15897 cards found
Bridled Growth

Bridled Growth {2}{G}

Sorcery
This spell costs {2} less to cast if you control a transformed permanent.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Monsters of Chikyu
Lafterii Savant

Lafterii Savant {U}

Creature - Human Wizard
The only thing about the Lafterii that's more notorious than their knowledge is their arrogance.
1/1
  • K15 Core Set
Foraging Chipmunk

Foraging Chipmunk {G}

Creature - Chipmunk
{G}, {T}: Add {C}{C}.
When gathering food for hibernation, chipmunks favor quantity over quality.
1/1
  • Goliaths of Nangjiao
Shearing Vampire

Shearing Vampire {2}{B}

Artifact Creature - Vampire Rogue
Advance {4}{B} (Cast this for {4}{B} to advance it as it enters. {4}{B}: Advance this as a sorcery.)
Whenever Shearing Vampire advances, target player discards a card.
“How about I cut that tech right out of your pretty little head?”
2/2
  • Karina's Explorations
Spellslinger Elf

Spellslinger Elf {2}{R}{G}

Creature - Elf Warrior
Haste
Whenever Spellslinger Elf deals combat damage to a player, draw a card, then you may cast a card from your hand with mana value 3 or less without paying its mana cost.
“Slingers should be wary of the chaos these elves wield. Elves that appear alone and unarmed will quickly outnumber and outgun the unprepared.”
3/2
Bloodbriar Archdruid

Bloodbriar Archdruid {G}

Creature - Elf Druid
Trample
{T}, Sacrifice another creature: You gain 3 life.
Whenever another creature you control dies, put a +1/+1 counter on Bloodbriar Archdruid.
“Blood nourishes, and bones grow.”
1/2
  • Quest for the Roseblade
Thicketkeeper

Thicketkeeper {1}{G}{G}

Creature - Nymph
Whenever Thicketkeeper perseveres, add {G}{G}. Until end of turn, you don't lose this mana as steps and phases end. (A creature perseveres when it survives damage.)
2/3
  • Novea
The Anguilahydra

The Anguilahydra {3}{B}{G}{U}

Legendary Enchantment Creature - Fish Hydra
Menace
When The Anguilahydra enters, draw X cards and put X +1/+1 counters on The Anguilahydra, where X is the number of enchantments you control.
A monster among monsters, it sprung from the same infinite pool of stars and dreams that birthed the gods.
5/5
  • Theros Triumphant
Manifested Freedom

Manifested Freedom {4}{W}{W}

Creature - Horse Spirit
Flying
Whenever you attack, create two 1/1 white Human creature tokens that are tapped and attacking. Creatures you control get +1/+1 until end of turn.
Fleeting {2}{W}{W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
3/3
  • End of Wollensie
Thuggish Detective

Thuggish Detective {1}{G}{G}

Creature - Human Rogue Detective
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Thuggish Detective can't be blocked by more than one creature.
When Thuggish Detective becomes renowned, you may destroy target noncreature permanent.
1/3
  • Rail War
Shi Hou, the Sun King
Sun King's Shadow

Shi Hou, the Sun King {1}{B}{R}

Legendary Creature - Monkey Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Ward—Discard a card.
{B}{R}: Demigod — Draw a card, then discard a card. You may have each opponent sacrifice a nonland permanent with the same mana value as the discarded card.
{4}{B}{R}: God — Create two tokens that are copies of Shi Hou's back face.
3/3
Card has other part: Sun King's Shadow
  • Panxiou
Welcome Return

Welcome Return {B}{B}

Enchantment
Whenever a creature you control enters from a graveyard, target opponent loses life equal to its power.
“The hero's eyes fluttered open and met with the cultist's. He felt his chest fill with fear and a lack of heartbeats.”
—Azamir, “Fallen And Risen”
  • Storytime
Awestruck

Awestruck {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender and its activated abilities can't be activated.
As the curtain rose before the audience, an enthralled silence fell on the theater.
Raid the Sunken Ruin

Raid the Sunken Ruin {1}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2 — Scry 1.
3 — Draw two cards.
  • Arkadai
Fang of Anaz

Fang of Anaz {2}{R}

Creature - Lizard Warrior
Trample
At the beginning of combat on your turn, create a 1/1 red Lizard Warrior creature token with haste and winnow. (Damage dealt to that token also causes you to lose that much life.)
Whenever Fang of Anaz attacks, it gets +1/+0 for each other attacking Lizard you control until end of turn.
2/2
  • Over the Horizon
Glacier Tortoise

Glacier Tortoise {4}{G}{U}

Creature - Turtle
{G}{U}: Glacier Tortoise gets +5/-5 until end of turn. Activate only once each turn.
“Beware the iceberg that moves against the current.”
—Vorha, Issbarren warden
4/9
  • Glacia: Hail to the Queen
Whirlpool Ride

Whirlpool Ride {8}{U}{U}

Instant
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Return each nonland permanent your opponents control to its owner's hand.
Eager Guide

Eager Guide {2}{R}{R}

Creature - Human
Haste
Whenever Eager Guide attacks, tap up to two target creatures you don't control.
“To the left are the doors to Professor Shayle's classroom and to the counselors offices. Placed next to each other for no reason in particular.”
3/2
  • Arcanum Academia
Skulking Claw

Skulking Claw {2}{B}

Creature - Lizard Rogue
Skulking Claw can't be blocked by creatures with greater power.
Skulking Claw gets +1/+0 for each unblocked attacking creature you control.
1/2
  • Ophorio
Creation Module

Creation Module {1}{G}{W}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{3}{G}: Heart
Draw a card. Until the end of your next turn, whenever an enchantment you control enters, you may draw a card.
{3}{W}: Body
Create a 3/3 white Construct enchantment creature token.
{2}{G}{W}: Soul
Creation Module gains “Creatures you control get +1/+1 as long as you've had one or more enchantments you control enter this turn.”
  • Beyond the Blackwall
Hostile Atmosphere

Hostile Atmosphere {1}{R}{R}

Enchantment
Tap an untapped Desert you control: Hostile Atmosphere deals 1 damage to any target.
“The Hajir efforts are novel, but they only prolong the cruel inevitable.”
—Prince Quraish
  • Al Tabaq
Sphinx of Ill Omens

Sphinx of Ill Omens {2}{U}{U}{U}

Creature - Sphinx
Flying
When Sphinx of Ill Omens enters, return target permanent to its owner's hand.
Discard a card: Target creature or player gains hexproof until end of turn.
4/4
  • The Unraveling
  • MSEM Champions 116 116
Fight Song

Fight Song {W}

Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Nothing inspires an army quite like a hero's anthem.
  • Dark Seas of Shiryen
Menes, the Great Pyramid

Menes, the Great Pyramid {4}{B}{B}{B}

Legendary Planeswalker - Fortress
Whenever one or more creatures attack Menes, the Great Pyramid, create a tapped 2/3 black Mummy creature token.
[+1]: You get an emblem with “Black creatures you control get +1/+1.”
[–3]: Exile target creature card from a graveyard. Create a tapped token that's a copy of it except it's a black Mummy.
Loyalty:
5
  • Pyramids of Atuum
Heliod's Stag

Heliod's Stag {3}{W}

Enchantment Creature - Elk
Whenever you scry, you gain life equal to the number of cards looked at while scrying this way.
Crowned in dawn and coated in light, nyxborn stags command as much reverence as their patron god.
3/4
  • Theros Triumphant