3
  • Glacia: Hail to the Queen
Hearty Provisions

Hearty Provisions {G}

Instant
Put a +1/+1 counter on up to one target creature. Untap it. You gain 3 life.
No army can survive on empty stomachs.
  • Seasons of War
Heat Blast

Heat Blast {X}{R}

Instant
Heat Blast deals X damage to target creature or planeswalker.
“Burn everything, then burn the ashes.”
—Colonel Violet Osada
Heat Ray

Heat Ray {X}{R}

Instant
Heat Ray deals X damage to target creature.
In Al Tabaq, there is no more adept executioner than the fiery sun.
  • Al Tabaq
Heaven Knows

Heaven Knows {W}

Enchantment
At the beginning of your upkeep, if each opponent controls more lands than you, search your library for a basic land card, reveal it, and put it into your hand, then shuffle.
“Seeing my world from my satellite really puts my plans into perspective.”
—Aldorus Fin, vice president
  • Love Song
Heaven's Gale Harrier

Heaven's Gale Harrier {U}

Creature - Bird Monk
Flying
{T}, Tap another untapped creature in Heaven's Gale Harrier's pack: Tap target creature. (Two or more creatures you control with equal power are in a pack.)
1/1
  • Panxiou
Heavenly Fire

Heavenly Fire {R}

Creature - Elemental Warrior
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Whenever this creature attacks, if it's merged with another card or token, it deals 2 damage to target player or planeswalker.
1/1
  • Beyond Our Ken
Heavenly Temple

Heavenly Temple

Land
{T}: Add {C}.
When Heavenly Temple enters, target creature gains flying until end of turn.
{2}: Return Heavenly Temple from the battlefield to its owner's hand.
Heavens Above

Heavens Above {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and can only block creatures with flying.
When you are above the clouds, earthly matters seem like mere trifles.
  • Zero
Heavy Moneybag

Heavy Moneybag {1}

Artifact
{1}, {T}: Add one mana of any color.
{1}, {T}, Sacrifice Heavy Moneybag: Post a bounty on target creature or planeswalker. Activate only as a sorcery. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Hedge Dashers

Hedge Dashers {G}

Creature - Construct Citizen
Whenever Hedge Dashers attacks, if you control a permanent with a counter on it, Hedge Dashers gets +1/+1 and gains trample until end of turn.
“They might be bigger than us, but they can't smell us from these pine bushes. Tough out the needles, and we'll be okay.”
—The Girl Who Wouldn't Die, Act II
1/2
  • The Stage Presents: The Neverending Act
Heist Headquarters

Heist Headquarters

Land
{T}, Pay 1 life: Add {U} or {R}.
{1}, {T}, Sacrifice Heist Headquarters: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Villains: The Musical
Heists Most Daring

Heists Most Daring {R}

Enchantment
Rogues and Pirates you control have haste.
Whenever one or more creatures you control deal combat damage to a player, exile the top card of your library. You may play that card this turn.
Helena's Exaltation

Helena's Exaltation {W}

Instant
Untap target creature. It gets +1/+3 until end of turn.
Helena was shown the tomb of Faradia, neglected and without so much as a bouquet. She knew what must be done to awaken the sovereign.
  • Eralou
Hellfire Caverns

Hellfire Caverns

Land
Hellfire Caverns enters tapped.
{T}: Add {R}.
{2}{R}: Until end of turn, Hellfire Caverns becomes a 3/3 Devil creature with menace. Activate only if you're horrific.
  • Video Horror System
Hellfire Crater

Hellfire Crater

Land
Hellfire Crater enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {B} or {R}.
At day, a mundane crack in the earth. At night, a portal for the damned.
  • Innistrad In Memoriam
Hellwaste Settlement

Hellwaste Settlement

Land
{T}: Add {C}.
{T}, Reappropriate: Add {B} or {R}. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“Sure, the soil's no good for farmin', but ain't no one gonna try to take this kinda place from me. It'll do ‘til I get me some weapons.”
—Severi, survivalist
  • Lovi Awoken
Helm of the Anointer

Helm of the Anointer {1}

Artifact - Equipment
Equipped creature has “{T}: Target attacking creature gets +1/+1 until end of turn.”
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
  • Khaliz-Dorahn