15282 cards found
Menagerie Expo

Menagerie Expo {2}{G}{G}

Sorcery
Draw X cards and you gain X life, where X is the number of card types among permanents you control.
The show was a dazzling display, no less impractical than extravagant.
  • Al Tabaq
Might of the Dylso

Might of the Dylso {1}{G}

Sorcery
Choose one—
• Destroy target artifact.
• Target creature gets +4/+4 until end of turn.
The forest cares little for those that can't survive its sundering strikes.
  • Ophorio
Might of the Modrans

Might of the Modrans {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Tales tell of the Modrans, terrifying servants of the old gods. Some say they still walk the earth, hidden among the Ensouled.
  • Arkadai
Mightlight

Mightlight {2}{G}

Instant
Reveal the bottom two cards of your library. You may put one of those cards into your hand. If you do, target creature gets +X/+X until end of turn, where X is that card's mana value.
  • Oirohpo
Migration Range

Migration Range {1}{G}

Sorcery
Search your library for a basic Forest or Plains card, put that card onto the battlefield tapped, then shuffle.
{3}{W}, Exile Migration Range from your graveyard: Create two 1/1 green and white Elk Spirit creature tokens. Activate only as a sorcery.
  • Descent from the Highlands
Minor Melee

Minor Melee {1}{G}

Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Miraculous Genesis

Miraculous Genesis {3}{G}{G}

Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Then each player may choose a noncreature, nonland permanent. Destroy those permanents.
Mirror Mirage

Mirror Mirage {1}{G}

Enchantment
You may have Mirror Mirage enter as a copy of any land on the battlefield, except it's an enchantment in addition to its other types.
Struck with sand blindness.
—Nomadic saying meaning “tricked by a mirage”
  • Over the Horizon
Mistcharm

Mistcharm {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has hexproof.
{U}: Return Mistcharm to its owner's hand.
Let the silence stay for a moment more.
  • Novea
Molecular Mimicry

Molecular Mimicry {1}{G}

Sorcery
Conjure into your hand a duplicate of target nontoken permanent you control or permanent card in your graveyard.
Exile Molecular Mimicry.
In a desperate attempt to salvage an empire under assault, GenTech decided to publicly expunge their ethical guidelines.
  • Beyond the Blackwall
Monstrous Calamity

Monstrous Calamity {X}{G}{G}

Sorcery
Align X (Choose modes with total ★ less than or equal to X. You may choose modes multiple times.)
• ★ — Whenever a creature attacks this turn, it gets +1/+1 until end of turn.
• ★★ — Create a 3/3 green Wurm creature token. It gains haste until end of turn.
• ★★★★★ — For each creature you control, create a token that's a copy of it. They gain haste.
  • Riddles of Revio
Moonlit Pursuit

Moonlit Pursuit {1}{G}

Instant
Target creature you control gains indestructible until end of turn if it has a +1/+1 counter on it. Then it fights target creature you don't control.
“No, no, it doesn't matter what I saw. What matters is I was seen.”
—Ravik, Still-Smoke Seer
Mortal Deeds

Mortal Deeds {2}{G}

Instant
Choose one —
• Destroy target artifact or enchantment.
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
That which was built will collapse. That which had bloomed will wilt. That which had created will consume.
  • Beyond Our Ken
Mourning Lady Faye

Mourning Lady Faye {1}{G}

Instant
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Moved by Instinct

Moved by Instinct {G}

Enchantment - Aura
Flash
Enchant creature
When Moved by Instinct enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has haste and trample.
Before Tahti had time to take in the view, a cry of help from afar drowned out all else.
  • Lovi Awoken
Mulch Harvest

Mulch Harvest {4}{G}

Enchantment
Exile a nonland card from your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color. Activate only once each turn. (For example, if the card's mana cost is {3}{G}{G}{W}, you add {G}{G}{W}.)
  • Tides of War
Multiculturalism

Multiculturalism {2}{G}

Enchantment
Whenever a nontoken creature you control enters, if it shares no creature types with other creatures you control, draw a card.
Humans rub shoulders with caprin and naga on the streets of Azutah.
  • Scriptures of Urshad
Myrmidon's Plunder

Myrmidon's Plunder {2}{G}

Sorcery
Reveal cards from the top of your library until you reveal a creature card and a land card. Put those cards into your hand and the rest on the bottom of your library in a random order.
Concord — If there are four or more card types among permanents you control, create two Treasure tokens.
  • Over the Horizon
Myrmidon, Coralight Exile

Myrmidon, Coralight Exile {2}{G}{G}

Legendary Planeswalker - Myrmidon
[+1]: Create a tapped colorless artifact token named Conch Shell with “{T}: Add one mana of any color. Spend this mana only to cast permanent spells.”
[–1]: Reveal the top X cards of your library, where X is the number of card types among permanents you control. Put a permanent card from among them into your hand and the rest into your graveyard.
[–3]: Create two 3/3 red Shark enchantment creature tokens.
Loyalty:
3
Mysteries of the Ulek

Mysteries of the Ulek {G}

Instant
Whenever a card is put into a graveyard this turn, you may put it on the bottom of its owner's library.
Draw a card.
“It's best not to think too much about the oddities that get dragged out of those woods.”
—Calamity Rose
  • High Noon
Mystic's Mantle

Mystic's Mantle {1}{G}

Enchantment - Aura
Enchant creature
When Mystic's Mantle enters, draw a card.
Enchanted creature gets +1/+1.
Mirage {G} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Kaleidoscope
Mythology

Mythology {4}{G}{G}

Enchantment - Discovery
I, II — Look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Discovery — At the beginning of your end step, you may put a permanent card from your hand onto the battlefield.
Nanite Infusion

Nanite Infusion {2}{G}

Instant
Choose one —
• Untap target creature. It gets +3/+3 until end of turn.
• Destroy target artifact or enchantment.
  • Beyond the Blackwall
Natural Beauty

Natural Beauty {1}{G}

Sorcery
Search your library for a permanent card that could produce {G}, reveal it, put it into your hand, then shuffle.
  • Sparks of a Multiverse
Natural Cure

Natural Cure {G}

Instant
Return target creature you control to its owner's hand. You gain life equal to its power.
“Every time I lose sight of something, it seems to come back good as new. Finally, some proper challengers.”
—Lucien, the duelist
  • Monsters of Chikyu