15897 cards found
Spellmaster's Dominance

Spellmaster's Dominance {3}{R}

Enchantment
Whenever you cast your second spell each turn, if it's an instant or sorcery spell, you may pay {1}{R}. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
  • Khaliz-Dorahn
The Songs of Gods Echo

The Songs of Gods Echo {2}{G}

Sorcery
Creatures you control get +1/+1 and gain trample until end of turn.
Reconstruct {4}{G} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Lovi Awoken
Dreams Come True

Dreams Come True {2}{W}{U}

Instant
Scry 1, then draw two cards. You gain 3 life. Exile up to four cards from graveyards.
Bauble Collector

Bauble Collector {2}{G}

Creature - Beast
When Bauble Collector enters, you may return another permanent you control to its owner's hand.
3/3
Defender of Carü Mapu

Defender of Carü Mapu {2}{W}{W}

Creature - Angel Warrior
Flying, vigilance
Whenever you attack, if you've cast a spell from a graveyard this turn, you may pay {1}{W}. If you do, put Defender of Carü Mapu from your graveyard onto the battlefield. It's attacking.
Though angels were brought to Carü Mapu by outsiders, the Relonche are not ones to refuse the selfless aid they offer.
3/4
  • Road to Carü Mapu
Eleventh Hour Breakthrough

Eleventh Hour Breakthrough {1}{R}

Sorcery
Create three tapped colorless Powercell artifact tokens with “{T}: Add {C}.” Then untap all artifacts you control. At the beginning of the next end step, sacrifice three artifacts.
“Now introducing the Condenser of Held Aether for Refreshing Gadget Energy, the most convenient power source available!”
Trailing the Quarry

Trailing the Quarry {1}{G}{G}

Enchantment
At the beginning of your upkeep, you may return a nontoken creature you control to its owner's hand. If you do, create a 2/2 green Elk creature token.
The dryads and elves of the Rundfora Run rarely hunt anything to kill it. The chase is thrill enough in itself.
  • Quest for the Roseblade
Asharo's Handmaiden

Asharo's Handmaiden {1}{R}

Creature - Human Wizard
Whenever you cast an Inscription spell, you may choose target creature you control. If you do, as that Inscription resolves, exile it inscribed onto that creature instead of putting it anywhere else.
2/2
  • Imperial Legacies
Headless Carriage
Belmord Blood-Coach

Headless Carriage {2}{B}

Creature - Zombie Horse
Deathtouch
Discard a card: Headless Carriage gains indestructible until end of turn. Tap it.
Ride {2}{B}{B} ({2}{B}{B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
3/3
Card has other part: Belmord Blood-Coach
  • Quest for the Roseblade
Lightweight Rollout

Lightweight Rollout {W}

Sorcery
Creatures you control get +1/+1 until end of turn. Enchantment creatures you control gain vigilance until end of turn.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dusk City promises all and nothing.
  • Beyond the Blackwall
Acorn Assault

Acorn Assault {G}

Instant
Choose two —
• Untap target nonland permanent.
• Target creature gets +2/+0 until end of turn.
• Target creature gains hexproof until end of turn.
  • Villains: The Musical
Balefire Harbinger

Balefire Harbinger {1}{B}{R}

Creature - Wolf
Menace
As long as Balefire Harbinger is attacking, creatures in its pack can't be blocked unless defending player pays {1} and 1 life for each creature they control that's blocking one of those creatures. (Two or more creatures you control with equal power are in a pack.)
3/2
  • Panxiou
Gentle Omens

Gentle Omens {2}{W}{U}

Instant
Draw two cards, then create an X/X white Illusion creature token, where X is the number of cards you've drawn this turn.
As the world grew more twisted, and even the sight of the horizon began to instill madness, Mishka cloaked the settlement in a comforting illusion.
  • Beyond Our Ken
Scene of Nativity

Scene of Nativity {3}{U}{U}

Sorcery
Draw three cards, then manifest a card from your hand. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Oshiruko Conspirator

Oshiruko Conspirator {1}{U}{B}

Creature - Human Rogue
Deception {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Oshiruko Conspirator deals combat damage to a player, you may discard a Rogue card. If you do, search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
3/2
  • MSEM Masters 2020
Staff of Possibilities

Staff of Possibilities {1}

Artifact - Equipment
Equipped creature gets +1/+1.
At the beginning of combat on your turn, choose flying, first strike, vigilance, trample, or haste. Equipped creature gains that ability until end of turn.
Equip {2}
Nsimi's Scrambler

Nsimi's Scrambler {1}{U}

Creature - Human Rogue Samurai
Flash
Whenever Nsimi's Scrambler deals combat damage to a player, look at that player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
1/1
  • Sparks of a Multiverse
Unrelenting Noble

Unrelenting Noble {2}{G}

Creature - Human Noble
Trample, ward {1}
Whenever you gain life, put a +1/+1 counter on Unrelenting Noble.
{1}, Sacrifice a permanent: You gain 2 life.
“Move it! You're part of the Intisuyu now, and only those who work hard can enjoy the benefits!”
2/2
  • Road to Carü Mapu
Kazimir's Ban

Kazimir's Ban {2}{W}{W}

Enchantment
Players can't cast spells with mana value greater than the number of dissent counters on Kazimir's Ban.
{2}: Put a dissent counter on Kazimir's Ban. Any player may activate this ability.
For a moment, Kazimir felt his authority over Pelastrov could be absolute.
  • The Unraveling
Atieh's Acolyte
Atieh's Favored

Atieh's Acolyte {W}{U}

Creature - Nephilim Cleric
{2}: Atieh's Acolyte gains your choice of flying, vigilance, or lifelink until end of turn.
Whenever another Angel or Nephilim you control enters, put a +1/+1 counter on Atieh's Acolyte.
Surpass {4}{W}{U} ({4}{W}{U}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Atieh's Favored
  • Alkabah: The Rise of Soli
Massive Waraxe

Massive Waraxe {4}

Artifact - Equipment
Whenever equipped creature attacks, it gets +1/+0 until end of turn for each other attacking creature.
Tap two untapped creatures you control: Equipped creature gains trample until end of turn.
Equip {3}
  • Aftermath
Desert Warriors

Desert Warriors {2}{R}

Instant
Create two 1/1 red and white Sand Warrior creature tokens.
Appearing out of nowhere, always eager for a fight.
  • Pyramids of Atuum
Mustering Grounds

Mustering Grounds

Land
{T}: Add {C}.
Whenever Mustering Grounds becomes tapped, if it's enchanted, you may pay {2}. If you do, create a 1/1 white Soldier creature token with vigilance.
The new recruits at Harshapal endure the longest walks to drills at its pinnacle.
  • Scriptures of Urshad
Worldly Travels
Edri, Oracle of Caulte

Worldly Travels {2}{U}

Sorcery
Draw two cards.
Memento {5}{U}{U} (You may cast this from your graveyard for {5}{U}{U}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Edri, Oracle of Caulte
  • Survive the Night
Dance of Fire

Dance of Fire {1}{R}

Instant
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Dance of Fire deals 3 damage to any target.
The children clapped and danced as the traveling performer created rings and leaps of fire.
  • Harvest Festival