15897 cards found
Lafterii Ingenuity

Lafterii Ingenuity {2}{U}{R}

Enchantment
Instant and sorcery spells you cast cost {1} less to cast.
Reprise and reverberate costs you activate cost up to {1} less.
Exile an instant or sorcery card from your graveyard: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell. Activate only once each turn.
  • Aftermath
Fencas the Fallen

Fencas the Fallen {1}{G}

Legendary Creature - Zombie Elf Druid
Reach
{G}, Sacrifice Fencas: Search your library for a land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, return this card from your graveyard to the battlefield.
2/2
  • The Petals Wilt
Vitality Exchange

Vitality Exchange {2}{B}{G}

Instant
Destroy target nonland permanent. You may return a card that shares a card type with that permanent from your graveyard to your hand.
“Nothing can match the power granted by controlling the cycle of life and death.” —Eryth, Mire Dredger
  • Seasons of War
Beguiling Witch

Beguiling Witch {4}{B}

Creature - Human Shaman
When Beguiling Witch enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Whenever another creature dies, each opponent mills X cards, where X is Beguiling Witch's power.
2/3
  • Harvest Festival
Seeker of Salome

Seeker of Salome {2}{B}

Creature - Construct Warlock
Whenever you cast your second spell each turn, each opponent loses 1 life and you gain 1 life.
“She can be peculiar, as though listening for something that isn't there, but no matter. Her talent is undeniable, and that reigns above all.”
—Retz of the Black Curtain
3/2
  • The Stage Presents: The Neverending Act
Life as a Means to a Triumph

Life as a Means to a Triumph {X}{G}

Sorcery
Create an X/X Elemental creature token that's all colors.
Reconstruct {X}{G}{G}{G} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Animus Vox
Emerabi's Disciple

Emerabi's Disciple {R}{G}

Creature - Human Nomad
Trample
Assault {2}{R}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
3/2
Crumbling Precipice

Crumbling Precipice

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Whenever Crumbling Precipice becomes tapped, you lose 1 life unless you control two or more basic lands.
Oath of the Wildlords

Oath of the Wildlords {X}{1}{G}

Sorcery
Search your library for a nongreen creature card with mana value X or less and put that card onto the battlefield, then shuffle. That creature seeks secrets or valor. (Give it that Oath Aura. Fulfill secrets by attacking with it and two or more other creatures to draw a card. Fulfill valor by dealing combat damage to a player to create a 2/1 white Soldier token.)
  • The Petals Wilt
Priestess of Menhet

Priestess of Menhet {3}{U}

Creature - Human Cleric
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
“Granted wings to experience the heavens.”
1/4
  • Pyramids of Atuum
Inner Thoughts

Inner Thoughts {U}

Instant - Inscription
Draw a card.
Inscribe {1}{U} ({1}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Rhythm of Soli

Rhythm of Soli {2}{W}{W}

Enchantment
As Rhythm of Soli enters, choose Atieh or Kahroba.
• Atieh — Creatures you control have lifelink.
• Kahroba — Creatures you control enter with an additional +1/+1 counter on them.
  • Alkabah: The Rise of Soli
Sinister Saber

Sinister Saber {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has menace.
Equip {2}
“It, uh... it looked so much smaller in the scabbard.”
  • Surging Tide
Warrior's Cloak

Warrior's Cloak {4}

Artifact - Equipment
Whenever equipped creature attacks or blocks, it gets +3/+3 and gains hexproof until end of turn.
Equip {1}
  • Ophorio
Read the Tides

Read the Tides {5}{U}

Sorcery
Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.
With the plane at peace, trade routes opened back up through the Flood Realm, though the sea herself can at times be a fickle mistress.
  • Nangjiao In Bloom
Kevthra's Will

Kevthra's Will {2}{B}

Sorcery
Until end of turn, you may play cards from your graveyard by paying 2 life in addition to those cards' costs.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Contested Discovery

Contested Discovery {2}{U}

Enchantment - Aura
Enchant land
When Contested Discovery enters and at the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Both expeditions tried in vain for years to persuade the locals that they had discovered the city first.
  • Worlds Away
Goblin Stormcaller

Goblin Stormcaller {3}{R}

Creature - Goblin
Whenever you cast an instant or sorcery spell, target creature can't block this turn.
2/2
Babyscale Bruiser

Babyscale Bruiser {1}{G}

Creature - Lizard Scout
When Babyscale Bruiser enters, you may reveal a creature card from your hand. If you do, Babyscale Bruiser deals damage to target creature an opponent controls equal to the revealed card's power. That creature deals damage equal to its power to Babyscale Bruiser.
2/3
Jindao, the Coiled Prophet

Jindao, the Coiled Prophet {2}{G}{G}

Legendary Creature - Snake
Players play with the top card of their libraries revealed.
At the beginning of your first main phase, add {G}{G} for each land card among cards on top of libraries.
Jindao, the Coiled Prophet gets +2/+2 for each creature card among cards on top of libraries.
2/3
  • Goliaths of Nangjiao
Arborback Stomper

Arborback Stomper {3}{G}{G}

Creature - Beast
Trample
When Arborback Stomper enters, you gain 5 life.
“The consumption of the Wiedfree is slow, but certain.”
—Tales of the Wild, Vol. II
5/4
  • End of Wollensie
Chiheisen, Terrace of Serenity

Chiheisen, Terrace of Serenity {1}{U}

Legendary Enchantment
When Chiheisen, Terrace of Serenity enters, draw a card, then choose a creature card name.
Spells you cast with the chosen name cost {2} less to cast.
  • Tales of Old Jidai
Smoldering Censer

Smoldering Censer {2}{R}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever equipped creature blocks or becomes blocked by a creature, it deals 2 damage to that creature.
Equip {2}
Awash with the scents of lavender and sanctimony.
  • Quest for the Roseblade
Death Pits Gladiator

Death Pits Gladiator {2}{G}{G}

Creature - Human Nomad Warrior
Engage (This creature must be blocked each combat if able.)
Whenever Death Pits Gladiator perseveres, profit. (A creature perseveres when it survives damage. To profit, create a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.”)
4/3
  • Over the Horizon
Majesty of Nature

Majesty of Nature {3}{G}{G}

Enchantment
Creatures you control get +2/+2.
Wanderlust — As long as you control four or more differently named lands, creatures you control have trample and can't be blocked by more than one creature.