15897 cards found
Mid-Autumn Celebrants

Mid-Autumn Celebrants {3}{G/W}

Creature - Panda Bear Monk
Vigilance
When Mid-Autumn Celebrants enters, create a 2/2 white Panda Bear Monk creature token with vigilance.
“Well-learned are the Panju of the wolf pack's lessons of unity.”
—Xiong Mao
2/2
  • Panxiou
Morningsoul Posse

Morningsoul Posse {2}{G}{W}

Creature - Human Scout
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a creature you control becomes renowned, you gain 2 life.
“On behalf of Lady Mari and her crew: Get out of the way.”
3/3
  • Rail War
Mourn No More

Mourn No More {G}{W}

Sorcery
Return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
You're not as brave as you were at the start.
Narrow Diversion

Narrow Diversion {G}{W}

Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.
You may put a creature card with mana value less than or equal to the returned creature's mana value from your hand onto the battlefield with a +1/+1 counter on it.
  • Alkabah
Neo-Soul Prophet

Neo-Soul Prophet {G}{W}

Enchantment Creature - Avatar
Whenever another enchantment you control enters, put a +1/+1 counter on Neo-Soul Prophet and conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
“The vessel speaks, and we listen.”
2/2
Related card: Data-Point
  • Beyond the Blackwall
Nitz, Globetrotting Knight

Nitz, Globetrotting Knight {1}{G}{W}

Legendary Creature - Mouse Knight
Vigilance
Creatures you control with power 1 or less can't be blocked by creatures with power 3 or greater.
Resilience (When this dies, exile it, then create a 1/1 token copy without resilience.)
2/3
  • MSEM Masters: Legends
Nvali Drone

Nvali Drone {1}{G}{W}

Creature - Insect
Flying
Whenever you cast a creature spell for the first time each turn, create a 1/1 green Insect creature token.
Every hive starts somewhere.
2/1
  • Sparks of a Multiverse
Olten Vipermoa

Olten Vipermoa {1}{G}{W}

Creature - Bird Beast
Flash
When Olten Vipermoa enters, you may return another creature you control to its owner's hand. If you do, put two +1/+1 counters on Olten Vipermoa.
If you knew what they sang for, you'd never sing along.
3/2
  • Animus Vox
Orphan-Ward Lei Yu

Orphan-Ward Lei Yu {2}{G/W}

Legendary Creature - Cat Cleric Monk
Vigilance
You may look at the top card of your library any time.
Whenever you cast a creature spell from your hand, you may cast the top card of your library without paying its mana cost if it's a creature card with lesser mana value.
3/3
  • Panxiou
Overconfident Batter

Overconfident Batter {1}{G/W}

Creature - Construct Warrior
When Overconfident Batter dies, if it's enchanted or you cast a spell that targeted it this turn, you gain 3 life.
3/1
  • The Stage Presents: The Neverending Act
Phalanx's Shieldbearer

Phalanx's Shieldbearer {2}{G}{W}

Creature - Human Soldier
Identity — Phalanx's Shieldbearer has hexproof as long as you control at least two other creatures that share a creature type with it.
When the phalanx assembles, it protects every individual from almost any harm.
3/4
  • Khaliz-Dorahn
Primation

Primation {4}{G}{W}

Sorcery
Distribute a vigilance, trample, first strike, and lifelink counter among up to four target creatures you control, then distribute four +1/+1 counters among those creatures.
  • Kahembo: Olde Dawn
Prosanian Shieldmaster

Prosanian Shieldmaster {4}{G}{W}

Creature - Human Soldier
Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever another creature you control enters, creatures you control get +0/+1 until end of turn.
4/5
  • Aftermath
Protect the Farm

Protect the Farm {G}{W}

Enchantment
Whenever a land you control enters, create a 1/1 white Soldier creature token with vigilance.
{4}{G}{W}, Sacrifice Protect the Farm: Creatures you control get +2/+2 until end of turn.
  • Scriptures of Urshad
Provisions Hauler

Provisions Hauler {2}{G/W}{G/W}

Creature - Ox
When this creature enters, create two 1/1 white Peasant creature tokens.
Whenever this creature attacks, you may pay {4}{G/W}. If you do, attacking Citizens and Peasants get +1/+1 until end of turn.
“Muster all you can; elves, dwarves, knights, villagers. If we're to win, we'll need everyone.”
—Queen Asamund
2/1
  • The Petals Wilt
Purgeward Adept

Purgeward Adept {4}{G}{W}

Creature - Human Soldier
Vigilance
Whenever Purgeward Adept blocks or becomes blocked, it gets +1/+0 until end of turn.
Prosanian garrisons are protected by more than soldiers and stone.
3/5
  • Aftermath
Ravage Relics

Ravage Relics {G}{W}

Sorcery
Choose one or both —
• Each player sacrifices an artifact.
• Each player sacrifices an enchantment.
“The monk wants to purify the vault? Ha! They're welcome to try.”
—Artamo, vault keeper
  • Villains: The Musical
Ready the Jousts

Ready the Jousts {G}{W}

Enchantment
Knight creatures you control have vigilance.
{2}{G}{W}: Put a +1/+1 counter on each creature you control.
Two days of the Common Jousts, followed by two days of the Noble Jousts. And in the end, a single champion.
  • A Tourney at Whiterun
Rei's Reinforcements

Rei's Reinforcements {2}{G}{W}

Instant
You may pay {G}{W} and untap four tapped creatures you control rather than pay this spell's mana cost.
Create four 1/1 green Scout creature tokens.
The more vulnerable the squirrel appeared, the less she truly was.
  • Villains: The Musical
Remembrance of Light

Remembrance of Light {1}{G}{W}

Creature - Spirit
When Remembrance of Light enters, you may return target permanent card from your graveyard to your hand.
Revive—{4}{G}, Discard a card. ({4}{G}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
  • Descent from the Highlands
Repel the Tinyvale Siege

Repel the Tinyvale Siege {3}{G}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you put one or more +1/+1 counters on a creature, add a quest counter.
1, 2 — Create two 1/1 green and white Mouse Soldier creature tokens with vigilance.
3 — Until end of turn, creatures you control get +1/+1 and gain lifelink.
  • Adventurers of Onora
Resurging Rhino

Resurging Rhino {G}{W}

Creature - Elemental Rhino
Whenever an opponent casts a spell during your turn, create a token that's a copy of Resurging Rhino.
As Aito sliced the rhinoceros in twain, he was shocked to see its body grow back into two rhinos, now standing where one had stood just moments before.
2/2
  • Surging Tide
Roots from Ruin

Roots from Ruin {1}{G}{W}{W}

Sorcery
Destroy all creatures. Each player creates a tapped colorless land token named Lotus Spring with “{T}: Add one mana of any color.”
As Heaven's influence wavered, the Tree of Sunrise in the mortal realm caught alight. Beyond the Divine Gate, only Wei Ji and Xiong Mao witnessed a new sapling take root.
  • Panxiou
Rose Queen Asamund

Rose Queen Asamund {G}{W}

Legendary Creature - Human Noble Knight
Vigilance
Whenever Asamund attacks, choose up to one each of target Dwarf, Elf and Human. Those creatures get +1/+0 until end of turn.
When you attack with at least one each of Dwarf, Elf, and Human, exile up to one target nonland permanent. Do this only once.
1/3
  • The Petals Wilt
Ruffler of Feathers

Ruffler of Feathers {1}{G}{W}

Creature - Angel
Flying
If a +1/+1 counter would be put on a creature you control, you may instead put your choice of a flying counter, a vigilance counter, or a trample counter on it.
2/2
  • MSEM Masters 2021