784 cards found
Bulwark of Tradition

Bulwark of Tradition {2}{R}{G}{W}

Creature - Demon Warrior
Flying
Whenever a permanent you control becomes the target of a spell or ability you don't control, choose one —
• Create a 3/3 red Manticore creature token.
• Create two Treasure tokens.
• Draw a card.
5/5
  • Alkabah
Butcher of Shallow Graves

Butcher of Shallow Graves {3}{B}{B}

Creature - Crocodile Warlock
Deathtouch
Once each turn, you may cast a creature spell from your graveyard by paying life equal to its mana value rather than paying its mana cost.
5/6
  • Kahembo: Olde Dawn
Bygone Guardian

Bygone Guardian

Land - Plains Animus
({T}: Add {W}.)
Bygone Guardian enters the battlefield tapped.
Vigilance
{2}{W}{W}: Bygone Guardian becomes a creature in addition to its other types until end of turn.
3/5
Byway Bruiser

Byway Bruiser {4}{R}{R}

Creature - Giant
Whenever Byway Bruiser enters or leaves the battlefield, you may have it deal 3 damage to any target.
“Do you think about the hive of each bug you swat, little one? No? Then don't ask me to care about your petty smallfolk battle lines, either.”
6/6
  • Glacia: Hail to the Queen
Cai Lan, the Chained

Cai Lan, the Chained {2}{W}{W}

Legendary Creature - Human
Vigilance
Whenever Cai Lan, the Chained perseveres, exile target creature an opponent controls until Cai Lan leaves the battlefield. (A creature perseveres when it survives damage.)
3/5
  • Surging Tide
Calamity Dragon

Calamity Dragon {5}{R}{R}

Creature - Dragon
Flying
When Calamity Dragon enters the battlefield, it deals 2 damage to each creature you don't control. Whenever a creature dealt damage this way dies this turn, Calamity Dragon deals 2 damage to that creature's controller.
5/5
  • Discoveries of Akieva
Calamity Rose

Calamity Rose {4}{W}{W}

Legendary Creature - Human Scout
When Calamity Rose enters the battlefield, each player chooses a number of artifacts they control equal to the number of artifacts controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures, enchantments, lands and planeswalkers the same way.
3/5
  • High Noon
Camouflaged Sprareos

Camouflaged Sprareos {8}{G}{G}

Creature - Beast
This spell costs {1} less to cast for each creature you control.
Trample
While you're searching your library, you may cast Camouflaged Sprareos from your library.
8/7
Canal Lurker

Canal Lurker {3}{G}{G}{G}

Creature - Beast Horror
Trample
{2}{G}{G}: Put Canal Lurker from its owner's graveyard on top of its owner's library.
7/6
  • Plagues of Fretport
Canopy Stomper

Canopy Stomper {4}{G}{G}

Creature - Treefolk
Vigilance
Resolute — Canopy Stomper can't be blocked by creatures with power 2 or less as long as Canopy Stomper's power is greater than its base power.
Helicos tremors serve as caution that the trees have awakened.
6/6
  • Dark Seas of Shiryen
Captured Paletusk

Captured Paletusk {4}{W}{W}

Creature - Dinosaur Beast
Primal {W} (During your turn, you may cast this spell for {W} instead of playing a land.)
When Captured Paletusk enters the battlefield, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. You gain 2 life. Then sacrifice Captured Paletusk if it was cast for its primal cost.
4/5
  • Over the Horizon
Caravan Sumpter

Caravan Sumpter {4}{W}

Creature - Camel
{1}{W}, {T}: Put a +1/+1 counter on target creature without a +1/+1 counter. Activate only as a sorcery.
1/5
  • Pyramids of Atuum
Carrion Monitor

Carrion Monitor {5}{G}{G}

Creature - Lizard
This spell costs {1} less to cast for each creature card in your graveyard.
Trample
Don't camp near dead bodies unless you wish to join them.
6/5
Carven Guardian

Carven Guardian {5}

Artifact Creature - Construct
{2}: Carven Guardian gains reach until end of turn.
Most of what is left of the old world is shattered and disparate, but some more resilient works do remain.
4/5
  • Descent from the Highlands
Cataclysmic Skytyrant

Cataclysmic Skytyrant {6}{R}{R}

Creature - Dragon
Flying, haste
When Cataclysmic Skytyrant enters the battlefield, sacrifice all other non-Dragon creatures you control. For each creature sacrificed this way, create a 3/3 red Dragon creature token with flying.
7/7
Cauldish Informant

Cauldish Informant {3}{U}

Creature - Human Noble
Every plot needs spies on the other side. People hungry enough for power to throw loyalty to the wind and turn on their old masters.
2/5
  • A Tourney at Whiterun
Cavern Carver

Cavern Carver {4}{G}{G}

Creature - Elemental Wurm
Trample
Cavern Carver has haste as long as you control another creature with flash or haste.
“Occasionally one of these giants will tunnel under a village, collapsing it in days if the rangers are unable to chase it off.”
—Professor Maple
6/5
  • Monsters of Chikyu
Chainbreaker Behemoth

Chainbreaker Behemoth {3}{G}{W}

Creature - Dinosaur Beast
Defiant (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Each creature you control with a +1/+1 counter on it has lifelink.
5/5
  • Over the Horizon
Chained Greatwolf

Chained Greatwolf {2}{G}

Creature - Wolf Beast
Chained Greatwolf enters the battlefield with a defender counter on it.
{3}{G}{G}, Remove a defender counter from Chained Greatwolf: Chained Greatwolf gets +5/+5 and gains trample until end of turn. Activate only during your turn.
5/5
  • Arkadai
Chartered Fleet

Chartered Fleet {5}

Artifact - Vehicle
Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.)
A good pirate will sail under any flag, if the price is right.
8/8
  • Dark Seas of Shiryen
Cheng, Wild Tyrant

Cheng, Wild Tyrant {4}{B}{R}{G}

Legendary Creature - Dragon
Flying, haste
Whenever Cheng attacks, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's a Dragon, put it onto the battlefield tapped and attacking instead. Put the rest on the bottom of your library in a random order.
6/6
  • Nangjiao In Bloom
Children of Aelani

Children of Aelani {4}{G}

Creature - Spirit
Reach
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its costs.)
{3}{G}: Exile up to one target card from a graveyard. Scry 1.
3/5
  • Over the Horizon
Children of the Void

Children of the Void {4}{U}{U}

Creature - Horror
Children of the Void has hexproof as long as it's your turn.
Children of the Void can't attack or block unless you reappropriate (exile exactly two cards from your hand and/or graveyard).
“Lovi can't fill everything. The empty spaces now sire something new. Scared. Starving.”
—Vakavanha, Who Sees Anew
6/6
  • Lovi Awoken
Chimera Graft

Chimera Graft {4}{B}{G}

Creature - Chimera
When Chimera Graft dies, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
5/5
  • Mious
Chronosphere Sovereign

Chronosphere Sovereign {4}{U}{R}{W}

Creature - Sphinx
Flying, prowess
When Chronosphere Sovereign enters the battlefield, nonbasic permanents target opponent controls don't untap during their controller's next untap step.
When Chronosphere Sovereign dies, it deals 3 damage to each tapped creature you don't control. Destroy each tapped artifact you don't control.
7/7
  • Worlds Away