“I've been down here all my life. Nothing ever seems to get any better. Slowly, slowly we learn of the world above. The world that sent our ancestors to their deaths and the world that failed.”
When Abyssal Nightcaster enters, each player exiles a card from their hand. When Abyssal Nightcaster dies, you may play cards you don't own from exile this turn.
If a creature would leave the battlefield this turn, exile it instead. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, target player sacrifices a creature.
“You control me no more. You will fall.” — Arina, to Icilica
Deathwind Survivor's power and toughness are each equal to the number of enchantments you control. Whenever an enchantment you control enters, put a +1/+1 counter on target creature.
Target creature gets -2/-2 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, return up to one target enchantment card from your graveyard to your hand.
As an additional cost to cast this spell, discard a nonland card. Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Menace Evanescent Soulcatcher's power and toughness are each equal to the number of cards in exile. {2}, Exile a card from your hand: Regenerate Evanescent Soulcatcher.
Menace When Icilica's Icestrider enters, choose one — • Draw a card if you own a card in exile. • Target player discards a card if that player owns a card in exile.
Whenever a nontoken creature you control dies, you may pay that creature's mana cost. If you do, search your library for a card and put it into your hand, then shuffle.
Destroy target creature or planeswalker. If you controlled a black legendary creature or planeswalker as you cast this spell, that permanent's controller loses X life and you gain X life, where X is that permanent's mana value.
All creatures get -3/-3 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, if a creature would die this turn, exile it instead.