1774 cards found
Archmage's Tower

Archmage's Tower

Land
You have no maximum hand size.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Its spire reaches almost to the clouds, but its vaults reach far deeper than anyone will ever know.
  • Seasons of War
Archon of Favor
Sandbank Guardian

Archon of Favor

Creature - Archon
Flying, vigilance
...and with Asham's blessing, became a lord of grace.
5/5
Card has other part: Sandbank Guardian
  • Al Tabaq
Archon of Inspiration
Fervent Ensign

Archon of Inspiration

Creature - Archon
Flying
Whenever Archon of Inspiration attacks, add three mana in any combination of colors at the beginning of your next postcombat main phase.
5/5
Card has other part: Fervent Ensign
  • Al Tabaq
Archon of Plenty
Roaming Falconer

Archon of Plenty

Creature - Archon
Flying, trample
...and with Sabne's blessing, took to the skies with the fury of a hundred suns.
5/5
Card has other part: Roaming Falconer
  • Al Tabaq
Archon of Supremacy
Bashful Drake

Archon of Supremacy

Creature - Archon
Flying
{1}: Archon of Supremacy gets +1/-1 until end of turn.
...and with Iekin's blessing, became a paragon of aggression.
5/5
Card has other part: Bashful Drake
  • Al Tabaq
Archon of Triumph
Twisted Gladiator

Archon of Triumph

Creature - Archon
Flying, menace
...and with Bal's blessing, became an eternal champion.
5/5
Card has other part: Twisted Gladiator
  • Al Tabaq
Arcor Diamond

Arcor Diamond {2}

Artifact
{T}: Add {C}.
{2}, {T}, Sacrifice Arcor Diamond: Draw a card.
Arctic Mine

Arctic Mine

Land - Plains Swamp
({T}: Add {W} or {B}.)
Whenever Arctic Mine becomes tapped, you lose 1 life unless you control two or more basic lands.
Arid Causeway

Arid Causeway

Land - Desert
Arid Causeway enters the battlefield tapped unless you control another Desert.
{T}: Add {R} or {W}.
The entrance to El-Mazar is flanked by ancient and mysterious calcified figures.
  • Over the Horizon
Armored Transports

Armored Transports {3}

Artifact - Project
At the beginning of your end step, you may put a progress counter on Armored Transports.
[PROGRESS 1-2] Creatures you control get +0/+1.
[PROGRESS 3+] Creatures you control get +0/+1 and have vigilance.
  • Rail War
Arpechian Groundskeeper

Arpechian Groundskeeper {3}

Artifact Creature - Construct
When Arpechian Groundskeeper enters the battlefield, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
Remove a +1/+1 counter from Arpechian Groundskeeper: Draw a card.
1/1
  • Arcanum Academia
Art Studio

Art Studio

Land
{T}: Add {C}.
Harmony — Add one mana of any color.
{1}, {T}: Harmonize. (Trigger up to one harmony of one permanent you control.)
Artificer's Workshop

Artificer's Workshop {3}

Artifact
At the beginning of each upkeep, if an opponent controls more creatures than you, create a 1/1 colorless Thopter artifact creature token with flying.
Where the whir of invention meets the heart of industry.
Artificial Wayfinder

Artificial Wayfinder {3}

Artifact Creature - Construct Scout
When Artificial Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
There are many great lands outside of the five great Satrapies. While most contact is limited to wayfinders, most are content with keeping away from any foreign influence.
0/3
  • Alkabah
Artisan's Fountain

Artisan's Fountain {2}

Artifact
{T}: Draw a card. Artisan's Fountain doesn't untap during its controller's next untap step.
Artisan's Masterpiece

Artisan's Masterpiece {4}

Artifact
{T}: Add {C}{C}.
{2}: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Plagues of Fretport
Artist's Vista

Artist's Vista

Land
{T}: Add one mana of any color. Each other player adds one mana of any color at the beginning of their next precombat main phase.
Inspiration begets inspiration.
  • Memorium Arcanum
Asahi Yoroi

Asahi Yoroi {3}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, untap each equipped creature you control.
Equip {2}
  • Path of Shadows
Ascendant's Cell

Ascendant's Cell

Land
{T}: Add {C}.
{5}, {T}, Sacrifice Ascendant's Cell: You may activate loyalty abilities of planeswalkers you control twice this turn rather than only once.
A gilded cage is a cage all the same.
  • Sparks of a Multiverse
Ascendant's Gate

Ascendant's Gate

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you control a transformed permanent.
Years ago, a young prodigy sought endless power to unite the plane. She and her mission are long dead, but her presence still lingers for those who search for it.
  • Villains: The Musical
Ascending Downfall

Ascending Downfall {1}

Enchantment
Whenever you cast a spell, put a burst counter on Ascending Downfall, then if that spell's mana value is less than the number of burst counters on Ascending Downfall, sacrifice it and it deals damage equal to the number of burst counters on it to any target.
  • Sparks of a Multiverse
Ash-Withered Cloak

Ash-Withered Cloak {3}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever a player casts a spell or activates an ability that targets only equipped creature, copy that spell or ability. You may choose new targets for the copy.
Equip {4}
  • Al Tabaq
Ashela, the Russet Grove
Graide, Voice of Autumn

Ashela, the Russet Grove

Legendary Land
Ashela, the Russet Grove enters the battlefield tapped.
{T}: Add {C}.
{T}, Pay 1 life: Add {R}, {G} or {W}.
{3}, {T}: Return Ashela to its owner's hand.
Card has other part: Graide, Voice of Autumn
  • Over the Horizon
Assassin's Shuriken

Assassin's Shuriken {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has deathtouch and “{T}: This creature deals 1 damage to target creature you don't control. Sacrifice Assassin's Shuriken.”
Equip {2}
  • Goliaths of Nangjiao
Astral Dynamo

Astral Dynamo {4}

Artifact
Whenever you cast a spell, put a charge counter on Astral Dynamo.
{T}, Remove any number of charge counters from Astral Dynamo: Add that much {C}.
  • Zero