Target creature you control explores. When it does, it deals damage equal to its power to target creature or planeswalker. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
Tirvana's deities often reach out to their devoted who have proved themselves in their eyes.
Thailen's Reprisal deals 2 damage to each of up to X targets.
“No, Hoff. I won't delegate this. If these bandits dare to pillage within spitting distance of Whiterun, then I'll teach them a lesson myself.” —Thailen, Heir to Daeland
(Choose only one work as a sorcery to add its ability.) When The Art of War enters, if a source you control would deal damage this turn, it deals double that damage instead. {2}{R}{R}: Laying Plans Whenever you attack for the first time each turn, untap each creature you control. After this phase, there is an additional combat phase. {2}{R}{R}: Waging War Whenever a creature you control attacks, create a token that's a copy of it that's tapped and attacking, except the token isn't legendary. Exile those tokens at end of combat.
The Flames Approach deals 3 damage to any target. Memento {3}{R}{R}(You may cast this from your graveyard for {3}{R}{R}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
The flames roared all around him, but the town ahead could not suffer his hesitation.
If a red source you control would deal damage, it deals that much damage plus 1 instead. I, II — Exile the top card of your library. If it's red or a Mountain, you may play that card this turn. III — Return target red instant or sorcery card from your graveyard to your hand.
Reveal the top five cards of your library. Put an artifact or sorcery card from among them into your hand and the rest on the bottom of your library in any order. Reconstruct {3}{R}(You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Target opponent may have The Highest Stakes deal 4 damage to them. If that player doesn't, you draw two cards. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
The Pillaging of Kaneh deals X damage to each creature and each planeswalker, where X is the number of Satrapies you control.
Andazir stood broken, battered, twisted by div magic, his greatest prize aflame from the city's heart to its ramparts. No matter; Kaneh was finally his to claim.
This spell can't be countered. Whenever a creature you control with power 5 or greater attacks alone, it deals damage equal to its power to each opponent and to each other creature and planeswalker.
Though currently at a standstill, the Relonche are all too aware that the eternal struggle between Dekinn and Antu is far from over.
When The Third Breach enters, discard your hand, then draw seven cards. Creatures you control get +3/+3, have haste, and are Horrors in addition to their other types. At the beginning of each end step, sacrifice each creature you control.
[0]: Creatures you control gain haste until end of turn. Whenever a creature attacks this turn, put a loyalty counter on The Warrior Within. [–1]: Exile the bottom two cards of your library. You may play one of them this turn. [–6]: Untap each creature that attacked this turn. After this main phase, there is an additional combat phase.
[+2]: The Witch Queens deal 2 damage to each of up to two targets. [–3]: Gain control of target land and untap it. [–9]: Each player discards their hand, then draws up to seven cards. The Witch Queens deal damage to each opponent equal to twice the number of cards that player has drawn this turn.
Target creature gets +2/+0 and gains haste until end of turn. Fabled {2}{R}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Target creature gets +1/+1 until end of turn for each creature you control. Inscribe {3}{R}({3}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)