14066 cards found
The Tree of Wisdom

The Tree of Wisdom {4}{U}{U}{U}

Legendary Creature - Plant
Defender
Your maximum hand size is thirteen.
{T}: If you have fewer than thirteen cards in hand, draw cards equal to the difference. Activate only as a sorcery.
Seekers drown themselves in the pool at its roots to comprehend the web of fate. None emerge.
0/13
  • Descent from the Highlands
The Undercity Amalgam

The Undercity Amalgam {4}{B}{G}

Legendary Creature - Ooze Hydra
Permanent cards in your graveyard have The Undercity Amalgam's Adventure.
Once during each of your turns, you may cast an Adventure spell from your graveyard.
7/6
Card has other part: Sewage Flow
  • MSEM Masters: Legends
The Unhinging Project

The Unhinging Project {U}{B}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever you cast a spell from anywhere other than your hand, remove a lore counter from The Unhinging Project.
The Unhinging Project deals 2 damage to any target. You gain 2 life.
Discard your hand. Surveil 3.
  • The Stage Presents: The Neverending Act
The Unshakable Kian

The Unshakable Kian {6}{G}{U}

Legendary Creature - Djinn Wizard
The Unshakable Kian enters with three wish counters on him.
Remove a wish counter from Kian: Choose one. Activate only as a sorcery and only once each turn.
• Kian gains hexproof and trample until your next turn.
• Tap up to three target nonland permanents and put a stun counter on each of them.
• If you have fewer than four cards in hand, draw cards equal to the difference.
11/11
  • MSEM Masters: Legends
The Urchin King
Performer of Ambition

The Urchin King

Legendary Creature - Human Noble Actor
(Color indicator: The Urchin King is black)
The Urchin King's power and toughness are each equal to the number of cards in all graveyards.
Sacrifice a creature: The Urchin King gains lifelink and indestructible until end of turn.
*/*
Card has other part: Performer of Ambition
The Volostoy Key

The Volostoy Key {2}

Legendary Artifact
Whenever you sacrifice a Clue, you lose life equal to the number of Clues you control, then investigate twice. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
On the far page, the puzzle's symbols were mirrored in plain text. “Let us, however, begin this song in keeping with the happenings of these times...”
  • The Unraveling
The Warrior Within

The Warrior Within {1}{R}{R}

Legendary Planeswalker - Xaro
[0]: Creatures you control gain haste until end of turn. Whenever a creature attacks this turn, put a loyalty counter on The Warrior Within.
[–1]: Exile the bottom two cards of your library. You may play one of them this turn.
[–6]: Untap each creature that attacked this turn. After this main phase, there is an additional combat phase.
Loyalty:
3
  • Oirohpo
The Way of the Fan

The Way of the Fan {2}{W}

Instant
Creatures you control get +2/+0 until end of turn.
Metamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
The Wicker Lord

The Wicker Lord {8}

Legendary Artifact Creature - Elder Scarecrow
Whenever The Wicker Lord or another Scarecrow you control enters, create a 1/1 black Bird creature token with flying for each Scarecrow you control.
{4}, Sacrifice a Scarecrow: Return target artifact card from your graveyard to the battlefield.
The crows had been summoned, not scared.
5/5
  • High Noon
The Winged Steed

The Winged Steed {2}

Legendary Artifact - Vehicle
Whenever The Winged Steed attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
2/2
The Witch Queens

The Witch Queens {4}{R}{R}

Legendary Planeswalker - Cerie Kailla
[+2]: The Witch Queens deal 2 damage to each of up to two targets.
[–3]: Gain control of target land and untap it.
[–9]: Each player discards their hand, then draws up to seven cards. The Witch Queens deal damage to each opponent equal to twice the number of cards that player has drawn this turn.
Loyalty:
6
The World Follows After

The World Follows After {2}{G}{U}

Sorcery
Search your library for two basic land cards that don't share a land type and put them onto the battlefield tapped.
{W}{U}{B}{R}{G}, Exile The World Follows After from your graveyard: Create a 4/4 Elemental creature token that's all colors. It can't block this turn.
  • Animus Vox
Theater Guard

Theater Guard {2}{W}

Creature - Elf Soldier
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
“I'm gonna need to see some tickets, or something worth my time.”
3/2
  • Villains: The Musical
Theater Mask

Theater Mask {2}

Artifact - Equipment
Equipped creature gets +1/+0 and can't be blocked.
Equip Actor creature {1}
Equip {3}
  • Villains: The Musical
Theatre of Cruelty

Theatre of Cruelty {1}{B}{B}

Sorcery
Target opponent discards two cards. You create a 0/1 black Cultist creature token with “{1}{B}{B}, Sacrifice three Cultists: Create a 5/5 black Demon creature token.”
The slier of the Yenzu priests tried passing off their demonic rituals as ‘performance art.'
  • Nangjiao In Bloom
Theatric Tandem

Theatric Tandem {1}{U}{R}

Creature - Construct Wizard
Prowess
Whenever you cast a noncreature spell, audition for blue or for red. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, a Warlock Role giving 2/1 and flying, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
1/3
  • The Stage Presents: The Neverending Act
Theocracy

Theocracy {1}{W}{W}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Discovery — At the beginning of combat on your turn, tap target creature an opponent controls.
Theodore Harper, Head Librarian

Theodore Harper, Head Librarian {2}{G}

Legendary Creature - Human Advisor
As Theodore Harper, Head Librarian enters, choose Fact or Fiction.
• Fact — Permanent spells you cast cost {1} less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana.
• Fiction — When Theodore Harper enters, return a permanent card from your graveyard to your hand.
2/1
  • Toll Midnight
Theoretical Scholar

Theoretical Scholar {U}

Creature - Human Wizard
{T}: Draw a card. Activate only if Theoretical Scholar is embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“Ah. It appears I will need first-hand data to judge this theory.”
1/1
  • Quest for the Roseblade
Thermal Surger

Thermal Surger {2}{R}

Creature - Elemental
Flying, haste
Thermal Surger can't block.
When Thermal Surger enters, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on Thermal Surger.
2/1
  • Worlds Away
Thermal Ventcaller

Thermal Ventcaller {6}{R}

Enchantment Creature - Trilobite Shaman
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
At the beginning of your upkeep, create a token that's a copy of the enspirited card. It gains haste until end of turn. Exile it at the beginning of the next end step.
3/4
  • Over the Horizon
These Final Moments

These Final Moments {2}{R}

Sorcery - Revelation
If a source you control would deal damage this turn, it deals double that damage instead.
Coalesce {7}{R}{R} (You may cast this from your graveyard for {7}{R}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Haste
6/5
  • Beyond Our Ken
Thespian Soldier

Thespian Soldier {1}{W}

Creature - Human Soldier
{2}{R}: Thespian Soldier gains first strike until end of turn.
“With one strike, I take the heart of the crowd. With two, the villain. With three, the day.”
3/1
  • Eralou
Thespian's Finale

Thespian's Finale {1}{U}{U}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Thespian's Finale, create a token that's a copy of target creature. Sacrifice that token at the beginning of your next upkeep.
Thespian's Page

Thespian's Page {3}{U/R}

Creature - Construct Actor
When Thespian's Page enters, return target instant or sorcery card from your graveyard to your hand.
“Edit this, edit that! Strikethrough this, strikethrough that! Someday I'll make it big and I'll write all that I want.”
2/1
  • The Stage Presents: The Neverending Act