1306 cards found
Blessed Spellroot

Blessed Spellroot {G}

Creature - Plant Mutant
When Blessed Spellroot dies, you gain 5 life.
Don't forget the little people. They have valuable ideas and organs.
0/2
  • Oirohpo
Blessing of Bliss

Blessing of Bliss {1}{W}

Instant
Target creature gains indestructible until end of turn. Whenever that creature perseveres this turn, create a 1/1 white Nymph creature token.
  • Novea
Blight Seed

Blight Seed {3}

Artifact
{T}: Add {B} or {G}.
{B}{G}, {T}: Target creature gets +1/+1 until end of turn.
Mother Night had been cast out of the world, but her children still grew in the darkness, waiting for their time to return.
  • Novea
Blightcaller Shaman

Blightcaller Shaman {1}{B}

Creature - Human Shaman
{1}{B}: Blightcaller Shaman gains deathtouch until end of turn.
The darkest of Gorru magic invokes the Mother to spoil life from the inside out.
2/1
  • Novea
Blighted Haploc

Blighted Haploc {2}{B}{B}

Creature - Carrier Lizard
{1}{B}, {T}: Target creature gets +2/+2 and gains winnow until end of turn.
{3}{B}{B}, {T}: Target creature gets -2/-2 and gains winnow until end of turn.
The promise of power lured the lizards into carriers of contamination.
3/2
  • Ophorio
Blind Soulcaller

Blind Soulcaller {4}{U}

Creature - Elf Shaman
Vision
Whenever Blind Soulcaller envisions an instant or sorcery card, you may tap target permanent.
3/3
Blind Spellfeeder

Blind Spellfeeder {U}

Creature - Elemental
Prowess
Buried deep under the earth, monsters reign supreme. With a little bit of Duela magic, sometimes which monsters reign can be altered.
1/2
  • Oirohpo
Blind Tunneler

Blind Tunneler {4}{R}

Creature - Wurm
{4}{R}: Blind Tunneler gets +3/+0 until end of turn.
Bessie's children are spawned with a singular purpose. Anything not necessary for that purpose is left behind.
4/4
  • Villains: The Musical
Blood Artist

Blood Artist {1}{B}

Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
“The heart provides the greatest medium for self-expression.”
0/1
  • Villains: The Musical 3s 300
Blood Bond

Blood Bond {B}{B}

Instant
Whenever an opponent loses life this turn, you gain that much life.
  • Novea
Blood Bounty

Blood Bounty {1}{B}

Enchantment
Whenever an attacking creature you or a teammate controls dies, you lose 1 life and draw a card.
Learning from mistakes is an excellent way to improve. No one said they had to be your mistakes.
  • Ophorio
Blood Lashing

Blood Lashing {3}{B}{B}

Instant
As an additional cost to cast this spell, sacrifice any number of creatures.
Target player loses 2 life for each creature sacrificed to cast Blood Lashing.
  • Oirohpo
Blood Overruling

Blood Overruling {2}{B}

Sorcery
Draw a card for each creature that died this turn.
“The king of steel falls by the same,
The king of blood retakes his claim.”
  • Villains: The Musical
Blood Ritual

Blood Ritual {B}

Instant
Exile up to three target cards from a single graveyard. You gain 3 life.
  • Novea
Blood Tide

Blood Tide {2}{R}

Enchantment
At the beginning of your upkeep, each player sacrifices a nonbasic land.
Though her face has not been seen in years, the surface still feels the lash of the ocean's queen.
  • Novea
Bloodied Outcast

Bloodied Outcast {W}{B}

Creature - Vampire
As long as you've gained life this turn, Bloodied Outcast gets +1/+0 and has lifelink.
As long as an opponent has lost life this turn, Bloodied Outcast gets +0/+1 and has deathtouch.
2/2
  • Villains: The Musical
Bloodleaf Butcher

Bloodleaf Butcher {1}{B}

Creature - Elf Warrior
Bloodleaf Butcher gets +1/+0 and has deathtouch as long as five or more cards are in your graveyard.
“They say there's real monsters hidden within the Ulek, but I think the monsters are just more elves.”
—Calamity Rose
2/2
Bloodleaf Druid

Bloodleaf Druid {1}{G}

Creature - Elf Scout Druid
{T}: Choose a color of a card in your graveyard. Add one mana of that color.
Even those averse to the fighting still pledge their loyalty to it.
2/1
  • High Noon
Bloodleaf Poisoner

Bloodleaf Poisoner {1}{B}

Creature - Elf Rogue
Deathtouch
“Well look at the bright side, you stop being sick once you're dead.”
2/1
  • High Noon
Bloodleaf Tracker

Bloodleaf Tracker {G}

Creature - Elf Scout
{G}, {T}: Put a +1/+1 counter on Bloodleaf Tracker for each creature that entered the battlefield this turn.
“Tread not in the forest. Anyone entering it will be declared dead, and anyone leaving it will be made so.”
— The Judges' Law
1/1
Bloodleaf Warcry

Bloodleaf Warcry {1}{G}

Sorcery
Target creature gets +1/+1 until end of turn for each card in your graveyard.
“Look at your past, settlers. See all behind you that lies in ruins. What stops you from bringing destruction with you once more?”
—Chief Striking Dawn
  • High Noon
Bloodline Zealot

Bloodline Zealot {4}{B}

Creature - Human Shaman
Bloodline Zealot gets +2/+0 and has menace as long as you've sacrificed a permanent this turn.
“This urchin holds the king's power. If he can wield it properly, he may yet prove his claim to the throne.”
3/4
  • Villains: The Musical
Bloodmad Refugee

Bloodmad Refugee {4}{R}

Creature - Lizard Warrior
Frenzy 1
Free from the prisons of civilization, some lizards go berserk.
4/2
  • Ophorio
Bloodriver

Bloodriver

Land - Mountain
({T}: Add {R}.)
Bloodriver enters the battlefield tapped.
When Bloodriver enters the battlefield, creatures you control gain haste until end of turn.
Bloodscale Serpent

Bloodscale Serpent {7}{G}{G}

Creature - Snake
This spell costs {1} less to cast for each creature that attacked this turn.
The great snakes in the forest sleep deeply, only to be awakened by the blood spilled upon their scales.
7/5
  • Ophorio