Enchant land When Cradle of Civilization enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Enchanted land has “{T}: Add one mana of any color.”
As Crescent of the Harvest Moon enters the battlefield, exile up to one creature card with mana value X or less from your graveyard. Equipped creature gets +1/+1. {1}: Equipped creature becomes a copy of the exiled card until end of turn. Equip {2}
Cresting Bay enters the battlefield tapped unless you control a basic Island. {T}: Add {U}. {2}{U}{U}: Until end of turn, Cresting Bay becomes a 3/2 blue Elemental creature with “Whenever this creature attacks, you may draw a card then discard a card.” It's still a land.
Equipped creature gets +X/+X, where X is the number of cards in your graveyard. Sacrifice a creature other than equipped creature: Equipped creature gains lifelink and indestructible until end of turn. Equip {3}
Equipped creature gets +2/+1. When equipped creature deals combat damage to an opponent, you may sacrifice Cursebreaker Hammer. If you do, destroy target artifact or enchantment that player controls. Equip {2}
Exile all creatures. Exile Cycle of Creation with X genesis counters on it, where X is the number of creatures exiled this way. Whenever you cast a spell, if Cycle of Creation is in exile, you may remove a genesis counter from it. If you do, create a 1/1 white Human creature token.
Menace Creatures you control get +1/+0 as long as you've foretold a card this turn. Creatures you control get +1/+0 as long as you've cast a foretold spell this turn.
The Deepstone company work for Bugrund in the shadows as spies, informants, and thieves.
“See how this creature treats me like its master, and imagine how wonderful this world could be if all of creation did the same.” —Dehmi, Origin Seeker