15897 cards found
Tiller's Adze

Tiller's Adze {1}{G}

Artifact - Equipment
When Tiller's Adze enters, draw a card.
Equipped creature gets +1/+1.
Equip {1}
  • Scriptures of Urshad
Impetuous Cavalryman

Impetuous Cavalryman {1}{R}

Creature - Human Knight
Haste
Arise {2}{R} ({2}{R}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
First to charge, first to fall.
2/1
  • The Petals Wilt
Draconic Cinderlance

Draconic Cinderlance {1}{R}

Creature - Human Warrior
Menace
Whenever a creature you control with power 4 or greater attacks, it gains menace until end of turn.
To inherit a dragon's power is an achievement worthy of high esteem. To wield it properly is one worthy of legend.
2/1
Harness the Wild

Harness the Wild {2}{G}

Enchantment
Ferocious — Whenever a creature with power 4 or greater you control enters, you gain 4 life.
“Our roots are connected to the heart of this plane. The Wild Realm is not enough. We deserve it all.”
— Luan
  • Surging Tide
Rethia Cultivator

Rethia Cultivator {2}{G}

Creature - Human Scout
When Rethia Cultivator enters, you may search your library for a land card, reveal it, put it into your hand, then shuffle.
“The land is hurting, but we've all got healing hands.”
2/2
Azohn, Familiar Handler

Azohn, Familiar Handler {G/U}{R}

Legendary Creature - Human Wizard
The first instant or sorcery spell you cast each turn has convoke. (Each creature you tap while casting that spell pays for {1} or one mana of that creature's color.)
“In the market for a raven? A toad, perhaps?”
1/3
  • Seasons of War
Mukal Reaper

Mukal Reaper {2}{B}

Creature - Construct Warrior
When Mukal Reaper enters, you draw a card and you lose 2 life.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
3/1
  • Arkadai
The Lead Falls Short

The Lead Falls Short {1}{U}{U}

Instant
Counter target spell. You may put a lore counter on a Saga you control.
“Alas for all she wrought and all she knew,
Young Marva's home would still be but a ruin.”
—The Infinite Calls to Marva, Act IV
  • The Stage Presents: The Neverending Act
Harvesttide Nemesis

Harvesttide Nemesis {2}

Artifact Creature - Scarecrow
Reach, trample
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever one or more tokens you control enter, put a +1/+1 counter on Harvesttide Nemesis. This ability triggers only once each turn.
2/1
  • Innistrad In Memoriam
Wellspring of Life

Wellspring of Life {2}{G}{G}

Enchantment
At the beginning of your upkeep, you may pay {G}. If you do, you may put a +1/+1 counter on target creature you control and you gain 2 life.
  • Zero
Fencing Tutor

Fencing Tutor {2}{W}

Creature - Human Soldier Advisor
Double strike
When Fencing Tutor enters, create a 0/1 white Soldier creature token with double strike.
“My boys are dabbling for now, but they have talent if they ever decide to take up bladesinging seriously.”
1/1
  • Arcanum Academia
Still-Smoke Sojourners

Still-Smoke Sojourners {1}{W}{U}{B}

Creature - Human Cleric
When Still-Smoke Sojourners enters, remove all counters from target player or permanent. That player or that permanent's controller loses life equal to the number of counters removed this way.
3/4
  • Beyond Our Ken
Glimmering Prosecutor

Glimmering Prosecutor {3}{W}

Creature - Human Warrior
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
When Glimmering Prosecutor enters, if the trial was failed, create two 1/1 black Devil creature tokens.
“Perhaps my friends can help you change your mind.”
3/1
  • Mious
Neo-Soul Attendant

Neo-Soul Attendant {W}

Enchantment Creature - Avatar
Whenever Neo-Soul Attendant or another enchantment you control enters, you gain 1 life.
The Epos of Sahanin promises an era of prosperity once mankind frees itself from the world that birthed it.
1/1
  • Beyond the Blackwall
Riftkeeper Entity

Riftkeeper Entity {6}{R}{R}

Creature - Elemental
Flying, menace
When Riftkeeper Entity enters, discard your hand, then draw cards equal to the number of differently named lands you control.
{1}{R}, Discard Riftkeeper Entity: Create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
Not all portals are easily crossed.
6/5
  • Worlds Away
Master Tzu, Martial Artisan

Master Tzu, Martial Artisan {2}{R/W}

Legendary Creature - Panda Bear Soldier
Creatures you control attacking cause abilities of that creature to trigger as though it entered.
Once each turn, when you attack, you may pay {1}{R/W}. When you do, untap target attacking creature. After this phase, there is an additional combat phase.
2/3
Bloodstained Altar

Bloodstained Altar {2}

Artifact
{2}, {T}, Sacrifice a creature: You draw a card and you lose 2 life.
{1}, {T}, Exile a creature card from your graveyard: You gain 2 life.
  • Riddles of Revio
Firefish Assault

Firefish Assault {1}{R}{R}

Sorcery
Create three 1/1 red Elemental creature tokens.
Shackled Memories

Shackled Memories {3}{U}

Enchantment
When Shackled Memories enters, return target instant or sorcery card from your graveyard or card with flashback you own from exile to your hand.
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, create a 1/1 white Spirit creature token with flying.
  • Innistrad In Memoriam
Canopy Dancer

Canopy Dancer {2}{G}

Creature - Human Warrior Druid
Reach
Once each turn, when Canopy Dancer deals damage, you may untap it.
The woman danced through the canopies, shimmering and incandescent as leaves and vegetation were pulled along in her wake.
2/4
  • Beyond Our Ken
Fury Swipes

Fury Swipes {2}{R}

Instant
Fury Swipes deals 2 damage divided as you choose among one or two targets. Scry 2.
“It's not the size of the monster that determines its power, but its bravery despite the odds.”
—Masaru, aspiring champion
Crisis in Danaj

Crisis in Danaj {U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Danaj enters, return target creature an opponent controls to its owner's hand.
  • Alkabah: The Rise of Soli
Saia's Price

Saia's Price {2}{W}

Instant
Prevent all combat damage that would be dealt this turn. Target player sacrifices an attacking creature.
“You will all have your chance to make peace with this failure. Well, most of you will anyway.”
  • Villains: The Musical
Race Condition

Race Condition {3}{R}{R}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player is attacked, choose an attacking creature. Create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the next end step.
Who is to say what the state of now is?
  • Beyond the Blackwall
Contender's Zeal

Contender's Zeal {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has “Whenever this creature attacks, target creature an opponent controls can't block this turn.”
Few match the competitive spirit of the Akroans.
  • Theros Triumphant