15282 cards found
Guang Shrine

Guang Shrine

Land
Guang Shrine enters tapped.
{T}: Add {G} or {W}.
{G/W}, {T}, Sacrifice Guang Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Guardian of Heavens

Guardian of Heavens {3}{W}{W}

Creature - Giant
In Celestia, those who reach the heavens without soaring them are in charge of protecting the High Council and communicating their will to the Land-Dwellers.
3/5
  • K15 Core Set
Guardian of Rawthlin

Guardian of Rawthlin {1}{W}

Creature - Human Scout
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
A single well-placed shot turned Rawthlin's least popular resident into its most popular.
2/2
  • Rail War
Guided Hand

Guided Hand {1}{W}

Instant
Untap target artifact or creature. It gains hexproof and indestructible until end of turn.
“This world suffers without its rightful emperor. Swear to honor the heavens, and I will elevate you to your proper place.”
—The Angel Absari to Prince Amleth
  • The Empty Throne of Feanav
Guided Hunter

Guided Hunter {2}{G}

Creature - Elf Scout Avatar
Whenever Guided Hunter attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Deathtouch
2/3
  • Arkadai
Guided Medic

Guided Medic {2}{W}

Creature - Dwarf Cleric Avatar
Whenever Guided Medic attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Lifelink
2/2
  • Arkadai
Guided Occultist

Guided Occultist {2}{B}

Creature - Human Wizard Avatar
Whenever Guided Occultist attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Menace
2/2
  • Arkadai
Guided by the Weave

Guided by the Weave {1}{G}

Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn if it's enchanted. Then it fights target creature you don't control.
• Destroy target enchantment.
“Every living thing embraces me. The only one opening her arms to you is the dirt.”
  • Worlds Away
Guidestone

Guidestone {2}

Artifact - Clue
Guidestone enters tapped.
{T}: Add {C}.
{2}, Sacrifice Guidestone: Draw a card.
Guiltless Brutality

Guiltless Brutality {1}{R}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+1 and has trample.
  • Tides of War
Guiltless Wraith

Guiltless Wraith {4}{B}

Creature - Spirit
Menace
Death knell — Put a +1/+1 counter on Guiltless Wraith. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“Only a few forgot at first, but as others saw how happy they had become, more followed.”
—Mei Liva, to Karina and Flynn
4/4
  • Karina's Explorations
Guilty Execution

Guilty Execution {3}{B}

Instant
Target creature gets -3/-3 until end of turn. When that creature dies this turn, its controller loses 2 life.
Being forced to kill his own people weighted heavily in Batrest's soul.
  • Aftermath
Gulchdrinker Serpent

Gulchdrinker Serpent {4}{U}{U}

Creature - Serpent
When Gulchdrinker Serpent enters, detain target permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
“There are no serpents in the Bearidge Lake. Anyone found guilty of saying otherwise will be jailed six months if they were not eaten.”
— The Judges' Law
5/5
  • High Noon
Gun Fight

Gun Fight {1}{G}

Instant
Untap target creature you control. It fights target creature you don't control.
“My advice? Don't get in gun fights. If you've gotta shoot someone do it when they won't shoot you back.”
—Calamity Rose
  • High Noon
Guns Blazing

Guns Blazing {2}{R}

Sorcery
Creatures you control get +2/+0 until end of turn. Each creature you control with a +1/+1 counter on it gains menace until end of turn.
“Draw, or put your hands up!”
  • Rail War
Gusma's Emissary

Gusma's Emissary {U}

Creature - Human Cleric
Prowess
Gusma's Emissary gets +1/+1 as long as you control a black or green permanent.
“Give me inspiration to spread renaissance in this world.”
1/1
  • Mious
Guzheng Instructor

Guzheng Instructor {2}{W}

Creature - Human Bard
Whenever an artifact enters or leaves the battlefield under your control, you gain 1 life.
“Of course you may take it home, Xinyi, but you must first promise me that you will practice!”
2/3
  • Nangjiao In Bloom
Gyreon Pickpocket

Gyreon Pickpocket {1}{B}

Creature - Human Rogue
When Gyreon Pickpocket enters, target opponent discards a card. If a land card was discarded this way, draw a card.
“The first thing you need to learn in the Undermarket: Always take advantage of someone else's hard work.”
1/1
  • Worlds Away
Gyreon Smuggling

Gyreon Smuggling {1}{B}

Sorcery
Exile up to one target nonland card from an opponent's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
Draw a card.
  • Worlds Away
Gyrewood Diplomacy

Gyrewood Diplomacy {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control is legendary, excess damage is dealt to that creature's controller instead.
“We kept the talk straight and to the point.”
—Corym, Gyrewood ranger
  • Seasons of War
Gyrewood Invoker

Gyrewood Invoker {2}{G}

Creature - Elf Druid
{7}{G}: Distribute three +1/+1 counters among up to three target creatures you control. This ability costs {2} less to activate if you control a legendary creature.
“Wild and roaring, the rhythms of Gyrewood ring through our ears loud and clear.”
2/3
  • Seasons of War
Hadak's Shrine
Fury of Hadak

Hadak's Shrine

Artifact - Monument
(Color indicator: Hadak's Shrine is red)
Attacking creatures you control get +1/+0.
“The roar of the dragon still echoes, even from a mouth of stone.”
—The Tale of Kings
Card has other part: Fury of Hadak
  • Alkabah
Hadik's Striker

Hadik's Striker {B}

Creature - Human Warrior
Whenever Hadik's Striker is dealt damage, you gain that much life.
With every week, more twisted things came from the wilds. Yet the Silver-Dawn clan survived. Not due to Hadik's martial prowess, nor Mishka's tricks, but from the stubbornness of its people.
1/1
  • Beyond Our Ken
Haggard Jackal

Haggard Jackal {2}{B}

Creature - Zombie Hound
Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.)
When Haggard Jackal enters, if tribute wasn't paid, each opponent discards a card.
2/2
  • Pyramids of Atuum
Haggler's Hound

Haggler's Hound {1}{G}

Creature - Dog
Foresight — Whenever you draw your second card each turn, Haggler's Hound gets +1/+1 and can't be blocked by creatures with power 2 or less until end of turn.
2/2
  • Riddles of Revio