Defender, reach {T}, Discard a card: Create a 0/2 red and green Scarecrow creature token with defender and reach. {R}{G}, {T}: Embergourd Scarecrow deals X damage to target player or planeswalker, where X is the number of creatures with defender you control.
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) When this creature dies, it deals X damage to target player or planeswalker, where X is the number of cards and tokens merged with it.
Trample Assault {2}{R}{G}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Whenever a land you control enters, add one mana of any color. Whenever Enraged Fangwurm attacks, you may sacrifice a land. If you do, Enraged Fangwurm deals 2 damage to target player or planeswalker.
Artifacts you control have “{T}: Add one mana of any color.” {2}{R}{G}: Create a 3/2 green Crocodile creature token with trample. It gains haste until end of turn.
[+1]: Add {R} or {G}. [–1]: Fatresya deals 2 damage to target creature. That creature can't block this turn. [–5]: You get an emblem with “Creatures you control get +2/+2 and have haste and trample.”
{1}{R}{G}: Feral Exemplar gets +2/+2 until end of turn. Activate only once each turn. Ferocious — Whenever a creature you control with power 4 or greater attacks, that creature gets +X/+X until end of turn, where X is its power.
Colossal 3—{4}{R}{G}(You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {4}{R}{G} as a sorcery: Put three +1/+1 counters on it if it has none.) Each creature you control with a counter on it can't be blocked by more than one creature.
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {3}{R}: Rage The first instant or sorcery spell you cast during your next turn costs {3} less to cast. {3}{G}: Rampage The first permanent spell you cast during your next turn costs {3} less to cast. {2}{R}{G}: Ruin Fury Module gains “Whenever you cast a spell with mana value 5 or greater, you may draw a card.”
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) This creature gets +2/+2 and has trample as long as it's merged with another card or token.
When Goriana Earthshaker enters, you may untap target land you control. It becomes a 3/3 Elemental creature with haste until end of turn. It's still a land.
{T}: Create a Treasure token. {W}{U}{B}{R}{G}: Until end of turn, Guardians of Kallian's Tomb becomes a 5/5 Ox artifact creature and gains trample and “Whenever this creature attacks, defending player sacrifices a permanent unless they have you draw two cards.”
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Whenever a creature you control attacks alone, target creature an opponent controls blocks this turn if able.
Flying As long as you control an equipped creature, Guide of Heroes gets +1/+1 and has first strike. As long as you control an enchanted creature, Guide of Heroes gets +1/+1 and has vigilance.
Haste Gyr, Awoken World has all activated abilities of other lands you control. As long as Gyr, Awoken World is on the battlefield or in your graveyard, it's a land in addition to its other types.
Whenever one or more creature cards leave your graveyard, Hadik's Cohort deals 2 damage to target opponent.
“We'll fight. If we're forced to kneel, then we'll fight from our knees. If we're struck down, then we'll fight from the grave.” — Rekha, Silver-Dawn Warrior
Trample Whenever an opponent casts a noncreature spell for the first time each turn, put a +1/+1 counter on Hadik, Might of Mortals. It gains indestructible until end of turn. Revive {3}{R}{G}({3}{R}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
This spell costs {X} less to cast, where X is the number of Dwarves and Elves you control. Trample, haste Whenever Harl and Finn attacks, other creatures you control get +1/+1 and gain trample until end of turn.
Augmented — Whenever you cast a spell from your hand, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, exile cards from the top of your library until you reveal a nonland card with mana value less than that spell's mana value. You may cast that card without paying its mana cost. Put the revealed cards not cast this way on the bottom of your library in a random order.