15897 cards found
Lonely Gateway

Lonely Gateway {W}{B}

Enchantment
At the beginning of your end step, you may sacrifice a creature. When you do, return another target creature card with mana value 2 or less from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
  • End of Wollensie
Lonely Relic

Lonely Relic {3}

Artifact
{T}: Add one mana of any color.
Augmented — As long as you've spent {W}{U}{B}{R}{G} to cast spells this turn, spells you control can't be countered.
“The story of the Precursors is tragic with a capital T.”
—Glitch, Drinker of Seas
  • Animus Vox
Lonely Return

Lonely Return {1}{B}

Sorcery
Return target creature card from your graveyard to your hand. If you control a Spirit, draw a card.
Some cowboys still tell tales of old Daisite, a city running on steam and spirit until both fought back. Its haunted ruins still hide every sunrise.
  • High Noon
Lonely Trail

Lonely Trail

Land
Lonely Trail enters tapped.
{T}: Add {G} or {W}.
When Lonely Trail enters, you may put a loyalty counter on a planeswalker you control.
A lost queen seeks new lands to start her hive.
  • Sparks of a Multiverse
Long Forgotten

Long Forgotten {2}{B}

Enchantment - Aura Curse
Enchant opponent
At the beginning of enchanted player's upkeep, exile up to two target cards from that player's graveyard. If two cards that share a type are exiled this way, you draw a card and you lose 1 life.
  • MSEM Secret Lair Drops 781 1306
  • Dark Seas of Shiryen
Long Journey

Long Journey {2}{W}

Enchantment
When Long Journey enters, exile target creature or planeswalker an opponent controls until Long Journey leaves the battlefield.
Day 1: Setting out, conditions good
Day 29: What a beautiful world
Day 109: I no longer recognize myself
Day 401: What purpose I set out for has been forgotten; I have foregone my identity entirely
Long Shot

Long Shot {1}{R}

Sorcery
Choose target creature, then flip a coin. If you win the flip, Long Shot deals 5 damage to that creature. Otherwise, return Long Shot to its owner's hand.
“The odds are fifty-fifty. Either I hit, or I don't.”
  • Arkadai
Look Beyond the Stage

Look Beyond the Stage {1}{G}

Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
  • The Stage Presents: The Neverending Act
Look to the Future

Look to the Future {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Look to the Future.
Civilized — If you control an artifact, a creature, and an enchantment, until the end of your next turn, you may look at the top card of your library any time and you may play the top card of your library.
Looking Glass

Looking Glass {1}

Artifact
{1}, {T}, Sacrifice Looking Glass: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Kindle 1—{1} ({1}, Exile this card from your graveyard: Create a 1/1 colorless Elemental creature token. Kindle only as a sorcery.)
  • Kaleidoscope
Looming Threat

Looming Threat {2}{B}

Sorcery
Target player sacrifices a creature. You gain life equal to that creature's toughness.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Loose Ends

Loose Ends {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
  • Villains: The Musical
Loose Threads

Loose Threads {1}{B}{B}

Sorcery
You lose 2 life. Look at the top two cards of your library. You may mill two cards. Draw two cards, then mill two cards if you didn't mill before.
  • Al Tabaq
Loot the Cemetery

Loot the Cemetery {1}{B}

Sorcery
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards with total mana value 4 or less from your graveyard to your hand.
Valdez's crooks will take just about anything as long as it isn't theirs.
  • Adventurers of Onora
Lord Ellison Crain

Lord Ellison Crain {4}{U}{B}{R}

Legendary Planeswalker - Crain
You control each opponent during your turn.
[+2]: Draw two cards. Each opponent discards two cards.
[–2]: Target player sacrifices a creature.
[–8]: Create thirteen tapped 1/1 black Skeleton creature tokens. Take an extra turn after this one.
Loyalty:
5
Lord Rickard Dawson

Lord Rickard Dawson {R}{W}{B}

Legendary Planeswalker - Dawson
Creatures can't attack Lord Rickard Dawson unless their controller pays 2 life or discards a card for each creature they control that's attacking him.
[+1]: Create a tapped Treasure token, then you may pay {1}. If you do, each opponent discards a card.
[+1]: You may sacrifice an artifact. When you do, Lord Rickard Dawson deals 3 damage to any target and you gain 3 life.
[–7]: Each opponent gets an emblem with “At the beginning of your end step, if it's not an extra turn, take an extra turn after this one. Target opponent controls you during that turn.”
Loyalty:
3
Lord's Call

Lord's Call {2}{R}{R}

Sorcery
Create four 1/1 red and white Warrior creature tokens.
The dragon army assembles when summoned, whether by a carved horn or a fiery roar.
  • Goliaths of Nangjiao
Lord's Voyage

Lord's Voyage {3}{R}

Sorcery
Exile the top three cards of your library. For each land card exiled this way, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.” Until the end of your next turn, you may cast nonland cards exiled this way.
  • Eralou
Lorilyf, Home-Tree

Lorilyf, Home-Tree {G}

Legendary Enchantment - Realm
(Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.)
{G}: You may play an additional land this turn.
{1}{G}: Search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
{2}{G}: Search your library for an Elf card, reveal it, put it into your hand, then shuffle.
Favor — Whenever you cast an Elf spell, draw a card.
  • New Horizons
Lose Composure

Lose Composure {2}{U}

Instant
Return target nonland permanent to its owner's hand.
Dominance — If you control the creature with the greatest power or tied for the greatest power, you may put that permanent on top of its owner's library instead.
  • Glacia: Hail to the Queen
Lose Your Mind

Lose Your Mind {U}{R}

Instant
Draw two cards, then discard a card unless you have seven or more cards in your graveyard.
Memory {1}{U}{R} (You may cast this card from your graveyard by paying its memory cost and discarding a card. Then exile it.)
“I think I should listen to myself more.”
  • MSEM Masters Cube 2025
Losing My Religion

Losing My Religion {2}{W}

Sorcery
Exile up to one target creature or planeswalker. Its controller gains life equal to its mana value.
Orchestrate {W} (You may exile this card from your hand any time you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
What if all these fantasies come flailing around?
  • Over the Horizon
Loss of Focus

Loss of Focus {1}{W}

Instant
Tap target creature. Prevent all damage that would be dealt to and dealt by that creature this turn.
  • Plagues of Fretport
Lost Among the Lilies

Lost Among the Lilies {1}{U}

Instant
Submerge target spell. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
The fog lies so thick over parts of the flood that even the most adept navigators can easily lose their way.
  • Goliaths of Nangjiao
Lost Among the Stars

Lost Among the Stars {2}{U}{U}

Instant
Counter target spell. Create a 1/1 blue Elemental creature token with flying.
He left a simple note before leaving through the airlock: “I can't live like this forever.”
  • Love Song