301 cards found
Distract

Distract {2}{U}

Instant
Choose one —
• Counter target creature or planeswalker spell.
• Return target creature or planeswalker to its owner's hand.
“Am I boring you?”
— Professor Shayle, to Ardy and Dayang
  • Arcanum Academia
Dream Keeper

Dream Keeper {U}{B}

Creature - Human Wizard
When Dream Keeper enters the battlefield, each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Whenever a player draws a card except the first one they draw in each of their draw steps, each opponent mills a card.
1/3
Related card: Fatigue
  • Arcanum Academia
Eager Guide

Eager Guide {2}{R}{R}

Creature - Human
Haste
Whenever Eager Guide attacks, tap up to two target creatures you don't control.
“To the left are the doors to Professor Shayle's classroom and to the counselors offices. Placed next to each other for no reason in particular.”
3/2
  • Arcanum Academia
Earthcraft Meditation

Earthcraft Meditation {4}{G}{G}

Enchantment
When Earthcraft Meditation enters the battlefield, put three +1/+1 counters on each land you control.
At the beginning of combat on each player's turn, you may have any number of lands you control become 0/0 creatures with haste in addition to their other types until end of turn.
  • Arcanum Academia
End of Worlds

End of Worlds {4}{R}{R}{R}{R}

Sorcery
Each player discards their hand and sacrifices all permanents they control, draws seven cards, then abounds seven times. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
  • Memorium Arcanum
Endless Inspiration

Endless Inspiration {3}{R}{R}

Enchantment
Whenever a player casts a spell, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it was mana of any type to cast it.
At the beginning of your end step, put all cards exiled with Endless Inspiration into their owner's graveyards.
  • Arcanum Academia
Endless Sanctum

Endless Sanctum {1}

Artifact - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library.
{B}: Exchange a card from the archived library with a card from your hand.
  • Arcanum Academia
Endure Ennui

Endure Ennui {3}{U}{U}

Sorcery
Any number of target players mill twice X cards, where X is the number of artifacts and enchantments you control. Then you may cast a nonland card with mana value X or less from a graveyard without paying its mana cost. You can't cast more spells this turn.
“Look upon my works.”
  • Arcanum Academia
Entrancing Melody

Entrancing Melody {1}{W}

Instant
Choose one —
• Prevent all damage that would be dealt by creatures this turn.
• Harmonize twice. (Trigger up to one harmony of a permanent you control.)
  • Arcanum Academia
Entrancing Virtuoso

Entrancing Virtuoso {R}

Creature - Human Citizen
Haste
{W}, {T}: Tap target creature.
A spectacle for mind, body, and soul.
1/1
  • Carpe Arcanum
Equilibrium Paladin

Equilibrium Paladin {2}{W}{U}

Creature - Human Wizard Soldier
Flash
Creatures other than Equilibrium Paladin that entered the battlefield this turn lose all abilities and have base power and toughness 1/1.
3/4
  • Memorium Arcanum
Esoteric Herbology

Esoteric Herbology {1}{B}{G}{U}

Sorcery
Choose two or four —
• Search your library for a card, put it into your hand, then shuffle.
• Each player mills seven cards.
• You gain 1 life for each land card in your graveyard.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • Arcanum Academia
Essence of Constellations

Essence of Constellations {6}{U}{U}

Sorcery
This spell costs {1} less to cast for each other card in your hand.
If you have fewer than seven cards in hand, draw cards equal to the difference.
In their search to understand the inner workings of planes, academics turned to the stars.
  • Carpe Arcanum
Exhausting Failure

Exhausting Failure {2}{U}

Instant
Put target spell on top of its owner's library.
Each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • Arcanum Academia
Exhaustive Research

Exhaustive Research {1}{U}{B}

Enchantment
If a player would draw one or more cards, instead that player draws that many cards plus one and loses 1 life.
Where curiosity is left unfettered, consequences are soon to follow.
  • Carpe Arcanum
Exhilarating Prescience

Exhilarating Prescience {1}{R}{R}

Enchantment
Whenever you cast a spell, put a lore counter on Exhilarating Prescience.
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of lore counters on Exhilarating Prescience. You may play those cards until your next turn.
  • Carpe Arcanum
  • MSEM Champions 118 118
Expensive Tutor

Expensive Tutor {2}{R}

Creature - Human Advisor
When Expensive Tutor enters the battlefield, tap target land. It doesn't untap during its controller's next untap step.
“Ah, Ardy. With your spark, Jara and Almgrove will fight tooth and nail to see which gets to accept you into their halls.”
3/2
  • Arcanum Academia
Extracurricular Studies

Extracurricular Studies {2}{B}{B}

Enchantment
When Extracurricular Studies enters the battlefield, search target opponent's library for a card and exile it. Then that player shuffles.
You may play cards exiled by Extracurricular Studies and you may spend mana as though it was mana of any type to cast them. When you do, return Extracurricular Studies to its owner's hand.
  • Arcanum Academia
Face the Dawn

Face the Dawn {3}{W}{B}

Sorcery
This spell costs {2} less to cast if your life total is less than or equal to half your starting life total.
Destroy all creatures.
“Bleakness is the calm before inspiration.”
Fading Dead

Fading Dead {2}{B}{B}

Creature - Zombie
Other creatures get -1/-1.
Recite {1}{B} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
4/2
  • Memorium Arcanum
Fallacy's Channeler

Fallacy's Channeler {1}{B}{R}

Creature - Human Wizard
Whenever Fallacy's Channeler becomes untapped, each player sacrifices a creature.
{T}, Pay 1 life: Fallacy's Channeler deals 1 damage to any target.
Through blood and through influence, Ser Fallacy far outlived her death.
1/1
  • Memorium Arcanum
Fallacy's Sanctifier

Fallacy's Sanctifier {1}{W}{B}

Creature - Human Cleric
Flash
When Fallacy's Sanctifier enters the battlefield, exile up to three target cards from graveyards.
Recite {2} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
3/2
  • Memorium Arcanum
False Vitality

False Vitality {3}{B}{G}

Sorcery
Put target permanent card from a graveyard onto the battlefield under your control.
To bring back what was once real is the first step to bringing about what was never real.
Fate Charm

Fate Charm {2}

Artifact
{1}, {T}: Exile the top two cards of your library, then put a card exiled with Fate Charm on top of its owner's library.
At the spell's most tenuous point, when it seemed the spell would fail and the new world would be yet another failed experiment, a surge of fresh power stabilized the spell and carried it to completion. And from the crowd stepped a face Aerida had never expected to see again.
  • Memorium Arcanum
Fateseeker's Orb

Fateseeker's Orb {4}

Artifact
At the beginning of your upkeep, for each of your libraries, look at the top card of that library, then put it on the top or bottom of that library.
{2}, Pay 2 life: Draw a card.
  • Memorium Arcanum