14928 cards found
Plains

Plains

Basic Land - Plains
Plan Ahead

Plan Ahead {U}

Sorcery
Look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • K15 Core Set
Plan for Adventure

Plan for Adventure {3}{U}

Instant
Scry 2, then draw two cards.
At first, Marilye was amazed by the normal sights and bustling bazaars. Then she took note of the treasures being freely traded and decided that Alkabah would be a wonderful vacation locale.
  • Alkabah
Planar Alignment

Planar Alignment

Land
Planar Alignment enters tapped.
{T}: Add {C}.
{6}, {T}, Exile Planar Alignment: Search your library for a card, put it into your hand, then shuffle.
Planar Conflagration

Planar Conflagration {4}{R}{R}{R}

Sorcery
Your life total becomes 4. Each opponent's life total becomes 2.
“I will burn Mious to ashes and choke the gods with the smoke of their dead land.”
  • Mious
Planar Eviction

Planar Eviction {1}{W}{W}

Enchantment
Primal—{W}, Exile a creature you control. (During your turn, you may cast this spell by paying {W} and exiling a creature you control instead of playing a land.)
When Planar Eviction enters, exile another target nonland permanent until Planar Eviction leaves the battlefield.
Planar Genesis

Planar Genesis {5}{G}{G}{G}

Sorcery
For each pair of basic land types, create a tapped colorless land token of those types. (The basic land types are Plains, Island, Swamp, Mountain, and Forest.)
Good morning.
  • Worlds Away
Planar Reflection

Planar Reflection {5}{G}{G}{G}

Sorcery
For each permanent your opponents control, create a token that's a copy of that permanent.
“Our ultimate dream is bringing the two worlds back in harmony, but many fear that it is only a dream.”
Planar Rift

Planar Rift

Land
{T}: Add {C}. Put your choice of a flying, first strike, menace, trample, vigilance, or +1/+1 counter on Planar Rift.
{1}, {T}: Remove any number of counters from Planar Rift: Add {C} for each counter removed this way.
{T}: Move a counter from Planar Rift onto target creature you control. Activate only as a sorcery.
  • Toll Midnight
Planar Traversal

Planar Traversal {3}{U}{U}{U}

Enchantment
You may play cards you own from outside the game.
“In what unshrouded glimpses I have seen of the multiverse, there was more in that fractal myriad than mortal philosophers could ever dare dream.”
—Lettie Wormwood
Planar Uplink

Planar Uplink {1}{U}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, draw a card.
Whenever a Vehicle you control becomes a creature, you may attach Planar Uplink to it.
Equip {U}
She may have been stuck, but the unusual robot gave her views she'd never even dreamed of.
  • Sparks of a Multiverse
Planeshift

Planeshift {2}{W}

Instant
Aetherize up to two target permanents you control. (To aetherize, create a token that's a copy of it, then exile that token.)
To step across the threshold and visit other worlds is a gift rarely given to those without a spark.
  • Worlds Away
Planeswalker's Insight

Planeswalker's Insight {3}{U}

Instant
Draw two cards. If three or more colors of mana were spent to cast Planeswalker's Insight, draw three cards instead.
“Animus Vox, the music of the universe, has been turned from a joyous song into elegy. The Abominations' butchery of the Precursors has tainted it.”
—Glitch, Galactic Muse
  • Love Song
Plant Acorn

Plant Acorn {1}{G}

Sorcery - Adventure
Reveal the top card of your library. You may put a land card revealed this way or a land card from your hand onto the battlefield tapped.
Card has other part: Sturdy Oakclimber
  • Adventurers of Onora
Planted Poison

Planted Poison {1}{B}

Sorcery
Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
If this spell is foretold, you may cast it as though it had flash.
Target creature gets -3/-3 until end of turn.
  • Quest for the Roseblade
Plasma Arc

Plasma Arc {1}{U}

Instant
Return target creature to its owner's hand.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, draw a card.
Platinum Anvil

Platinum Anvil {R}{W}

Artifact
{X}, {T}, Sacrifice an artifact: Exile target artifact card in your graveyard with mana value X. Create a token that's a copy of it. Activate only as a sorcery.
Highest in the hierarchy of metals, platinum tools were long considered too sacred for mortal hands to touch. But if any gods are left, none have raised their objections.
  • MSEM Masters: Legends
Play the Coward

Play the Coward {R}

Instant
Return target blocking creature to its owner's hand. Creatures blocked by that creature get +1/+1 and gain trample until end of turn.
He told himself he was just living to fight another day—but by the trembling of his hands, he knew he would never return.
  • Glacia: Hail to the Queen
Playtest Card A1

Playtest Card A1

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  • Playtest Cards 1 1s
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Playtest Card A10

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Playtest Card A11

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Playtest Card A12

Playtest Card A12

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Playtest Card A13

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Playtest Card A14

Playtest Card A14

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Playtest Card A15

Playtest Card A15

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