15897 cards found
Sacellum Visionary

Sacellum Visionary {2}{G}{W}

Creature - Elf Shaman
Lifelink
When Sacellum Visionary enters, draw a card.
With each passing cycle, the elvish seers of Naya witness more visions than they can possibly decipher in a lifetime.
3/2
  • Alara
Sacred Lynx

Sacred Lynx {2}{G}{W}

Enchantment Creature - Cat
Trample
Each opponent can cast spells only any time they could cast a sorcery.
Auras you control attached to other permanents you control also enchant Sacred Lynx if able.
4/5
  • Theros Triumphant
Saeedi Kahroba, Daughter

Saeedi Kahroba, Daughter {2}{G}{W}

Legendary Creature - Human Knight Noble
Vigilance
Whenever Saeedi Kahroba, Daughter attacks, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“I claim my rightful title as the Satrap of Soli! I alone can trace my lineage to Kahroba's first!”
4/3
  • Alkabah
Sanctuary for the Forsaken

Sanctuary for the Forsaken {2}{G}{W}

Enchantment
If a source would deal combat damage to you or a creature you control, prevent 1 of that damage.
At Rheila's behest, those Disfigured who would cease their revenge were taken in by Ravnica's healers to atone for their mistreatment.
  • Kaleidoscope
Scion of Fecundity

Scion of Fecundity {1}{G}{W}

Creature - Elk Spirit
When Scion of Fecundity enters, search your library for a creature card with mana value 2 or less, reveal that card, put it into your hand, then shuffle.
Revive—{1}{G}{W}, Discard a card. ({1}{G}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
Seasoned Packfather

Seasoned Packfather {3}{G}{W}

Creature - Hound Scout
Lifelink
Other creatures you control enter with an additional +1/+1 counter on them.
{2}{G}{W}: Nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
2/3
  • Harvest Festival
Seek the Maker's Egg

Seek the Maker's Egg {1}{G}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever another artifact or enchantment you control enters, add a quest counter.
1, 2 — You gain 3 life.
3 — Mill three cards, then return an artifact or enchantment card from your graveyard to the battlefield. Exile Seek the Maker's Egg.
  • Arkadai
Seeker of Horizons

Seeker of Horizons {3}{G}{W}

Creature - Human Warrior
When Seeker of Horizons enters, reveal the top three cards of your library. You may put a permanent card from among them into your hand. Put the rest on the bottom of your library in any order.
Recite {1}{U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/5
  • Memorium Arcanum
Seeker of New Truths

Seeker of New Truths {1}{G}{W}

Creature - Elf Druid
Lifelink
Revelation spells you cast cost {1} less to cast.
As much as Mishka and Hadik tried to keep the whispers at bay and the clan together, every few days saw another soul leave the settlement in search of something more.
2/4
  • Beyond Our Ken
Selvar, the Seeker

Selvar, the Seeker {G}{W}

Legendary Creature - Elf Scout Avatar
Whenever a quest counter is put on a permanent you control, upgrade Selvar, the Seeker. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• First strike
• Vigilance
• Reach
• Trample
• Lifelink
3/3
  • Arkadai
Set the Stage

Set the Stage {4}{G}{W}

Sorcery
For each permanent type, you may put a permanent card of that type from your hand onto the battlefield. Exile Set the Stage.
“Once upon a time...”
  • Villains: The Musical
Sevid, the Lookout

Sevid, the Lookout {2}{G}{W}

Legendary Planeswalker - Sevid
[+1]: Create a 1/1 green Scout creature token. If you control six or more lands, also create a 1/1 white Bird creature token with flying.
[–1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
[–5]: You get an emblem with “Whenever each permanent you control becomes tapped for the first time each turn, untap it.”
Loyalty:
3
  • Villains: The Musical
Sigarda, Dawn of Mercy

Sigarda, Dawn of Mercy {1}{G}{W}{W}

Legendary Creature - Angel
Flying
Other creatures you control enter with an additional +1/+1 counter on them.
If a spell or ability an opponent controls causes you to discard Sigarda, Dawn of Mercy, put it onto the battlefield instead of putting it into your graveyard.
4/4
  • Innistrad In Memoriam
Silver Gardener
Garden Cherub

Silver Gardener {G/W}{G/W}

Creature - Human Shaman
When Silver Gardener enters, create a 1/1 green Saproling creature token.
Unveil {2}{G}{W} ({2}{G}{W}: Transform this. Unveil only as a sorcery.)
1/1
Card has other part: Garden Cherub
  • Feanav: The Apothecary's Progress
Solar Pact

Solar Pact {2}{G}{W}

Enchantment
When Solar Pact enters, return up to two cards with different mana values from your graveyard to your hand.
Each player can't draw more than one card each turn.
  • Feanav: The Apothecary's Progress
Speaker of Open Waters

Speaker of Open Waters {3}{G}{W}

Creature - Merfolk Aurashaper Cleric
When Speaker of Open Waters enters, create a green and white Aura enchantment token named Moray's Resolve attached to target creature you control. The token has enchant creature and “Enchanted creatures you control get +2/+2 and have trample and lifelink.”
1/1
  • Elmare: Into the Abyss
Spellclad Auranaught

Spellclad Auranaught {2}{G}{W}

Creature - Human Knight
Hexproof
Creatures you control get +1/+1 for each Aura attached to them.
“Wear the stars and you shall never walk a darkened path.”
—Valustrad, auranaught paragon
3/3
  • Worlds Away
Sphinx of Insight

Sphinx of Insight {2}{G}{W}

Enchantment Creature - Sphinx
Flying
At the beginning of your upkeep, if you control three or more enchantments, create a 1/1 white Soldier creature token.
3/5
  • Riddles of Revio
Sphinx's Grandeur

Sphinx's Grandeur {2}{G}{W}

Legendary Enchantment
Whenever Sphinx's Grandeur or another enchantment you control enters, create a 1/1 white Soldier creature token.
Creatures you control get +1/+1.
  • Riddles of Revio
Sprout Tender

Sprout Tender {1}{G}{W}

Creature - Plant
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a +1/+1 counter is put on a creature you control, target creature gains trample until end of turn.
2/2
  • Monsters of Chikyu
Starcrossed Widow
Starlight Guardian

Starcrossed Widow {1}{G/W}{G/W}

Creature - Human Cleric
If a card would be put into an opponent's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Unveil {3}{G}{W} ({3}{G}{W}: Transform this. Unveil only as a sorcery.)
2/2
Card has other part: Starlight Guardian
  • Feanav: The Apothecary's Progress
Starlight Guardian
Starcrossed Widow

Starlight Guardian

Creature - Angel Cleric
(Color indicator: Starlight Guardian is white and green)
When you unveil Starlight Guardian, you may put target card from your graveyard on top of your library.
If a card would be put into an opponent's graveyard from anywhere, exile that card instead.
4/3
Card has other part: Starcrossed Widow
  • Feanav: The Apothecary's Progress
Steadfast Heart

Steadfast Heart {2}{G/W}

Creature - Human Warrior
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/4
  • Plagues of Fretport
Strategic Retreat

Strategic Retreat {G}{W}

Instant
Target creature gets +2/+2 until end of turn. Untap it.
Being a good warrior is knowing when to fall back and regroup.
  • Khaliz-Dorahn
Sublime Truth

Sublime Truth {G/W}{G/W}

Instant
Destroy target artifact or enchantment. You gain 2 life.
In the deluge of discoveries, many wished to cast away the artifice of society—to return to a simpler time, surely before they had been taught evil.
  • Feanav: The Apothecary's Progress