14928 cards found
Imaginary Flames

Imaginary Flames {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
Mirage {R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Imisti's Schemes

Imisti's Schemes {2}{B}

Instant
Each opponent sacrifices a creature or planeswalker. If you own a foretold card in exile, you gain 4 life.
“Take the Queen alive, and kill any that travel with her. Imisti's orders.”
—Divar, elven warrior
  • Quest for the Roseblade
Immaculate Attunement

Immaculate Attunement {3}{G}

Sorcery
Distribute three +1/+1 counters among any number of creatures you control.
Metamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Immaculate Choir

Immaculate Choir {W}

Creature - Human Cleric
At the beginning of each opponent's end step, that player gets a poison counter unless damage was dealt this turn.
“Our song will bring you peace, if you would only stop to listen.”
0/1
  • Beyond Our Ken
Imminent Collision

Imminent Collision {2}{R}

Instant
Destroy target artifact.
Reprise {R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
The Tideshift was an unpleasant surprise after enduring the Wall of Storms.
  • Aftermath
Immured Fiend

Immured Fiend {3}{B}

Creature - Demon Wall
Defender
When Immured Fiend enters, target opponent discards two cards.
As Marglen completed the betrayal, he heard laughter fade into screams, then screams into cries, then cries into silence.
0/4
  • The Empty Throne of Feanav
Impaling Sunbeam

Impaling Sunbeam {4}{W}

Sorcery
Exile target creature or enchantment. You gain 3 life.
“Stories of Heliod's betrayal against his champion are spreading, losing him followers. What happens when we anger the sun?”
—Perisophia the philosopher
  • Theros Triumphant
Impassioned Craze

Impassioned Craze {R}

Enchantment - Aura
Enchant creature
When Impassioned Craze enters, draw a card.
Enchanted creature has “{R}: This creature gets +1/+0 until end of turn.”
  • End of Wollensie
Impatient Busker

Impatient Busker {1}{R}

Creature - Human Actor
When Impatient Busker enters, you may put a lore counter on target Saga.
“Let's get to the good part already!”
2/1
  • Villains: The Musical
Impeccable Aim

Impeccable Aim {W}{B}

Sorcery
Choose one—
• Exile target creature with power 4 or
greater.
• Exile up to four target noncreature cards from graveyards.
With monsters this big, missing would be more of a feat than striking true.
  • Rail War
Impede

Impede {1}{U}

Sorcery
Tap target creature. It doesn't untap during its controllers next untap step.
Judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Delving was an exciting and new experience for Shala, even if the tombs were heavily guarded.
  • Alkabah
Imperative Blessing

Imperative Blessing {2}{W}

Enchantment - Aura
Enchant creature
When Imperative Blessing enters, draw a card.
Enchanted creature gets +2/+2.
“My rule is by divine right, and it shall elevate our citizens, willing or not.”
—Prince Regent Edgar
  • Feanav: The Apothecary's Progress
Imperfect Stone

Imperfect Stone {3}

Artifact
When Imperfect Stone enters, mill three cards.
{T}: Add one mana of any color.
Each costly pursuit of life's essence yielded only failure, but those failures could be salvaged as casting materials.
  • Feanav: The Apothecary's Progress
Imperial Coins

Imperial Coins {2}

Artifact
Spirited (When this enters, you may activate one of its activated abilities without paying its cost.)
{1}, {T}: Add one mana of any color. When you do, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
  • Tales of Old Jidai
Imperial Diplomats

Imperial Diplomats {2}{U}

Creature - Human Advisor
When Imperial Diplomats enters, if it's not a token, create a token that's a copy of it, except it has no mana cost.
{T}, Tap an untapped creature you control: Draw a card, then discard a card.
1/1
  • Tales of Old Jidai
Imperial Dragoon

Imperial Dragoon {2}{W}

Creature - Human Soldier
First strike
When Imperial Dragoon enters, target creature gets +2/+0 until end of turn.
“Thousands will lay down their lives overseas before any sword can reach our shores.”
—Prince Regent Edgar
2/2
  • Feanav: The Apothecary's Progress
Imperial Kensai

Imperial Kensai {B}

Creature - Human Samurai
First strike
Art of war — At the beginning of your end step, if Imperial Kensai dealt damage to an opponent this turn, you may pay 1 life. If you do, put a +1/+1 counter on Imperial Kensai.
1/1
  • Imperial Legacies
Imperial Legacies

Imperial Legacies {3}{U}

Instant
Mill four cards, then return a noncreature card from your graveyard to your hand.
“Our histories are written in dedication of our children, and their children. So that they may look back on our works, and do better.”
  • Tales of Old Jidai
Imperial Legion

Imperial Legion {2}{G}{G}

Creature - Human Samurai
Trample
Art of war — At the beginning of your end step, if Imperial Legion dealt damage to an opponent this turn, put two +1/+1 counters on it.
4/4
Imperial Marketplace

Imperial Marketplace

Land
Imperial Marketplace enters with a charge counter on it.
{T}: Add {C}.
{T}, Remove a charge counter from Imperial Marketplace: Put a +1/+1 counter on target creature you control.
  • Imperial Legacies
Imperial Prosperity

Imperial Prosperity {1}{U}

Sorcery
Draw a card. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
The worldly gods seek to bring peace and prosperity to the empires of Urshad.
  • Scriptures of Urshad
Imperial Strategist

Imperial Strategist {W}

Creature - Human Advisor
At the beginning of each upkeep you may pay {W}. If you do, tap target creature.
1/2
  • Imperial Legacies
Imperial Taxes

Imperial Taxes {1}{U}

Enchantment - Aura
Enchant land you don't control
Whenever enchanted land becomes tapped, you may draw a card.
  • Imperial Legacies
Imperious Falconer

Imperious Falconer {1}{U/R}

Creature - Human Noble Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/1
  • A Tourney at Whiterun
Imperious Hero
Arrogant Training

Imperious Hero

Enchantment - Aura
(Color indicator: Imperious Hero is white)
Enchant creature
Enchanted creature can block any number of creatures each combat.
“Or maybe you should ask your friends to join us.”
Card has other part: Arrogant Training
  • A Tourney at Whiterun