124 cards found
Slaughter

Slaughter {2}{W}{W}{B}{B}

Creature - Incarnation
Tribute 4 (As this creature enters the battlefield, an opponent of your choice may put four +1/+1 counters on it.)
When Slaughter enters the battlefield, if tribute was paid, destroy all other creatures. Otherwise, destroy all creatures you don't control.
4/4
  • Pyramids of Atuum
Spell Dilution

Spell Dilution {2}{U}

Instant
Choose target spell. Scry 3, then reveal the top card of your library. Counter the chosen spell unless its controller pays {X}, where X is that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Pyramids of Atuum
Sphinx of Riddles

Sphinx of Riddles {5}{U}{U}

Legendary Creature - Sphinx
Flying
When Sphinx of Riddles enters the battlefield, secretly choose a card name. You may reveal the chosen name any time.
Whenever a spell an opponent controls with the chosen name resolves, you may draw two cards.
5/7
  • Pyramids of Atuum
Sprawled Arming

Sprawled Arming {W}{W}

Enchantment - Aura
Enchant creature
When Sprawled Arming enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature has first strike.
{5}: Return Sprawled Arming to its owner's hand.
Staff of Authority

Staff of Authority {4}

Artifact - Equipment
Equipped creature has “You may choose not to untap this creature during your untap step” and “{T}: Gain control of target creature with power 5 or greater for as long as you control this creature and it remains tapped.”
Equip {3}
  • Pyramids of Atuum
Stream of Light

Stream of Light {X}{W}

Sorcery
Target player gains X life.
  • Pyramids of Atuum
Streaming Waters

Streaming Waters {U}{U}

Sorcery
Return target creature to its owner's hand.
Draw a card.
The pyramids are known for their manifold, malicious traps.
  • Pyramids of Atuum
Sudden Drought

Sudden Drought {1}{B}

Instant
Target creature gets -3/-3 until end of turn. If that creature would die this turn, exile it instead.
Suntail Hawk

Suntail Hawk {W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
“Zealous messengers of our god.”
—Menhet priest
1/1
  • Pyramids of Atuum
Survive

Survive {W}

Instant
Regenerate target creature. (The next time this would be destroyed this turn, it isn't. Instead tap it.)
Never give up — no matter what.
Related card: Bvala, Queen of the Swarm
  • Pyramids of Atuum
Swamp

Swamp

Basic Land - Swamp
Tamed Jaguar

Tamed Jaguar {R}{R}

Creature - Cat
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
It never really loses its ferocity. At best, it gets a little picky in who to hurt.
2/2
  • Pyramids of Atuum
Tendrils of Corruption

Tendrils of Corruption {3}{B}

Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Darkness isn't always hiding a threat. Sometimes darkness is the threat itself.
  • Pyramids of Atuum
Terrifying Ankh

Terrifying Ankh {4}{B}

Sorcery
Choose target opponent. Scry 3, then reveal the top card of your library. The chosen player discards an amount of cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Pyramids of Atuum
Through the Dust

Through the Dust {4}{U}{U}{U}

Enchantment
When Through the Dust enters the battlefield, it becomes an Aura with enchant creature. Reveal the top seven cards of your library, put a creature card revealed this way onto the battlefield and attach Through the Dust to it. Then put the rest on the bottom of your library in any order. When Through the Dust is no longer on the battlefield, enchanted creature's controller sacrifices it.
Mirage {1}{U}{U}{U}
  • Pyramids of Atuum
Tireless Vulture

Tireless Vulture {2}{B}{B}

Creature - Zombie Bird
Flying
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Tireless Vulture enters the battlefield, if tribute wasn't paid, each opponent loses 3 life. You gain life equal to the life lost this way.
3/1
  • Pyramids of Atuum
Utsenchep Warrior

Utsenchep Warrior {1}{W}

Creature - Human Warrior
First strike (This creature deals combat damage before creatures without first strike.)
“Don't back down — stand your ground and fight!”
2/1
  • Pyramids of Atuum
Wachet Charm

Wachet Charm {U}

Instant
Choose one —
• Target player mills four cards.
• Draw a card.
  • Pyramids of Atuum
Wall of Fog

Wall of Fog {U}

Creature - Wall Illusion
Defender (This creature can't attack.)
Mirage {0} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
0/3
  • Pyramids of Atuum
Warrior's Pride

Warrior's Pride {2}{R}

Enchantment
Creatures you control get +1/+0 and attack each turn if able.
As long as you control four or more Mountains, attacking creatures you control get an additional +1/+0 and have first strike.
  • Pyramids of Atuum
Whistled Dragons

Whistled Dragons {R}{R}

Creature - Dragon Illusion
Prowess, haste
Mirage {R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/1
  • Pyramids of Atuum
Winged Envoy

Winged Envoy {1}{U}

Creature - Sphinx
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1/1
Wurm Spawning

Wurm Spawning {3}{R}{R}

Instant
As an additional cost to cast this spell, sacrifice a land.
Create a 6/6 red Wurm creature token with “This creature can't be blocked by creatures with flying.”
  • Pyramids of Atuum
Zarchepet, Master of Sands

Zarchepet, Master of Sands {3}{R}{R}

Legendary Creature - Human Wizard
{1}{R}, {T}, Sacrifice a land: Create a colorless Desert land token with “{T}: Add {C}.”
{1}{R}, {T}: Sacrifice a Desert: Destroy up to two target lands.
5/4