When Temur Falconer enters, create a 1/1 blue Bird creature token with flying. Whenever a creature you control with flying deals combat damage to a player or planeswalker, put a +1/+1 counter on Temur Falconer.
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) Tenacious Brawler enters with X +1/+1 counters on it.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Create a tapped colorless Mountain Forest land token. (It has “{T}: Add {R} or {G}.”)
Exile target creature an opponent controls. Each player may search their library for a basic land card and put that card onto the battlefield tapped. Then each player who searched their library this way shuffles.
{8}: Exile target nonbasic permanent. Its controller gains life equal to its mana value.
Limitless power doesn't always come with a practical use. Fortunately for Tenne, the five years since Maram and Heddwyn left the Heart with him was plenty of time to master it.
Choose one — • Counter target spell unless its controller pays {4}. • Tap up to two target creatures. They don't untap during their controller's next untap step.
Tap up to one target nonbasic permanent. It doesn't untap during its controller's next untap step. Coalesce {5}{U}(You may cast this from your graveyard for {5}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
A revenge delayed and misdirected, but no less brutal.
Look at the top eight cards of your library. You may reveal up to one Elf and up to one Dwarf card from among them. Put the revealed cards into your hand and the rest on the bottom of your library in a random order. Tenuous Alliance deals 2 damage to you.
Choose one — • Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Until end of turn, if a creature would enter and it wasn't cast, exile it instead. Flashback {1}{W}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
{T}: Add one mana of any color. {X}: Terracotta Idol becomes a Spirit artifact creature with base power and toughness X/X until end of turn. Activate only as a sorcery.
You may have Terracotta Legion enter as a copy of any creature with mana value 1 or less you control, except it's an artifact in addition to its other types.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell or activate an ability of a creature. Whenever a creature you control becomes a Demigod or God, untap Terracotta Sage and it becomes a 4/4 Dragon with flying until end of turn.
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. 5 | Create an X/X blue Spirit creature token, where X is the number of differently named lands you control.