Flying Menagerie — At the beginning of combat on your turn, if there are five or more creature types among creatures you control, create a 1/1 black Insect Spirit creature token with flying and you gain 1 life.
(Add a quest counter as this enters. Sacrifice after 3.) At the beginning of your end step, if you have more life than an opponent, add a quest counter. 1, 2 — Mill two cards. You may put one of those cards into your hand. If you do, you lose 3 life. Otherwise, you gain 3 life. 3 — Return target creature or planeswalker card from your graveyard to the battlefield.
When Forlorned Knight enters, you may sacrifice another creature. If you do, create two 1/1 white Human creature tokens. Whenever you attack, if another creature died under your control this turn, creatures you control get +1/+1 until end of turn. Fleeting {W}{B}(You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
Whenever two or more creatures you control deal combat damage to a player, you gain 3 life and create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”) Whenever you sacrifice your second permanent each turn, you draw a card and you lose 1 life.
You may cast Gateblessed Explorer from your graveyard as long as you control three or more creatures. Whenever another creature dies, each opponent loses 1 life and you gain 1 life.
Enchant player Death knell — Enchanted player loses 1 life and you gain 1 life. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Whenever a creature you control dies, enchanted player chooses a death knell ability of a permanent you control. Trigger that ability.
Flash Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) When Grim enters, if you sacrificed a permanent this turn, exile target tapped creature.
Judge each creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Each of us has meaning. Each of us has a mission to accomplish. When it comes our time to face the sins of our past, will we come out better for it or will we be torn apart by our own choices?” —Laleh, Maharan Commander
Refine {3}{W}{B}(You may cast this spell by sacrificing an artifact and paying the refine cost reduced by that artifact's mana value.) When H-9K Prototype enters, if it was refined, destroy target nonland permanent.
Whenever a Project you control enters, create two 1/1 colorless Construct artifact creature tokens. Whenever a creature leaves the battlefield, you may put a progress counter on a Project you control.
When Here Forever enters, exile target creature or planeswalker until Here Forever leaves the battlefield. At the beginning of your upkeep, the owner of the exiled card loses 1 life.
“I'm over here! Come and get me!” —Jozel, mistress of trickery
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {1}, Sacrifice another creature: Imperious Aristocrat gains indestructible until end of turn. If you're in a renaissance, each opponent loses 2 life and you gain 2 life.