Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) When this creature dies, it deals X damage to target player or planeswalker, where X is the number of cards and tokens merged with it.
Trample Assault {2}{R}{G}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Flying, vigilance Embattled creatures you control have ward {1}. Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on one of those creatures.
Enchant creature When Ethereal Fervor enters the battlefield, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Enchanted creature gets +1/+0 for each Aura attached to it, has first strike, and attacks each combat if able.
{1}, {T}, Exile a land card from your graveyard: Add two mana in any combination of colors. {B}{G}, {T}, Discard a card: Nourish 2. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
Fahrib Informant can't be blocked by creatures with greater power. Whenever one or more creatures you control deal damage to an opponent, put a +1/+1 counter on Fahrib Informant.
Many believe that the Faceless is a form of Fahrib. The Faceless makes sure this belief lives forever.
Choose one— • Fellor Charm deals 3 damage to any target. • Target creature gains lifelink and indestructible until end of turn. • Attacking creatures get +1/+1 until end of turn.
Whenever a creature you control dies, put a rot counter on Fester Swarm and you gain 1 life. {B}{G}, Remove two or more rot counters from Fester Swarm: Create a 1/1 green Insect creature token, then put a +1/+1 counter on it for each rot counter removed this way.
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a player discards one or more cards, put a time counter on Fleeting Moments. Whenever a time counter is removed from Fleeting Moments, you draw a card and you lose 1 life.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {U}{R}, Exile an instant or sorcery card from your graveyard: Foolhardy Huo gains flying and first strike until end of turn.
At the beginning of each combat, prevent all combat damage that would be dealt to and dealt by up to one target creature this turn. {X}{G}{U}, Sacrifice Foreboding Calm: Create an X/X green and blue Plant Horror creature token with hexproof and trample.
Whenever two or more creatures you control deal combat damage to a player, you gain 3 life and create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”) Whenever you sacrifice your second permanent each turn, you draw a card and you lose 1 life.
{1}{R}{W}: Create a 2/1 red and white Fox creature token. It gains haste. Sacrifice it at the beginning of the next end step. Whenever Fox of a Brisk Autumn attacks, attacking Foxes you control get +1/+1 until end of turn.
Whenever a creature attacks you, tap that creature. It doesn't untap during its controller's next untap step.
The press of fighters, men crowded shoulder to shoulder without room to even raise their blade, snarling and spitting at each other as arrows fall from above and skill becomes meaningless next to fickle fate.
You may cast Gateblessed Explorer from your graveyard as long as you control three or more creatures. Whenever another creature dies, each opponent loses 1 life and you gain 1 life.
{1}{U}{R}, {T}: Create a token that's a copy of another target creature, except it's an artifact in addition to its other types and has “Whenever this creature is dealt damage, destroy it.”
{T}: Draw a card, then discard a card. Sacrifice Ghislain, Cryptbreaker: You may cast target creature, instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only during your turn.
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste until end of turn. Monument {3}{B}{R}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Creatures you control get +1/+1 and gain trample and lifelink until end of turn.
“The few faeries of Eralou seem to have a symbiotic relationship. The fae lead the bees towards pollen, and the fae's predators mistake them for bees. Fascinating.” —Cypress
Sacrifice a creature. At the beginning of the next end step, return that card from a graveyard to the battlefield under your control with two +1/+1 counters on it, except it's a black Demon instead of its other colors and types.
Rouse 2, then you gain 1 life for each creature you control. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)