15282 cards found
Consuming Symbiosis

Consuming Symbiosis {G}

Instant
Escalate {G} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target creature gets +3/+2 until end of turn.
• Target creature gains trample and hexproof until end of turn.
Contempt for the Unnatural

Contempt for the Unnatural {2}{G}

Instant
Destroy target artifact or enchantment. Create a 1/1 green Saproling creature token.
“They come ready to oppress us with their machines, but Medranos can and will fight back.”
—Orriana Galerider
  • Tides of War
Convicted Strike

Convicted Strike {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature. Excess damage is dealt to that creature's controller or to a battle that player protects instead.
The manticore proves himself dangerous through direct action, never through waiting for prey.
  • Alkabah: The Rise of Soli
Cornucopia Crescendo

Cornucopia Crescendo {X}{X}{G}{G}

Sorcery
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Search your library for a creature card with mana value X or less and put it onto the battlefield. Then shuffle.
  • Harvest Festival
Counsel of Bahet

Counsel of Bahet {2}{G}

Sorcery
Purge, then you may tap an untapped creature you control. If you do, purge again. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.)
The gods show themselves to mortals only once a century, if even then. Their worshipers learn their will from either the angels or from subtle cues within the world itself.
  • Mious
Counteroffense

Counteroffense {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+1.
Enchanted creature deals combat damage equal to its toughness rather than its power.
  • Aftermath
Courageous Charge

Courageous Charge {1}{G}

Sorcery
Move any number of +1/+1 counters from creatures you control onto target creature you control, then that creature deals damage equal to its power to target creature you don't control.
Courageous Stand

Courageous Stand {3}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +3/+3.
“A truly just ruler does not need to be frequently saved.”
—Kayvish, Emtala Satrap
  • Alkabah
Cower Before True Power

Cower Before True Power {1}{G}

Sorcery
Target creature gets +3/+3 and gains trample until end of turn.
Reconstruct {3}{G} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Every new beginning comes from some other beginning's end.
  • Animus Vox
Cradle of Civilization

Cradle of Civilization {G}

Enchantment - Aura
Enchant land
When Cradle of Civilization enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Enchanted land has “{T}: Add one mana of any color.”
Crash of Hooves

Crash of Hooves {G}

Sorcery
Look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Dominance — You may reveal a creature card from among them instead if you control the creature with the greatest power or tied for the greatest power.
  • Glacia: Hail to the Queen
Crescent of the Harvest Moon

Crescent of the Harvest Moon {G}

Artifact - Equipment
When Crescent of the Harvest Moon enters or whenever equipped creature attacks, exile up to one target card from a graveyard.
Equipped creature gets +1/+1.
{X}: Equipped creature becomes a copy of a permanent card with mana value X or less exiled with Crescent of the Harvest Moon until end of turn (even if this becomes unattached). Activate only as a sorcery.
Equip {2}
  • Quest for the Roseblade
Crisis in Avaz

Crisis in Avaz {2}{G}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it while you and other players attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Avaz enters, search your library for a basic land or Satrapy card, put it onto the battlefield tapped, then shuffle.
  • Alkabah: The Rise of Soli
Crooked Growth

Crooked Growth {2}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Crossridge Commerce

Crossridge Commerce {2}{G}{G}{G}

Sorcery
Look at the top six cards of your library. For each permanent type, you may reveal a card of that type from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • Al Tabaq
Crossways Inn

Crossways Inn {1}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature card, enchantment card, or a card with fabled from among them into your hand. Put the rest on the bottom of your library in any order.
“Now, who wants to hear a tale?”
  • A Tourney at Whiterun
Crown of Spores

Crown of Spores {2}{G}

Enchantment - Aura
Enchant creature
When Crown of Spores enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Enchanted creature gets +2/+2.
  • Eralou
Crush Opposition

Crush Opposition {1}{G}

Sorcery
Amass Soldiers 1. When you do, target creature you control fights up to one target creature you don't control. (To amass Soldiers 1, put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create a 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Culminating Wisdom

Culminating Wisdom {1}{G}{G}

Sorcery
Escalate {G}{G} (Pay this cost for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once.
• Create a 3/3 green Beast creature token.
• Search your library for a land card, put it onto the battlefield tapped, then shuffle.
  • Memorium Arcanum
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Curse of Ceaseless Pursuit

Curse of Ceaseless Pursuit {3}{G}

Enchantment - Aura Curse
Flash
Enchant player
When Curse of Ceaseless Pursuit enters, put two +1/+1 counters on target creature you control.
Creatures attacking enchanted player have trample.
  • Over the Horizon
Curse of Encroaching Waters

Curse of Encroaching Waters {G}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player plays a land, you may put a land card from your hand onto the battlefield.
In the jungle, it's never ‘just a bit' of rain.
Curse of Tracking

Curse of Tracking {2}{G}{G}

Enchantment - Aura Curse
Enchant opponent
Whenever a creature you control deals combat damage to enchanted player, draw a card.
“I've had trouble finding lotuses lately, would you know anything about that?”
—Antonin Lazaire, to Cypress
  • Eralou
Curse of Vulnerability

Curse of Vulnerability {1}{G}

Enchantment - Aura Curse
Enchant opponent
Creatures enchanted player control lose hexproof and indestructible and can't have or gain hexproof or indestructible.
Being prepared and arrogant is far more dangerous than being unready and cautious.
  • Eralou
Curse of the Petrified

Curse of the Petrified {3}{G}

Enchantment - Aura Curse
Enchant opponent
Creatures enchanted player controls with power 2 or less can't block.
  • Eralou