Whenever you cast a noncreature spell, Rageborn Pyromancer gets +1/+1 until end of turn. {1}{R}: Rageborn Pyromancer gets +1/+0 and gains flying until end of turn.
Up to X target creatures gain winnow until end of turn. (Damage dealt to a creature with winnow also causes its controller to lose that much life.) Rain of Ruin deals 2 damage to each creature.
Tinyvale's archers readied their bows and took aim at Azos. But until their arrows hit, the tyrant would take his due.
Whenever a Plains enters the battlefield under your control, you may put a creature card with mana value 2 or less from your hand onto the battlefield.
Flying Legendary spells you cast cost {1} less to cast. {W}{U}{B}{R}{G}: Search your library or graveyard for a legendary card, reveal that card, and put it into your hand. If you searched your library this way, shuffle.
Haste Motley — At the beginning of your upkeep, if there are five or more names among nonland permanents you control, Scarletblood Hound deals 3 damage to each opponent.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Target creature or planeswalker an opponent controls phases out. If you're in a renaissance, exile it instead.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 0/4 white Wall creature token with defender. II — Put a +1/+1 counter on up to one target creature. III — Until your next turn, each creature you control assigns combat damage equal to its toughness rather than its power.
Destroy target noncreature permanent. Memento {5}{G}{G}(You may cast this from your graveyard for {5}{G}{G}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Target creature you control deals damage equal to its power to target creature you don't control. For each point of excess damage dealt this way, put a +1/+1 counter on the creature you control.
Frozen Hinterlands enters the battlefield tapped. {T}: Add {W} or {B}. {1}{W}{U}: Until end of turn, Frozen Hinterlands becomes a 3/3 white and black Illusion creature with with lifelink and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
When Sights Beyond enters the battlefield, scry 3. Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, draw a card.
Flying, trample, haste Whenever a land enters the battlefield under your control or a land is put into your graveyard from the battlefield, Skyscreecher Dragon deals 2 damage to each opponent.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. {3}{W}{U}: Tap target creature and put a +1/+1 counter on Solitary Guardian.
Spires of Caulte enters the battlefield tapped. {T}: Add {B} or {R}. {B}{R}: Until end of turn, Spires of Caulte becomes a 3/2 black and red Construct creature with with menace and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)