15897 cards found
Silverblood Aspirant

Silverblood Aspirant {1}{U}

Creature - Human Noble
Whenever you draw a card, Silverblood Aspirant gets +1/+1 until end of turn.
{1}{R}, Discard a card: Draw a card.
In Fretport, the difference in influence between a merchant and a noble is negligible, but to some it still chaffs.
1/1
  • Plagues of Fretport
Mirai, Spring's Promise

Mirai, Spring's Promise {4}

Legendary Planeswalker - Mirai
At the beginning of your upkeep, choose another planeswalker you control. You may activate that planeswalker's loyalty abilities twice this turn rather than only once.
[+2]: You may put a land card from your hand onto the battlefield. If you don't, each player draws a card.
[–2]: Exile target permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.
[–7]: For each land on the battlefield, add one mana of any type that land could produce.
Loyalty:
4
  • Tales of Old Jidai
Yaran's Curfew

Yaran's Curfew {1}{U}{U}

Instant
Foretell {1}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target spell. If this spell was foretold, draw a card.
  • Quest for the Roseblade
Trade Route Bandit

Trade Route Bandit {1}{W}

Creature - Human Rogue
Flash
When Trade Route Bandit enters, you may have each player draw two cards.
2/1
  • Riddles of Revio
Heping's Armistice Chains

Heping's Armistice Chains {2}

Legendary Artifact - Equipment
Equipped creature can't attack or block.
{4}: Attach Heping's Armistice Chains to target creature you don't control.
{8}: Gain control of equipped creature.
“Given enough time to reflect, anyone and anything can achieve peace.”
— Heping
  • Surging Tide
Ether

Ether {2}

Artifact
The first spell you cast each turn costs {1} less to cast.
“The monsters can be called back like summons, but only for a short while. They are living creatures like any other, and need food, water, and medicine just the same.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Legendweaving

Legendweaving {X}{W}{W}

Instant
Search your library and/or graveyard for an enchantment card with mana value X, put it onto the battlefield, then shuffle. Shuffle Legendweaving into its owner's library. X can't be 0.
Endless Gossip

Endless Gossip {3}{U}{U}

Sorcery
Draw a card for each creature you control.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Kessig Tombrobber
Kessig Jeweler

Kessig Tombrobber

Creature - Werewolf
(Color indicator: Kessig Tombrobber is red)
At the beginning of your first main phase, you may discard a card. If you do, draw a card and create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
At the beginning of your end step, if Kessig Tombrobber didn't attack this turn, transform it.
3/3
Card has other part: Kessig Jeweler
  • Innistrad In Memoriam
Glinthide Hero

Glinthide Hero {1}{G/U}{G/U}

Creature - Lizard Warrior
Prismatic — Whenever you cast a multicolored spell, draw a card.
In Kahembo's sparse bodies of water, a few lucky outcasts found both shelter and sustenance.
2/4
Ashkan Preserver

Ashkan Preserver {W}

Creature - Human Cleric
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This creature can't be sacrificed.
“Our destiny is greater than this life. Join us, and become a part of something endless.”
1/1
  • Beyond Our Ken
Stormbred Elemental

Stormbred Elemental {1}{R}

Creature - Elemental
Stormbred Elemental gets +1/+1 as long as you control an Island.
{U}: Stormbred Elemental gains flying until end of turn.
In the Stormy Peaks of Ellanas, elementals are born out of thunder and chaos.
2/1
  • K15 Core Set
Shining Crusader

Shining Crusader {3}

Artifact Creature - Construct Knight
Shining Crusader has protection from all colors as long as you control no colored permanents.
3/2
Influence of the Div

Influence of the Div {1}{B}{G}

Enchantment
At the beginning of your upkeep, if you control three or more creatures, you draw a card and you lose 1 life.
{2}{B}{G}: Create a tapped 1/1 Horror creature token that's all colors.
The Ironwood Grove contains some of the earliest remnants of the birth of Alkabah.
  • Alkabah
Cascade Failure

Cascade Failure {1}{B}{B}

Sorcery
Glitch {1} (Remove one [restriction] for each time you pay the glitch cost.)
Each opponent loses 3 life, discards a card, sacrifices a creature, then sacrifices a land.
[You lose 3 life.] [Discard a card.] [Sacrifice a creature.] [Sacrifice a land.]
  • Arkadai
Splendor

Splendor {2}{R}

Sorcery
For each creature you control, put a +1/+1 counter on it or create a Treasure token.
Gaze upon breathtaking majesty, rejoice, and fall to your knees.
  • Animus Vox
Erudition of the Lafterii

Erudition of the Lafterii {2}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
“Knowledge never comes on its own.”
  • K15 Core Set
Sun-Sigil Ordainer

Sun-Sigil Ordainer {G}{W}

Creature - Human Cleric
Whenever you gain life for the first time each turn, draw a card.
{3}{G}{W}: You gain life equal to the greatest toughness among creatures you control.
“To you I bestow the Sigil of the Vital Sun, for championing its warmth and fervor.”
2/2
  • Alara
Judgment of Hao'Tai

Judgment of Hao'Tai {2}{R}{R}

Sorcery
Judgment of Hao'Tai deals 4 damage to each non-Dragon creature.
“Your will is your own, Zhenya, but remember that your home in the Dragon Realm is a privilege and not a right.”
—Hao'Tai
  • Nangjiao In Bloom
Gift of the Seraph

Gift of the Seraph {1}{G}{W}

Enchantment
When Gift of the Seraph enters, exile target nonland permanent an opponent controls until Gift of the Seraph leaves the battlefield. When you do, create a Weapon token and attach it to up to one target creature you control. (A Weapon token is an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
  • Innistrad In Memoriam
Scale Bearer
Scourge of the Mountains

Scale Bearer

Enchantment - Aura Steed
(Color indicator: Scale Bearer is red)
(Transform this if it's not attached to a creature. Pay {1}{R} as a sorcery to unattach it.)
Enchant creature you control
Scale Bearer's rider gets +4/+3 and has flying and haste.
Whenever Scale Bearer's rider attacks, you may pay {2}{R}. If you do, it deals damage equal to its power to target creature or planeswalker.
Card has other part: Scourge of the Mountains
Playtest Card B12

Playtest Card B12

(Color indicator: Playtest Card B12 is red)
  • Playtest Cards 27 27s
Scavenger of the Old Bay
Bay-Bandit's Snapper

Scavenger of the Old Bay {1}{U}

Creature - Shark
Whenever Scavenger of the Old Bay deals combat damage to a player, draw a card.
Ride {1}{U} ({1}{U}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
1/2
Card has other part: Bay-Bandit's Snapper
  • Quest for the Roseblade
Vigor from the Vein

Vigor from the Vein {2}{R}

Sorcery
Exile the top two cards of your library and put a blood counter on each of them. Until the end of your next turn, you may play cards you own in exile with blood counters on them.
Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
  • Alara
Bridgehaven

Bridgehaven

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. This ability costs {1} less to activate if you control three or more basic lands.
Even with the Agency providing protection, most folk don't dally once the sun sets.
  • Toll Midnight