15282 cards found
Implant Scavenger

Implant Scavenger {W}{B}

Artifact Creature - Human Artificer
{1}, Sacrifice a creature: Put a +1/+1 counter on Implant Scavenger and move any +1/+1 counters from the sacrificed creature onto it. It gains menace until end of turn.
Scavenging is a crucial part of Skalor's ecosystem, but one that is often looked down on.
2/2
  • Karina's Explorations
Inexorable Explorer

Inexorable Explorer {2}{W}{B}

Creature - Spirit
{W}{B}, Shuffle Inexorable Explorer into your library: Return target creature card from your graveyard to the battlefield.
{W}{B}, Sacrifice a creature: Return Inexorable Explorer from your graveyard to the battlefield tapped.
“I can't slow down, I can't hold back, until I close my eyes for good.”
4/2
  • Animus Vox
Ishim's Meddling

Ishim's Meddling {W}{B}

Enchantment
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{2}{W}{B}: Ishim's Meddling becomes a 4/4 Angel creature with flying and vigilance until end of turn.
  • MSEM Masters 2021
Jozel's Study

Jozel's Study {W}{B}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, you exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
  • Sparks of a Multiverse
Jozel, Mistress of Trickery

Jozel, Mistress of Trickery {3}{W}{B}

Legendary Planeswalker - Jozel
[+2]: Exile another target permanent, then return it to the battlefield under its owner's control.
[–2]: Gain control of target creature unless its controller pays its mana cost.
[–5]: You get an emblem with “If a nonland permanent would enter and it wasn't cast, it you control enters instead.”
Loyalty:
4
  • Sparks of a Multiverse
Kambiro, the Untrue King

Kambiro, the Untrue King {3}{W/B}{W/B}

Legendary Creature - Lemur Noble
{W/B}: Kambiro, the Untrue King gets +1/+1 until end of turn.
Whenever a storied permanent you control enters, if you cast it, return target creature card from your graveyard to your hand. If that creature's power is less than Kambiro's power, you may return it to the battlefield instead. (Enchantments and legendary permanents are storied.)
3/3
  • Kahembo: Olde Dawn
Kaneh Sanctuary

Kaneh Sanctuary

Land - Satrapy
Kaneh Sanctuary enters tapped.
Satrapies you control have “{T}: Add {W} or {B}.”
“Bless this army and the order it will bring.”
—Prayer to Mahara
Kazimir's Inquisition

Kazimir's Inquisition {2}{W/B}{W/B}

Enchantment - Aura Curse
Enchant player
When Kazimir's Inquisition enters, enchanted player chooses four card names.
Whenever enchanted player casts a spell, if it doesn't have one of the chosen names, enchanted player loses 4 life.
  • The Unraveling
Kenleigh, Liege of Redemption

Kenleigh, Liege of Redemption {1}{W}{W}

Legendary Creature - Human Knight
Lifelink
Creature and Aura cards with mana value 3 or less in your graveyard have revive {2}{W/B}. ({2}{W/B}, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
Kirishima of Iron Chains

Kirishima of Iron Chains {2}{W}{B}

Legendary Creature - Human Knight
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{W}{B}: Create a 0/1 white and black Human Advisor creature token with “When this creature enters, target creature can't attack or block until this creature leaves the battlefield.”
3/4
  • Tales of Old Jidai
Kirishima's Escort

Kirishima's Escort {W}{B}

Creature - Human Knight
Flash
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{W}{B}: Kirishima's Escort gets +1/+1 and gains first strike until end of turn.
2/2
  • Tales of Old Jidai
Lay Bare Ambitions

Lay Bare Ambitions {W}{B}

Enchantment
When Lay Bare Ambitions enters, if it was cast, target opponent reveals their hand. Choose a nonland card from it. That player discards that card.
If a spell or ability an opponent controls would cause them to draw one or more cards, instead sacrifice Lay Bare Ambitions and they skip those draws.
Legacy Foundations

Legacy Foundations

Land
As Legacy Foundations enters, you may reveal a Plains or Swamp card from your hand. If you don't, Legacy Foundations enters tapped.
{T}: Add {W} or {B}.
Legitimate Establishment

Legitimate Establishment

Land
{T}, Pay 1 life: Add {W} or {B}.
{1}, {T}, Sacrifice Legitimate Establishment: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Villains: The Musical
Lha Reckoner

Lha Reckoner {2}{W}{W}

Creature - Reflection
Flying
Revive {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
  • Ophorio
Lieshi Shrine

Lieshi Shrine

Land
Lieshi Shrine enters tapped.
{T}: Add {W} or {B}.
{W/B}, {T}, Sacrifice Lieshi Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Life's Bride

Life's Bride {1}{W}{B}

Creature - Construct Noble
You can't cast this spell unless you have at least 5 life more than your starting life total.
Ward—Pay 5 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 5 life.)
{3}{W}{B}, Discard Life's Bride: Exile target nonland permanent. You gain life equal to its mana value.
5/5
  • The Stage Presents: The Neverending Act
Lightwrencher

Lightwrencher {2}{W}

Creature - Nymph Shaman
{B}, Sacrifice a creature: Put a +1/+1 counter on Lightwrencher.
In the depths where the Lotus doesn't shine, the once playful nymphs begin to change in the darkness.
2/2
  • Novea
Lonely Gateway

Lonely Gateway {W}{B}

Enchantment
At the beginning of your end step, you may sacrifice a creature. When you do, return another target creature card with mana value 2 or less from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
  • End of Wollensie
Long Lost Cause

Long Lost Cause {3}{W}{B}

Creature - Zombie Pilot
When Long Lost Cause enters, each opponent exiles a card from their hand or a creature they control.
The broken, the beaten, and the damned have given up on waiting for their savior.
4/2
  • Animus Vox
Lost Dancer

Lost Dancer {3}{W}

Creature - Harpy
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{B}: Lost Dancer becomes black and gains lifelink until end of turn.
3/3
  • Novea
Lotusheart Gorran

Lotusheart Gorran {2}{W}{W}{B}

Creature - Human Nymph
Deathtouch, lifelink
If a creature would die, exile it instead.
Lotusheart Gorran has all activated and triggered abilities of creature cards exiled with it.
One god dead, another forsaken, a third freshly formed.
3/3
  • Novea
Lunar Arbiter

Lunar Arbiter {3}{W}{B}

Creature - Human Cleric
If a player would lose life, that player loses 3 life instead.
If a player would gain life, that player gains 3 life instead.
3/3
Mahara Vanguard

Mahara Vanguard {1}{W}{B}

Creature - Human Scout Soldier
Whenever Mahara Vanguard attacks, Soldiers you control get +1/+0 and gain menace until end of turn.
“The battles today mean more than just a single victory. With each conflict, Mahara grows stronger and peace can come to Kaneh.”
—Siaveed, Commander of Armies
2/2
  • Alkabah
Mahara, General of All

Mahara, General of All {4}{W}{B}

Legendary Creature - Human Soldier
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
When Mahara enters, if you cast them, destroy all other creatures.
{W}{B}: Angel — You gain 4 life and amass Soldiers 4. (Put four +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
{5}{W}{B}: Elder — Amass Soldiers 20.
4/4
  • Alkabah: The Rise of Soli