14928 cards found
Tzhai's Study

Tzhai's Study {4}{W}

Enchantment - Study
Archive 4 (As this enters, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, destroy all nonland permanents you don't control with the same mana value as the drawn card.
  • Sparks of a Multiverse
Yuno Moonchaser

Yuno Moonchaser {1}{W}{W}

Legendary Planeswalker - Yuno
[+1]: Up to one target creature gets +1/+1 and gains first strike until your next turn.
[+1]: Choose a player or planeswalker other than Yuno Moonchaser. Creatures can't attack that player or planeswalker until your next turn.
[0]: Move any number of loyalty counters from Yuno onto target planeswalker.
Loyalty:
2
  • Sparks of a Multiverse
Yuno's Beacon

Yuno's Beacon {3}{W}{W}

Sorcery
Double the number of each kind of counter on any number of target permanents.
“Someone. Anyone. Please. We don't care who you are. We don't care what you've done. Only that you're willing to help.”
—Yuno Moonchaser
  • Sparks of a Multiverse
Yuno's Study

Yuno's Study {1}{W}

Enchantment - Study
Archive 2 (As this enters, shuffle the top two cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, target creature you control gains vigilance and indestructible until end of turn.
“There's an art to dying, but most don't get many chances to improve their technique.”
  • Sparks of a Multiverse
All Eyes On Me

All Eyes On Me {2}{U}

Instant
You may cast this spell without paying its mana cost if it targets a spell you control.
You may choose new targets for target spell.
The most important part of life is knowing where to be the center of attention.
  • Sparks of a Multiverse
Djinn's Trick

Djinn's Trick {1}{U}

Sorcery
Choose a card name, then reveal the top five cards of your library. You may put a card with the chosen name into your hand. Put the rest on the bottom of your library in any order.
Draw a card.
“Name your wish, and I'll try to grant it. Emphasis on ‘try.'”
  • Sparks of a Multiverse
Drops of Yesterday

Drops of Yesterday {4}{U}{U}{U}

Sorcery
Target player draws a card for each card in their graveyard.
“If they won't remember me, I'll find a way to make them remember.”
  • Sparks of a Multiverse
The Forgotten

The Forgotten {2}{U}

Legendary Planeswalker
[+1]: Create a 0/1 blue Illusion creature token.
[–2]: Put target creature on top of its owner's library.
[–6]: You get an emblem with “Whenever you draw a card, target opponent mills six cards.”
Loyalty:
2
  • Sparks of a Multiverse
Forgotten Study

Forgotten Study {U}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, each opponent mills two cards.
  • Sparks of a Multiverse
Llereaux's Study

Llereaux's Study {1}{U}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
If you would draw a card from an archived library, draw a card from each of your archived libraries instead. (Archived libraries are those that still have their Study in play.)
  • Sparks of a Multiverse
Nsimi's Scrambler

Nsimi's Scrambler {1}{U}

Creature - Human Rogue Samurai
Flash
Whenever Nsimi's Scrambler deals combat damage to a player, look at that player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
1/1
  • Sparks of a Multiverse
Okus's Hold

Okus's Hold {3}{U}{U}

Enchantment - Aura
Enchant creature or planeswalker
You control enchanted permanent.
Permanents you control but don't own have hexproof.
“Won't you help little old me?”
  • Sparks of a Multiverse
Planar Uplink

Planar Uplink {1}{U}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, draw a card.
Whenever a Vehicle you control becomes a creature, you may attach Planar Uplink to it.
Equip {U}
She may have been stuck, but the unusual robot gave her views she'd never even dreamed of.
  • Sparks of a Multiverse
Damian's Study

Damian's Study {2}{B}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, target opponent loses 3 life unless they discard a card or sacrifice a nonland permanent.
“You. My place. We need to talk.”
  • Sparks of a Multiverse
Dance, My Puppet

Dance, My Puppet {2}{B}

Sorcery
The controller of target creature sacrifices it. You may return it to the battlefield under your control. If you do, sacrifice it.
“They're just so cute when they think they're about to get away.”
—Jozel, mistress of trickery
  • Sparks of a Multiverse
Hemomancy

Hemomancy {B}

Enchantment
Whenever you lose 2 or more life during your turn, put two blood counters on Hemomancy.
{1}{B}, Remove X blood counters from Hemomancy: Return target creature card with mana value X from your graveyard to the battlefield.
  • Sparks of a Multiverse
Inquisitor Visilaca

Inquisitor Visilaca {1}{B}{B}

Legendary Planeswalker - Visilaca
[+1]: Each opponent puts a -1/-1 counter on a creature they control.
[–1]: Exile target card in a graveyard. You gain life equal to its mana value.
[–6]: Choose a number. You draw that many cards and you lose that much life.
Loyalty:
3
  • Sparks of a Multiverse
Inquisitor's Blade

Inquisitor's Blade {1}{B}

Artifact
{3}{B}, {T}: Choose a card name. Target player reveals cards from the top of their library until they reveal a card with the chosen name. If they do, put the revealed cards into their graveyard. Otherwise, they shuffle their library.
“Now will you tell me where it is, or do you need another talk with my friend here?”
  • Sparks of a Multiverse
Memories Past

Memories Past {B}

Sorcery
Target player reveals their hand and discards all nonland cards that share a name with a card in their graveyard. If no cards were discarded, draw a card.
During their short time with the gestalt spark, the aetherborn live with the memories of their many past lives.
  • Sparks of a Multiverse
Painful History

Painful History {2}{B}

Sorcery
Choose target player, then choose two —
• That player loses 2 life.
• That player draws two cards.
• Put two -1/-1 counters on target creature that player controls.
  • Sparks of a Multiverse
Scarred Victim

Scarred Victim {1}{B}

Creature - Human
At the beginning of your end step, each opponent loses 1 life for each permanent they own that you control.
Find a nice hat, try it on, the next thing you know it's six months later and everyone hates you.
2/1
  • Sparks of a Multiverse
Thankless Work

Thankless Work {1}{B}

Enchantment
Whenever you draw a card except for the first one you draw in each of your draw steps, each opponent loses 1 life.
“No one wants the job. But it needs doing and I'm the only one out of all of us with the stomach for it.”
—Inquisitor Visilaca
  • Sparks of a Multiverse
Visilaca's Study

Visilaca's Study {2}{B}{B}

Enchantment - Study
Archive 13 (As this enters, shuffle the top thirteen cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
At the beginning of your upkeep, you lose half your life, rounded up, and you draw half of the cards from the archived library, rounded up.
  • Sparks of a Multiverse
Dueling Blades

Dueling Blades {1}{R}

Artifact - Equipment
Equipped creature gets +1/+0 and has first strike.
As long as another artifact named Dueling Blades is attached to a creature you control, equipped creature has double strike.
Equip {1}
You're just never fully dressed without a blade in each hand.
  • Sparks of a Multiverse
Ignition Sequence

Ignition Sequence {2}{R}

Instant
You get a fuse counter, then Ignition Sequence deals X damage to any target, where X is 2 plus the number of fuse counters you have.
Removing the pilots from the robots allowed increasingly dangerous upgrades within their chassis.
  • Sparks of a Multiverse