14928 cards found
Pool of Light

Pool of Light

Land - Plains Island
({T}: Add {W} or {U}.)
Pool of Light enters tapped unless you control a basic Plains or a basic Island.
Porcelain Peer

Porcelain Peer {2}{U}

Sorcery
Create a token that's a copy of target creature you control.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
“We've raised such proper children; we can't let them be warped now by any lowly influences.”
—Duchess Agnes Conway
  • The Empty Throne of Feanav
Port Town

Port Town

Land
As Port Town enters, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters tapped.
{T}: Add {W} or {U}.
Portal Fracture

Portal Fracture {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Wanderlust — If that spell has mana value 2 or less and you control four or more differently named lands, counter that spell.
Portal of Returning

Portal of Returning {3}

Artifact
{1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate only as a sorcery.
“I sure hope this thing comes with a return address . . .”
—Monro, unlicensed alchemist
  • Quest for the Roseblade
Portal to the Unknown

Portal to the Unknown {4}{U}

Enchantment
Return Portal to the Unknown to its owner's hand: Add {U}{U}{U}. The next card you cast this turn can be cast as though it had flash.
“There are infinite worlds out there. And Kazimir wants us to stay home. As if.”
—Serafina, to Lizaveth
  • The Unraveling
Portent of Doom

Portent of Doom {2}{B}

Instant
Target player sacrifices a creature. Fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
Every symbol spells doom to someone.
  • Oirohpo
Posey, of the Seal Cloak

Posey, of the Seal Cloak {1}{G}{G}

Legendary Planeswalker - Posey
[+1]: Create a 1/1 green Merfolk creature token.
[0]: Target artifact or creature loses all abilities and becomes a green Seal creature with base power and toughness 3/3.
[–6]: Up to five target noncreature permanents lose all abilities and become green Merfolk creatures with base power and toughness 1/1.
Loyalty:
3
  • MSEM Masters Cube
Possibility Engine

Possibility Engine {R}

Artifact
When Possibility Engine enters, exile the top two cards of your library.
Wanderlust — During each of your turns, if you control four or more differently named lands, you may play a card exiled with Possibility Engine.
The Redirector of Errant Letters to Anachronistic Youth device helped keep Karina in touch with her various contacts across time and planes.
Possibility Matrix

Possibility Matrix {3}

Artifact
At the beginning of your upkeep, exile the top card of each of your libraries.
Put X cards exiled with Possibility Matrix on the bottom of their owner's library: You may cast a nonland card exiled with Possibility Matrix with mana value X or less without paying its mana cost.
  • Carpe Arcanum
Possibility Scope

Possibility Scope {2}

Artifact
When Possibility Scope enters, search your library for a land card, exile it, then shuffle.
{T}: Target land you control becomes a copy of a land card exiled with Possibility Scope until end of turn.
  • Worlds Away
Postmark Bullet

Postmark Bullet {2}{R}

Instant
This spell costs {2} less to cast if an opponent controls a creature with a bounty counter on it.
Postmark Bullet deals 3 damage to any target.
“Somewhere out there's a bullet with your name on it. I make sure to carry my own.”
—Azun, sheriff of New Daisite
  • High Noon
Postmortem Contemplation

Postmortem Contemplation {1}{U}

Enchantment
When Postmortem Contemplation enters, draw a card.
{1}{U}: Draw a card, then discard a card.
“We disappoint, we disappear, we die, but we don't.”
—Lysander Jal, Ex-Explorer
  • Animus Vox
Postulate

Postulate {1}{U}{U}

Sorcery
Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Plagues of Fretport
Potion of Inhibition

Potion of Inhibition {2}

Artifact
At the beginning of each upkeep, if it's an extra turn, end the turn.
If a player would search a library, that player searches the top four cards of that library instead.
  • Memorium Arcanum
Pound by Pound

Pound by Pound {2}{B}

Instant
Return target artifact or creature card from your graveyard to your hand.
Draw a card.
All the flesh and stone in Endak belongs to Selezzar, and Selezzar alone.
  • Scriptures of Urshad
Power Control

Power Control {3}{U}{U}

Sorcery
Conjure a card named Ancestral Recall, a card named Time Walk, and a card named Timetwister into your main library, then shuffle.
Draw three cards. Exile Power Control.
Within the RMS Archives are copies of all which was ever recorded, yet it has no walls, no gates. It lives through a million equal cores.
Related card: Time
  • Beyond the Blackwall
Power Drive

Power Drive {4}{R}

Sorcery
This spell costs {1} less to cast for each artifact you control.
Choose two —
• Creatures without flying can't block this turn.
• Two target creatures get +2/+0 until end of turn.
• Power Drive deals 3 damage to any target.
Lieutenant Saxon slammed the pedal down. She had one last chance to get to the ship before it left.
  • Love Song
Power From Beyond

Power From Beyond {2}{B}{B}

Sorcery
You may put a card you own from outside the game into your hand. Add {B}{B}. You may cast only one more spell this turn. Exile Power From Beyond.
“You think of us as monsters, but the truth is you know you'd be the same in our position.”
—Sesilius, to Lady Alia
  • Discoveries of Akieva
Power Gate

Power Gate {1}{W}

Artifact
Creatures with power equal to the number of cards in your hand can't attack.
Every journey leaves someone behind.
  • MSEM Masters 2019
Power Jam

Power Jam {U}

Instant
Spells cost {3} more to cast this turn.
Activated abilities that aren't mana abilities cost {3} more to activate this turn.
Why waste energy undoing spells when you can stop them at the source.
  • Oirohpo
Power Module

Power Module {2}{B}{B}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{B}{B}{B}: Ambitous
Search your library for a card, put it into your hand, then shuffle. You lose 3 life.
{B}{B}{B}: Ruthless
Destroy target creature or planeswalker.
{B}{B}{B}: Determined
Power Module gains “At the beginning of your upkeep, you draw a card and you lose 1 life.”
  • Beyond the Blackwall
Power Overflowing

Power Overflowing {2}{R}

Sorcery
Whenever a creature you control deals combat damage to a player this turn, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
‘Revenge' whispered the cursed gemstone, his mind and soul became its own.
—Villains: The Musical
  • Villains: The Musical
Power Plant

Power Plant

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
“If you'd only knew what we'd been up to, I'd guarantee you'd keep it secret.”
—Jay Volkan, Syndicate Visionary
Power of Love

Power of Love {3}{W}{W}

Enchantment - Aura
Flash
Enchant creature you control
Enchanted creature gets +3/+3 and has lifelink and indestructible.
“We're in this together, okay? We'll keep each other safe, no matter what.”
  • Monsters of Chikyu