15897 cards found
Whisper in the Rift

Whisper in the Rift {4}{B}{G}{U}

Creature - Demon
Flying, trample
When Whisper in the Rift enters, target player mills half their library, rounded down.
When Whisper in the Rift dies, you may cast up to two instant, sorcery, and/or creature cards from among opponent's graveyards without paying their mana cost.
7/7
  • Worlds Away
Ravage Relics

Ravage Relics {G}{W}

Sorcery
Choose one or both —
• Each player sacrifices an artifact.
• Each player sacrifices an enchantment.
“The monk wants to purify the vault? Ha! They're welcome to try.”
—Artamo, vault keeper
  • Villains: The Musical
Unearthed Legion

Unearthed Legion {1}{U}{B}

Creature - Zombie Horror
Unearthed Legion's power and toughness are each equal to the number of cards in your graveyard.
At the beginning of your upkeep, mill a card.
*/*
Twirling Duet

Twirling Duet {3}{R}

Creature - Human Rogue
Harmony — Creatures you control gain double strike until end of turn.
When Twirling Duet enters, harmonize. (Trigger up to one harmony of one permanent you control.)
2/2
  • Eralou
Glimmer Sharper

Glimmer Sharper {R}

Creature - Human Wizard
Prowess
Wither (This deals damage to creatures in the form of -1/-1 counters.)
“Dear, a thief playing with this sort of magic is sure to be burned in time.”
—Madame Beatrice
1/1
  • Feanav: The Apothecary's Progress
Mulch Harvest

Mulch Harvest {4}{G}

Enchantment
Exile a nonland card from your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color. Activate only once each turn. (For example, if the card's mana cost is {3}{G}{G}{W}, you add {G}{G}{W}.)
  • Tides of War
Dawnglory Griffin

Dawnglory Griffin {R}{W}

Creature - Griffin
Flying, haste
Fellors admire griffins both for their beauty and their fighting skills.
2/1
  • Khaliz-Dorahn
Enduring Force

Enduring Force {3}{G}{G}{W}{W}

Creature - Snake Spirit
Trample
{1}{G}{W}, Discard Enduring Force: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{G}{W}: Return Enduring Force from your graveyard to your hand. Activate only as a sorcery.
7/7
  • End of Wollensie
Recruiter of Irregulars

Recruiter of Irregulars {1}{U}{U}

Creature - Human Pirate
Deception {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever a Pirate or Rogue you control deals combat damage to a player, rediscover a Pirate or Rogue card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a Pirate or Rogue. Otherwise, put it back or into your graveyard.)
3/2
  • Over the Horizon
Celitiene, Wildfire

Celitiene, Wildfire {R}{G}

Legendary Creature - Elf Shaman
Whenever you cast a Dwarf or Elf spell, exile the top card of your library. You may play it this turn.
Whenever you cast your third spell each turn, Celitiene deals 2 damage to any target. If you control a Dwarf, Celitiene gets +2/+2 and gains trample until end of turn. If you control another Elf, you gain 2 life.
2/2
  • The Petals Wilt
Mortal Frame
Wistful Automaton

Mortal Frame

Creature - Human
(Color indicator: Mortal Frame is red)
Prowess, trample
When this creature transforms into Mortal Frame, add {R}{R}{R}.
She knew millions of words in millions of tongues, but only one of them captured how she felt: whole.
3/1
Card has other part: Wistful Automaton
  • Villains: The Musical
Charbroiled Core

Charbroiled Core

Land
Charbroiled Core enters tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
  • The Land Bundle
Evanescier Priest

Evanescier Priest {3}{W}

Creature - Illusion Cleric
Lifelink
Mirage {1}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Even as a shade of memory, she still projects a saintly grace.
2/3
  • Kaleidoscope
Midnight Gate

Midnight Gate

Land - Swamp
({T}: Add {B}.)
As Midnight Gate enters, you may pay 1 life. If you don't, Midnight Gate enters tapped.
Basic lands you control have “{T}: Add {B}.”
Paradise Procurement

Paradise Procurement {X}{G}

Sorcery
As an additional cost to cast this spell, sacrifice X lands and/or creatures.
This spell can't be countered.
Create X tapped colorless enchantment land tokens named Paradise with hexproof and “{T}: Add one mana of any color.”
  • Beyond the Blackwall
Travel by Starlight

Travel by Starlight {1}{U}

Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
“For 30 days we traveled, with barely any water between us.”
  • Riddles of Revio
Otherworldly Passage

Otherworldly Passage {2}{W}{W}

Sorcery
Exile any number of target creatures you control. At the beginning of the next end step, return to the battlefield tapped each creature card exiled this way and each creature card put into your graveyard from the battlefield this turn.
“Tell my mother that I love her dearly, and tell my father that I need him back again.”
Herald of Royalty

Herald of Royalty {4}{W}

Creature - Angel Cleric
Lifelink
When Herald of Royalty enters, creatures you control get +1/+1 and gain vigilance until end of turn.
A manifestation of divine right.
3/3
  • Feanav: The Apothecary's Progress
Beherzt's Squallseeker

Beherzt's Squallseeker {1}{R}

Creature - Dwarf Pirate
Haste
{2}{U}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you attacked with a Pirate or Rogue this turn.
“This is the big one, no doubt about it. If there's no avoiding it, I say we sail in headfirst!”
2/2
  • The Petals Wilt
Jirada, Elder of Caulte
Shatter the Mask

Jirada, Elder of Caulte

Legendary Creature - Wizard
(Color indicator: Jirada, Elder of Caulte is green)
You may play lands from graveyards.
{9}{G}{G}: Put nine +1/+1 counters on Jirada, Elder of Caulte.
“We will stand strong if we stand in unity.”
1/1
Card has other part: Shatter the Mask
  • Survive the Night
Underworld Informant

Underworld Informant {1}{B}

Creature - Human Rogue
At the beginning of your upkeep, reveal the top card of your library. If it has the same name as a card in your graveyard, put the revealed card into your hand. Otherwise, put it into your graveyard.
2/1
  • Villains: The Musical
Guided Occultist

Guided Occultist {2}{B}

Creature - Human Wizard Avatar
Whenever Guided Occultist attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Menace
2/2
  • Arkadai
Martoob's Forerunner

Martoob's Forerunner {2}{U}

Creature - Nephilim Scout
Flash
You may cast Angel and Nephilim spells as though they had flash.
“Our dominions are aging, our policies stagnant. Let the well overflow—let the little ones forth, and the world will flourish by the message they bring.”
—Martoob, to Dali
2/3
  • Alkabah: The Rise of Soli
Skeletal Shredwing

Skeletal Shredwing {2}{R}

Creature - Zombie Lizard
When Skeletal Shredwing enters, target creature can't block this turn.
Revive {5}{R} ({5}{R}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/1
  • Goliaths of Nangjiao
Torch of Phoenixfire

Torch of Phoenixfire {1}

Artifact - Equipment
Equipped creature has “Whenever this creature attacks, you may sacrifice Torch of Phoenixfire. When you do, Torch of Phoenixfire deals 3 damage to any target.”
Equip {1}
At the start of the Iroan Games, a runner brings phoenixfire all the way from Mount Velus.
  • Theros Triumphant