14928 cards found
Paul's Finest Act

Paul's Finest Act {1}{R}{R}

Enchantment
When Paul's Finest Act enters, search your library for a legendary red card, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+0 as long as you've cast a noncreature spell this turn.
  • The Stage Presents: The Neverending Act
Paul, Rock Bottom

Paul, Rock Bottom {U}{R}

Legendary Planeswalker - Paul
When Paul, Rock Bottom dies, you may discard a card. If you do, return this card from your graveyard to your hand at the beginning of the next end step.
[+1]: Draw a card, then discard a card.
[0]: Until end of turn, Paul becomes a 2/2 Construct creature with prowess. Prevent all damage that would be dealt to them this turn.
[–3]: Return target instant or sorcery card from your graveyard to your hand.
Loyalty:
2
  • The Stage Presents: The Neverending Act
Paw Valley Expedition

Paw Valley Expedition {1}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast a creature spell, you may add a quest counter.
Return up to X target creatures you control to their owner's hand, where X is the number of quest counters on Paw Valley Expedition.
Create a 1/2 white Bear Monk creature token with vigilance and a 2/1 white Bear Knight creature token with first strike.
  • Adventurers of Onora
Paw Valley Stampede

Paw Valley Stampede {3}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Menagerie — If there are five or more creature types among creatures you control, until end of turn, each of those creatures can't be blocked by more than one creature.
  • Adventurers of Onora
Pawsitive Vibes

Pawsitive Vibes {U}

Instant
Draw a card.
If this is the second spell you cast this turn, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
There's a special kind of magic in music.
  • Adventurers of Onora
Pay Day

Pay Day {2}{B}

Sorcery - Adventure
Create two tapped Treasure tokens. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Trophy Taker
  • Karina's Explorations
Pay Respects

Pay Respects {W}{U}

Sorcery - Adventure
Exile up to one target creature you control until your next end step. (Then exile this card. You may play the land later from exile.)
Card has other part: Highpoint Shrine
  • Adventurers of Onora
Pay Up

Pay Up {B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. If you can't, they discard a card. Otherwise, that player discards a card, then if they didn't discard the chosen card, you create a tapped Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Pay the Right Price

Pay the Right Price {3}{R}{R}

Sorcery
Gain control of up to two target creatures or planeswalkers until end of turn. Untap them. They gain haste until end of turn. Pay the Right Price deals 3 damage to each of them at the beginning of the next end step.
  • Dark Seas of Shiryen
Peace of the Glade

Peace of the Glade {G}

Enchantment
Whenever you draw a card except during your draw step, you gain 1 life.
{5}{U}: Draw a card.
Finding himself lost and overwhelmed by his defeat in the jousts, Declan left the confines of Whiterun to try and find some place to gather himself.
  • A Tourney at Whiterun
Peaceful Intentions

Peaceful Intentions {W}

Enchantment - Aura
Enchant creature
Creatures blocking or blocked by enchanted creature have lifelink.
It took Elspeth and Rallios only a few seconds to start liking each other.
  • Khaliz-Dorahn
Peaceful Passage

Peaceful Passage

Land
Peaceful Passage enters tapped.
{T}: Add {G} or {W}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Peaceful Sunbath

Peaceful Sunbath {1}{W}

Sorcery
Tap target creature. You gain life equal to its toughness.
Sometimes Atuum's beautiful landscape can even deceive about its cruelty.
  • Pyramids of Atuum
Peacetime Murals

Peacetime Murals {3}{G}{U}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Peacetime Murals enters, draw three cards and you gain 3 life.
{2}{G}: Grow as Two
Whenever you activate an ability of a creature you control, create a token that's a copy of that creature except it isn't legendary. This ability triggers only once each turn.
{2}{U}: A Better Mankind
Whenever a creature you control enters, you may activate one of its abilities without paying its costs. This ability triggers only once each turn.
  • Nangjiao In Bloom
Pecking Order

Pecking Order {1}{G}

Enchantment
{G}, Discard a noncreature card: Reveal the top five cards of your library. You may put a creature card with mana value X or less from among them into your hand, where X is the discarded card's mana value plus one. Put the rest on the bottom of your library in any order.
  • Goliaths of Nangjiao
Peek Below

Peek Below {R}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
First you learn the beauty of the naiads. Then you learn why that's a bad idea.
  • Novea
Peek into the Future
Seer's Astrolabe

Peek into the Future {U}

Instant
Scry 3.
Monument {1}{U}{U} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
The stars flow to a rhythm of futures untold.
Card has other part: Seer's Astrolabe
  • Alkabah
Peel from Reality

Peel from Reality {1}{U}

Instant
Return target creature you control and target creature you don't control to their owners' hands.
Zirrat scoured the books and the minds of Meredir, trying to reach a sense of purpose about their life.
Peer Into the Depths

Peer Into the Depths {1}{U}

Sorcery
Look at the top five cards of your library. You may reveal an enchantment, instant, or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
  • Elmare: Into the Abyss
Peer Review

Peer Review {U}

Instant
Reveal the top two cards of your library. Put one of them into your hand, then target opponent may have you put the other on the bottom of your library. (Otherwise put it back on top.)
  • Arcanum Academia
Peer into the Cosmos
Bauble of Infinites

Peer into the Cosmos {R}{W}{U}

Instant
Choose one —
• Counter target noncreature spell.
• Peer into the Cosmos deals 3 damage to target creature.
• Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Monument {1}{U}{R}{W} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Bauble of Infinites
  • Alkabah
Pelt's Refuge

Pelt's Refuge {3}{U}

Enchantment
When Pelt's Refuge enters, if {G} was spent to cast it, distribute two +1/+1 counters among creatures you control.
Whenever a creature you control dies, draw a card.
  • Novea
Pennon Blade

Pennon Blade {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
In wielding it comes the responsibility of guiding others to victory.
  • K15 Core Set
Penny Dreadful

Penny Dreadful {1}

Artifact
{1}, Sacrifice Penny Dreadful: Target creature can't attack or block this turn.
{1}, Sacrifice Penny Dreadful: Draw a card.
  • High Noon
Perceive Eons

Perceive Eons {1}{U}

Enchantment - Aura
Enchant creature you control
Enchanted creature has “{T}: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.”
{6}{U}{U}, Exile Perceive Eons from the battlefield or your graveyard: Shuffle your graveyard into your library. Take an extra turn after this one. Activate only as a sorcery.
  • Theros Triumphant