2424 cards found
Archon of the Accord

Archon of the Accord {4}{W}{W}{W}

Creature - Archon
Flying, vigilance
As Archon of the Accord enters the battlefield, choose a number.
Spells with mana value equal to the chosen number can't be cast.
Justice can be bought or sold with enough coin, just like any other commodity.
7/7
  • Over the Horizon
Arctic Pack

Arctic Pack {3}{G}{G}

Sorcery
Create three 2/2 green Wolf creature tokens.
The white wolves of Glacia looked strikingly different to those of Nangjiao, but Seto and Xiong could sense their danger all the same.
  • Glacia: Hail to the Queen
Arisen Haploc

Arisen Haploc {2}{B}{B}

Creature - Lizard Skeleton
When Arisen Haploc enters the battlefield, return target creature card from a graveyard to its owner's hand.
Revive {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
Armada Envoy

Armada Envoy {3}{U}{U}

Creature - Drake
Flying
Whenever a creature you control phases in, it gains flying until end of turn.
“Follow that drake. We can't be the only ones trying to escape this storm.”
—Atworth Wingate
4/4
  • Dark Seas of Shiryen
Armored Elephant

Armored Elephant {5}{G}{G}

Creature - Elephant
Reach, vigilance
Its already tough skin augmented by fine steel, few things stand in a war elephant's way for very long.
7/7
  • Alkabah
Arpechian Bellowers

Arpechian Bellowers {3}{G}{G}

Creature - Giant Beast
Trample
When Arpechian Bellowers enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
4/4
  • Arcanum Academia
Arpechian Tiger

Arpechian Tiger {2}{R}{R}

Creature - Cat
Haste
Whenever Arpechian Tiger attacks, you may sacrifice a land. If you do, Arpechian Tiger deals 3 damage to target creature or planeswalker.
Rowdy and reckless, the students of the Arpechian Academy are said to be overly inspired by the local wildlife.
4/3
  • Carpe Arcanum
Arpechian Yatte

Arpechian Yatte {3}{G}{G}

Creature - Beast
Trample
When Arpechian Yatte enters the battlefield, put a +1/+1 counter on each other creature you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Arpechian Yatte.
3/3
Arroyo, Infinitely Branching

Arroyo, Infinitely Branching {2}{B}{B}

Legendary Creature - Reflection
Once during each of your turns, when a card is put into a graveyard from anywhere, you may cast it. You may spend mana of any color to cast that spell.
When Arroyo, Infinitely Branching is put into your graveyard from anywhere, you may cast it.
4/4
  • MSEM Masters: Legends
Arroyo, the Bound

Arroyo, the Bound {3}{B}{B}

Legendary Enchantment
If a player would draw a card, instead that player may put a card they own exiled with Arroyo, the Bound into their hand.
{3}: Search target player's library for a card and exile it face down, then that player shuffles. They may look at that card for as long as it remains exiled.
The dreaming are not the dead.
  • Ophorio
Artful Coercion

Artful Coercion {2}{U}{U}

Sorcery
Gain control of target creature with the least power among creatures on the battlefield, then invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
  • Goliaths of Nangjiao
Artian, Phyrexian Architect

Artian, Phyrexian Architect {3}{G}{G}

Legendary Creature - Human Artificer
When Artian, Phyrexian Architect enters the battlefield, search your library for a land card, put it onto the battlefield, then shuffle.
At the beginning of your upkeep, put a corruption counter on a land you control. Then create a 1/1 colorless Phyrexian artifact creature token for each land you control with a corruption counter on it.
1/1
Artificer's Gift

Artificer's Gift {1}{W}{W}

Sorcery
As an additional cost to cast this spell, you may sacrifice three artifacts.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle. If you sacrificed three artifacts as you cast this spell, you may put a noncreature artifact card from your hand onto the battlefield.
Artisan of Marrow

Artisan of Marrow {2}{W}{W}

Creature - Gorgon Cleric
Flash
When Artisan of Marrow enters the battlefield, exile another target creature until Artisan of Marrow leaves the battlefield.
2/3
Asabeth of the Intrepid

Asabeth of the Intrepid {3}{W}{W}

Legendary Creature - Human Scout
First mate — Each land card in your starting deck has a different name. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Lifelink, vigilance
Asabeth of the Intrepid's power and toughness are each equal to the number of lands you control.
*/*
  • Over the Horizon
Ascended Chronicler

Ascended Chronicler {3}{G}{G}

Enchantment Creature - Avatar
This spell costs {3} less to cast if you control three or more enchantments.
Trample
“First came the spoken world, and we grew into storytellers. Then the printed letter, and we were historians. Now, with the coded mind, we are librarians of eras yet to be”
4/4
  • Beyond the Blackwall
Asham's Path
Asham, God of Morality

Asham's Path {2}{W}{W}

Legendary Enchantment
When Asham's Path enters the battlefield, you gain 8 life.
{1}{W}{W}: Transform Asham's Path. Activate only if your fealty to Plains is five or greater.
Card has other part: Asham, God of Morality
  • Al Tabaq
Ashe of the Winged Steed

Ashe of the Winged Steed {1}{R}{R}

Legendary Creature - Human Shaman
First mate — Twelve or more cards in your starting deck are Dragons or have “Dragon” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Dragon spells you cast cost {1} less to cast.
Whenever Ashe attacks, it deals X damage to any target, where X is the number of Dragons you control.
3/3
  • Over the Horizon
Ashen Mare

Ashen Mare {2}{R}{R}

Creature - Horse Spirit
{T}: Draw two cards. Starting with the next opponent in turn order, each opponent may discard a land card. The first to do so gains control of Ashen Mare. Activate only during your turn.
3/2
  • Feanav: The Apothecary's Progress
Ashen Persecutor

Ashen Persecutor {5}{B}{B}

Creature - Demon
Flying, trample
When Ashen Persecutor enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card and you gain life equal to its mana value.
7/7
Ashka Ritualist

Ashka Ritualist {3}{G}{G}

Creature - Human Shaman
Trample
When Ashka Ritualist enters the battlefield or whenever you cast a spell, if {R}{W} was spent to cast it, create two 1/1 red and green Warrior creature tokens. Put a +1/+1 counter on Ashka Ritualist.
3/2
  • Beyond Our Ken
Aspect of Darutu

Aspect of Darutu {4}{W}{W}

Creature - Ox Spirit
Flying, vigilance
Whenever a land enters the battlefield under your control, create a 2/2 green Ox creature token.
{3}{W}, Tap three untapped Oxen you control: Put a +1/+1 counter on each creature you control.
3/6
  • Scriptures of Urshad
Aspect of Rage

Aspect of Rage {4}{R}{R}

Creature - Incarnation
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a creature you control deals combat damage to a player, you may have Aspect of Rage deal 1 damage to any target.
5/3
  • MSEM Masters: Legends
  • Zero
Aspect of Shifting Storms

Aspect of Shifting Storms {4}{U}{U}

Creature - Shapeshifter
When you cast Aspect of Shifting Storms, create a token that's a copy of it.
You may have Aspect of Shifting Storms enter the battlefield as a copy of any creature on the battlefield, except if it's a token it has no mana cost.
0/0
  • Tales of Old Jidai
Assassination Contract

Assassination Contract {2}{B}{B}

Instant
Destroy target creature. Create a tapped Treasure token.
“It's not the most prestigious job, but it's a living.”
—Petrus, Nightspire Enforcer
  • Seasons of War