15282 cards found
Boneyard Pass

Boneyard Pass

Land
Boneyard Pass enters tapped unless you control a basic land.
{T}: Add {W} or {B}.
Stranded cold and hope all gone.
Even then, the show goes on.
Bordermakers

Bordermakers {2}{W}{B}

Creature - Human Soldier
Vigilance, deathtouch
Civilized — When Bordermakers enters, if you control a creature, an artifact, and an enchantment, each opponent loses 4 life and you gain 4 life.
4/3
  • Scriptures of Urshad
Brilliant Capital

Brilliant Capital

Land
{T}: Add {C}.
{1}, {T}: Add {W}{B}.
Enori's capital building powers the rest of the city with marble magitech engines.
  • Discoveries of Akieva
Callous Ritualist
Heartless Angel

Callous Ritualist {1}{B}

Creature - Human Wizard
Ascend—{W}{B}, Discard a card, Sacrifice a creature, Exile a creature card from your graveyard. ({W}{B}, Discard a card, Sacrifice a creature, Exile a creature card from your graveyard: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
2/2
Card has other part: Heartless Angel
  • Kaleidoscope
Castigate

Castigate {W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
“You shall be as I envision it.”
—Percy, Master of Puppets
  • The Stage Presents: The Neverending Act
Cauldish Banneret

Cauldish Banneret {2}{W}

Creature - Human Knight
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{1}{B}: You gain 1 life.
To the Daelish knights she killed, she was a monster. To the Cauldish captains who gave the order, she was a hero.
2/3
Chalice of Fallen Foes
Fight for Succession

Chalice of Fallen Foes

Artifact - Monument
(Color indicator: Chalice of Fallen Foes is white and black)
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
“Drink deep in your victories, as you will never fail again.”
—Siaveed, Commander of Armies
Card has other part: Fight for Succession
  • Alkabah
Choir of the Lost

Choir of the Lost {1}{W/B}{W/B}

Sorcery
As an additional cost to cast this spell, discard a card.
Create three 1/1 black Spirit creature tokens with flying.
Not all ancestors desire to protect.
  • The Unraveling
Cloud Rock

Cloud Rock

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {W} or {B}.
  • Harvest Festival
Comfort the Fallen

Comfort the Fallen {W}

Enchantment
Whenever a -1/-1 counter is put on a creature you control, you gain 1 life.
{1}{B}, Pay 1 life: Untap target Cleric. You may remove a -1/-1 counter from that creature.
  • Plagues of Fretport
Condemned Cavalier

Condemned Cavalier {3}{W}{B}

Creature - Zombie Knight Aurashaper
When Condemned Cavalier enters, create a white and black Aura Curse enchantment token named Profane March attached to target player. The token has enchant player and “Whenever a creature enchanted player controls attacks, that player loses 1 life and defending player gains 1 life.”
3/2
  • Over the Horizon
Condor Clearings

Condor Clearings {W}{B}

Enchantment
Whenever you cast an enchantment spell, create a 1/1 white and black Bird creature token with flying and vigilance.
Whenever three or more creatures you control deal combat damage to a player, that player sacrifices a creature. If they can't, they discard a card.
  • Road to Carü Mapu
  • MSEM Secret Lair Drops 828 1216
Corporate War

Corporate War {W}{B}

Enchantment - Project
Whenever another enchantment you control enters, you may put a progress counter on Corporate War.
[progress 2-5] {W}{B}, Sacrifice a creature or enchantment: Destroy target creature or enchantment.
[progress 6+] Sacrifice a creature or enchantment: Destroy target permanent.
Sacrifice a creature or enchantment: Destroy target permanent.
  • Rail War
Corrupted Dancer

Corrupted Dancer {4}{W}

Creature - Bird Horror
Flying
{1}{B}, {T}: Destroy target creature that was dealt damage this turn.
Many of the nymphs were deluded, others merely lost, but some would be forever monsters.
2/2
  • Novea
Cursed Wastes

Cursed Wastes

Land - Plains Swamp
({T}: Add {W} or {B}.)
Cursed Wastes enters tapped.
{1}, {T}: Add {W}{W} or {B}{B}.
  • Worlds Away
Damian's Silencer

Damian's Silencer {1}{W}{B}

Creature - Human Rogue
Whenever a creature an opponent controls becomes blocked, put a -1/-1 counter on that creature.
“Broken legs heal. Broken kneecaps change your victim's whole life.”
0/3
  • Sparks of a Multiverse
Damnation of Gluttons

Damnation of Gluttons {W}{B}

Sorcery
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
Target player sacrifices two noncreature permanents if they failed the trial.
“You don't really need all that.”
  • Mious
Deathwind Expanse

Deathwind Expanse

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {W} or {B}.
Deliver from Dilapidation

Deliver from Dilapidation {4}{W}{B}

Enchantment
When Deliver from Dilapidation enters, you may sacrifice any number of enchantments. Whenever you sacrifice an enchantment this way, destroy target creature.
At the beginning of your upkeep, return target enchantment card with mana value 5 or less from your graveyard to the battlefield.
  • Discoveries of Akieva
Delusional Noble

Delusional Noble {2}{W/B}

Creature - Human Noble
Delusional Noble enters with a -1/-1 counter on it.
“It is a simple matter of removing the infected blood. All the physickers agree.”
4/3
  • Plagues of Fretport
Demand Reverence

Demand Reverence {W}{B}

Enchantment
At the beginning of your upkeep, choose a creature. Its controller may sacrifice it. If that player doesn't, you gain life equal to its power.
  • Ophorio
Demanding Pupil

Demanding Pupil {3}{W}{B}

Creature - Human
Whenever an opponent casts a spell, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Spells your opponents cast cost an additional 2 life to cast until your next turn.
2/4
  • Arcanum Academia
Descended Mortuary

Descended Mortuary

Land
Descended Mortuary enters tapped.
{T}: Add {W} or {B}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Mious
Deserted Steppe

Deserted Steppe

Land - Plains Swamp
({T}: Add {W} or {B}.)
Deserted Steppe enters tapped unless you control two or more basic lands.
“You see the ruins of a once-glorious city. I see the aftermath of salvation.”
—His Holiness Jorah
  • The Land Bundle
Desiccated Trail

Desiccated Trail

Land - Desert
Desiccated Trail enters tapped unless you control another Desert.
{T}: Add {W} or {B}.
“Life slips away so, so easily. A pity.”
—Ulric of Ligas
  • Over the Horizon