1902 cards found
Propagation Blade

Propagation Blade {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on it, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
Equip {2}
Prophecized Plating

Prophecized Plating {6}

Artifact Creature - Construct
Flying
Prophecy {2} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
3/3
  • Ophorio
Prophetic Blade

Prophetic Blade {3}

Artifact - Equipment
Whenever equipped creature attacks, exile the top card of your library. Equipped creature gets +X/+0 until end of turn, where X is the mana value of that card. Until end of turn, you may play that card.
Equip {2}
  • Ophorio
Prophetic Prism

Prophetic Prism {2}

Artifact
When Prophetic Prism enters, draw a card.
{1}, {T}: Add one mana of any color.
To understand the Stage, one must first understand it through the lens and mind of its creator.
Prophetic Prismite

Prophetic Prismite {4}

Artifact Creature - Construct
When Prophetic Prismite enters, draw a card.
{2}: Add one mana of any color.
“Look at that, through the darkness.
A perfect rainbow.”
—Ushi Yun
2/2
  • Nangjiao In Bloom
Proselytic Shrine

Proselytic Shrine {6}

Artifact
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Creatures you control get +1/+1 and gain flying until end of turn.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
• Creatures you control get +3/+3 until end of turn.
• Sacrifice each creature you control.
  • Al Tabaq
Protean Jar

Protean Jar {2}

Artifact
As Protean Jar enters, choose a creature type.
Each creature you control of the chosen type enters with an additional +1/+1 counter on it.
{2}: If Protean Jar isn't a creature, it becomes a copy of target creature you control of the chosen type, except it has Protean Jar's other abilities. Activate only as a sorcery.
  • Theros Triumphant
Protector of the Innocent

Protector of the Innocent {5}

Artifact Creature - Golem
Vigilance, haste
At the beginning of each player's upkeep, if that player has the lowest life total or is tied for the lowest life total, they gain control of Protector of the Innocent.
5/5
  • Mious
Prototype Engine

Prototype Engine {4}

Artifact
{T}: Add one mana of any color.
{4}, {T}, Sacrifice Prototype Engine: Put four -1/-1 counters on target creature.
Devonport thought the design necessitated risk for opportunity—but the opportunity it provided was for his enemies' schemes.
  • The Empty Throne of Feanav
Prototype Rice Thresher

Prototype Rice Thresher {4}

Artifact Creature - Construct
{1}: Prototype Rice Thresher gets +1/-1 or -1/+1 until end of turn.
“If one cannot trust divine authority to protect their own world, one can only turn to themselves,” Shi Hou mused.
But Barx was half listening. All he heard was “defy authority” and “own worlds.”
3/4
  • Panxiou
Provincial Hamlet

Provincial Hamlet

Land
{T}, Pay 1 life: Add {G} or {W}.
{2}, {T}, Sacrifice Provincial Hamlet and another permanent: Draw a card. Activate only during your turn.
For over six-hundred days, from the war of succession until the arrival of the Coalition of Rebellions, the river was besieged.
  • The Empty Throne of Feanav
Publishing Press

Publishing Press {4}

Artifact
As Publishing Press enters, you may exile a nonland card with mana value 2 or less from your hand.
At the beginning of your upkeep, you may cast a copy of the exiled card without paying its mana cost if the spell's mana value is 2 or less.
  • Feanav: The Apothecary's Progress
Pulsating Mass

Pulsating Mass

Land
{T}: Add {C}.
{T}, Reappropriate: Add {R} or {G}. (Exile exactly two cards from your hand and/or graveyard.)
First on their path was the outpost within the abandoned stadium. The survivors were nowhere in sight, but something else was — something alive, something hungry...
  • Lovi Awoken
Punja Stick Trap

Punja Stick Trap {1}

Artifact
{3}, {T}, Sacrifice Punja Stick Trap: Punja Stick Trap deals 2 damage to target creature. Tap it.
“As if I needed another reason to stay out of the Kalosi.”
—Bwema Bariti
  • Kahembo: Olde Dawn
Qi-Long Shrine

Qi-Long Shrine

Land
Qi-Long Shrine enters tapped.
{T}: Add {U} or {R}.
{U/R}, {T}, Sacrifice Qi-Long Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Quick Claw

Quick Claw {2}

Artifact - Equipment
Equipped creature gets +2/+0.
Equipped creature has first strike as long as it's attacking.
Equip {2}
  • Monsters of Chikyu
Quintok Station

Quintok Station

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {G} or {U}.
Radiant Palace

Radiant Palace

Land
{T}: Add {R} or {W}. You lose 1 life unless you have less life than an opponent.
Emperor Sheng Fa's first conquest was of the western heights of Heaven's Gate, that the sun may shine upon him before all else.
  • Panxiou
Radiant Vistas

Radiant Vistas

Land
Radiant Vistas enters tapped.
{T}: Add {W} or {U}.
{W}{U}, {T}, Sacrifice Radiant Vistas: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Raider's Den

Raider's Den

Land
Raider's Den enters tapped.
{T}: Add {R}.
{R}, {T}: Target creature you control gains menace until end of turn. Activate only as a sorcery and only if you control a red creature.
  • Glacia: Hail to the Queen
Rainforest Spring

Rainforest Spring

Land - Forest Island
({T}: Add {G} or {U}.)
Rainforest Spring enters tapped.
Rainsculpted Gorge

Rainsculpted Gorge

Land - Plains Island
({T}: Add {W} or {U}.)
Rainsculpted Gorge enters tapped.
{1}, {T}: Add {W}{W} or {U}{U}.
  • Worlds Away
Raintouched Basin

Raintouched Basin

Land - Desert
Raintouched Basin enters tapped.
{T}: Add {U}.
Desertcycling {1}{U} ({1}{U}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
  • Over the Horizon
Raise Spirits

Raise Spirits {W}{B}

Sorcery - Adventure
Return up to one target creature card with mana value 1 or less from your graveyard to the battlefield.
Card has other part: Slipsand Oasis
  • Adventurers of Onora
Raiun Bay Junk

Raiun Bay Junk {2}

Artifact - Vehicle
Art of war — At the beginning of your end step, if Raiun Bay Junk dealt damage to an opponent this turn, put a +1/+1 counter on it.
Tap an untapped creature you control: Raiun Bay Junk becomes an artifact creature until end of turn.
2/3
  • Imperial Legacies