2068 cards found
Mukal Rager

Mukal Rager {2}{R}

Creature - Construct Berserker
Trample
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
Few live in the harsh, war-torn Gray Desert, and even fewer breathe.
3/1
  • Arkadai
Mukal Reaper

Mukal Reaper {2}{B}

Creature - Construct Warrior
When Mukal Reaper enters, you draw a card and you lose 2 life.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
3/1
  • Arkadai
Mukal Sire

Mukal Sire {B}{R}

Creature - Construct Warrior
Whenever Mukal Sire or another Construct you control enters, Mukal Sire deals 1 damage to each opponent.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
2/1
  • Arkadai
Mukal Swarmhorde

Mukal Swarmhorde {3}{B}{B}

Creature - Construct Horror
When Mukal Swarmhorde enters, put a +1/+1 counter on each other Construct you control.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
4/3
  • Arkadai
Mukal Swordsman

Mukal Swordsman {1}{B}

Creature - Construct Warrior
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
The Mukal hordes stream endlessly from the Gray Desert, with no plan or purpose but to kill.
2/1
  • Arkadai
Mukal Warleader

Mukal Warleader {2}{R}

Creature - Construct Warrior
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
Whenever Mukal Warleader attacks, the next Construct spell you cast this turn costs {1} less to cast.
3/2
  • Arkadai
Murderkeep

Murderkeep {7}

Artifact Creature - Scarecrow
Whenever a creature with flying attacks you, gain control of that creature at end of combat.
“Many scarecrows seem better at collecting the birds than scaring them.”
—Calamity Rose
5/4
  • High Noon
Muse of Summer Revelry

Muse of Summer Revelry {2}{G}{G}

Legendary Creature - Faerie God
Trample
Whenever Muse of Summer Revelry enters or you cast a spell with power 4 or greater, choose one —
• You gain 3 life.
• Create a 2/2 green Wolf creature token.
• Draw a card.
4/3
  • MSEM Masters Cube 2025
Mutilated Warrior

Mutilated Warrior {1}{R}

Creature - Human Warrior
First strike
When Mutilated Warrior enters, you may have it deal damage to each player equal to the number of Warriors you control.
Cover the scar, embrace the pain. Win the war, so it won't be in vain.
3/1
Mwiti, Ever-Scarred

Mwiti, Ever-Scarred {4}{R}

Legendary Creature - Hound Warrior
Menace
Other attacking Hounds you control get +2/+0.
In the War of Grey, Mwiti earned both his military rank and his scars.
5/3
  • Kahembo: Olde Dawn
Mystic Seer

Mystic Seer {1}{U}

Creature - Human Mystic
When Mystic Seer enters, each player may scry 1.
{2}{U}: Draw a card, then discard a card.
“Would you like your future rewritten?”
2/1
  • Spark of Revolution
Mythos Scribe

Mythos Scribe {2}{W}

Creature - Cat Bard
When Mythos Scribe enters, you may return target storied card from your graveyard to your hand. (Enchantments and legendary permanents are storied.)
3/2
  • Kahembo: Olde Dawn
Nameless Throng

Nameless Throng {1}{B}

Creature - Human
Nameless Throng can't block.
{1}{B}, Exile an artifact or enchantment card from your graveyard: Return Nameless Throng from your graveyard to the battlefield.
3/2
  • Scriptures of Urshad
Namuzzar's Disciple

Namuzzar's Disciple {1}{U}

Creature - Human Soldier
Flying
Civilized — Whenever Namuzzar's Disciple attacks, if you control an artifact, a creature, and an enchantment, put a +1/+1 counter on Namuzzar's Disciple.
2/1
  • Scriptures of Urshad
Nanzan Daio, Hidden Mist

Nanzan Daio, Hidden Mist {1}{U}

Legendary Creature - Bird Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Flying
{1}{U}: Demigod — Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
{3}{U}{U}: God — Create an X/X blue Spirit creature token, where X is the number of cards in your hand. Put a flying counter on it.
2/1
  • Panxiou
Nascent Adversary

Nascent Adversary {R}{W}

Creature - Devil Soldier
Trial 2 (As you cast this spell, an opponent of your choice may pay 2 life. If they don't, they fail the trial.)
When Nascent Adversary enters, if the trial was failed, it gains haste and first strike until end of turn.
Devils are those who failed Ni'Ama's trials, transformed into the god's servants.
3/2
  • Mious
Natia Shaman

Natia Shaman {1}{W}

Creature - Cat Shaman
“Though they may talk of things like spirituality, the Leonin of Natia Valley are no more than savages crudely wearing the veneer of civilization.”
—Gavis, Stalwart
3/1
  • Zero
Natural Philosopher

Natural Philosopher {2}{G}{G}

Creature - Human Wizard
This spell can't be countered.
Creatures you control have ward {2}. (Whenever one becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Natural Philosopher enters, you gain 2 life for each creature you control with power 4 or greater.
4/3
Neckbreaker Viking

Neckbreaker Viking {2}{B}

Creature - Human Warrior
Neckbreaker Viking gets +1/+0 and has menace as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Cultivating a reputation for egregious brutality can clear a viking's path like any weapon.
3/2
  • Glacia: Hail to the Queen
Necropolis Battlemage

Necropolis Battlemage {1}{B}

Creature - Human Wizard
{3}{U}: Draw a card.
{2}{R}: Necropolis Battlemage deals 1 damage to target player. Scry 1.
“I am the tomb where legions shall rest.”
2/1
  • Alara
Neo-Soul Naturalist

Neo-Soul Naturalist {2}{G}

Enchantment Creature - Avatar
When Neo-Soul Naturalist enters, exile up to one target artifact or enchantment. Its controller conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
“Bastion subscribes to no god, elder or invented. Life is deeply human.”
3/2
Related card: Data-Point
  • Beyond the Blackwall
Neo-Soul Nihilist

Neo-Soul Nihilist {3}{B}

Enchantment Creature - Avatar
Neo-Soul Nihilist has lifelink as long as it's attacking.
When Neo-Soul Nihilist is put into your graveyard from anywhere, you may pay 2 life. If you do, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
4/2
Related card: Data-Point
  • Beyond the Blackwall
Neon Claw Assassin

Neon Claw Assassin {1}{R}

Creature - Human Assassin
Neon Claw Assassin gets +1/+0 and has first strike as long as you've discarded a card this turn.
“Welcome to Oyatke. It's a shame you won't be around for the Dream Moon festival, it's truly a beauty.”
2/1
  • Beyond the Blackwall
Neon Claw Enforcer

Neon Claw Enforcer {2}{U}

Creature - Human Rogue
Whenever you discard a card, tap up to one target creature.
“We've watched you for quite some time, Ms Alec. You're not from Dusk City, are you?”
3/2
  • Beyond the Blackwall
Neon Claw Knight

Neon Claw Knight {1}{R}

Artifact Creature - Droid Knight
Whenever Neon Claw Knight enters or attacks, choose one. Create a Function token with that effect. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
• This spell can't be countered.
• This spell costs {R} less to cast.
• If this spell would deal damage to a permanent or player, it deals that much damage plus 1 instead.
3/1