15897 cards found
Liturgic Tutor

Liturgic Tutor {B}{B}

Sorcery
Search your library for a card, then shuffle and reveal that card. Any opponent may have you put it into your graveyard. If a player does, draw a card. Otherwise, put it into your hand.
  • Al Tabaq
Liturgy of Brine

Liturgy of Brine {1}{G}{U}

Enchantment
When Liturgy of Brine enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, Liturgy of Brine becomes a 5/5 Kraken Horror creature in addition to its other types until end of turn.
  • Innistrad In Memoriam
Live

Live {2}{G}

Instant
Target creature gets +2/+2 for each creature blocking it and gains trample until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Learn
  • Ophorio
Live in Harmony

Live in Harmony {G}

Sorcery
Reveal the top five cards of your library. Put a creature or enchantment card from among them into your hand. Put the rest on the bottom of your library in a random order.
Lives Redeemed

Lives Redeemed {G}

Sorcery
Up to two target creature cards in your graveyard gain revive until end of turn. Their revive costs are equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
The beauty of grace is that it makes life not fair.
Living Beyond Your Years

Living Beyond Your Years {W}{W}

Enchantment
Once each turn, when a permanent is exiled from the battlefield by a spell or ability you control, you may draw a card.
Look out to the future, even if it tells you nothing.
  • Animus Vox
Living Fissures

Living Fissures {4}{R}{G}

Enchantment
Whenever a land you control enters, create a 3/3 red and green Elemental creature token.
  • Zero
Living Planet

Living Planet

Land
{T}: Add {C}.
{3}: Living Planet becomes a 2/2 Elemental creature until end of turn. This ability costs {1} less to activate for each creature you control.
Whispering or yelling, Olten always manages to talk to itself.
  • Animus Vox
Living Vista

Living Vista

Land
Living Vista enters tapped.
{T}: Add {G} or {W}.
{1}, {T}: Add one mana of any color.
From the entrance to the exit...
  • Love Song
Llama Pasture

Llama Pasture

Land
{T}: Add {C}.
At the beginning of your end step, if you control three or more enchantments, you may pay {W}. If you do, create a 0/1 white Llama creature token.
Though new planes offered countless new possibilities of production and commerce, most Caica were just content to have the safety of their way of life assured.
  • Road to Carü Mapu
Llereaux's Lair

Llereaux's Lair

Land
{T}: Add {C}.
{3}{W}: Until end of turn, Llereaux's Lair becomes a 1/2 creature. It's still a land. It can't be blocked this turn if {U} was spent to activate this ability, has indestructible if {B} was spent, and gets +2/+1 if {R} was spent.
“Immortality has its perks.”
—Llereaux Chiaro
  • Sparks of a Multiverse
Llereaux's Study

Llereaux's Study {1}{U}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
If you would draw a card from an archived library, draw a card from each of your archived libraries instead. (Archived libraries are those that still have their Study in play.)
  • Sparks of a Multiverse
Llereaux, the Splicer

Llereaux, the Splicer {W}{U}{B}{R}

Legendary Planeswalker - Llereaux
[+2]: Up to one target creature gets +3/+1 until your next turn. Up to one target creature gets -3/-1 until your next turn.
[–2]: Up to two other target permanents you control become a copy of another target permanent until your next turn.
[–8]: Exchange your library and hand, then shuffle.
Loyalty:
4
  • Sparks of a Multiverse
Lo

Lo {3}{R}{R}

Sorcery
Noncreature permanents you control become 2/2 red creatures in addition to their other types until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Behold
  • Oirohpo
Loaded Gift

Loaded Gift {1}{R}

Instant
Loaded Gift deals 3 damage to any target. If any opponent is cursed, Loaded Gift deals 4 damage to that permanent or player instead.
Never trust an unsigned package.
  • Beyond the Blackwall
Lock Away

Lock Away {2}{W}{W}

Enchantment
When Lock Away enters, exile target nonland permanent an opponent controls until Lock Away leaves the battlefield.
Asamund's advisors told her to arrest Lord Yaran for his words. She, however, did not want to give his supporters reason to rise up.
  • Quest for the Roseblade
Lockdown

Lockdown {W}

Enchantment
Whenever you draw a card, put a quest counter on Lockdown.
As long as there are three or more quest counters on Lockdown, creatures with power 3 or greater don't untap during their controller's untap steps.
Rilken is the city in the League positioned most perilously. Consequently, it has the best defenses.
  • Discoveries of Akieva
Lockpick

Lockpick {1}{U}

Sorcery - Adventure
Up to two target creatures can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Nimblefoot
  • Adventurers of Onora
Lodestone Convergence

Lodestone Convergence {G}{U}

Enchantment
Whenever a land you control becomes a creature, put a +1/+1 counter on it.
{2}{G}{U}: Target land you control becomes a 3/3 Elemental creature in addition to its other types until end of turn.
  • Carpe Arcanum
Lodestone Sword

Lodestone Sword {2}

Artifact - Equipment
Equipped creature gets +2/+3.
Equip {4}
{2}: Attach Lodestone Sword to target artifact creature you control.
  • The Unraveling
Lofty Denial

Lofty Denial {1}{U}

Instant
Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.
Never below as above.
Log Dredging

Log Dredging {B}{G}

Enchantment
At the beginning of your upkeep, surveil 1.
As an additional cost to cast a spell, you may exile two cards from your graveyard. If you do, that spell costs {1} less to cast.
  • Beyond the Blackwall
Logayr's Tome

Logayr's Tome {3}

Artifact
{T}: Add {U}.
{U}, {T}: Target creature gains flying until end of turn.
The tome is a mere formality, for Logayr knows each word and spell in it by heart.
  • K15 Core Set
Logic Module

Logic Module {2}{U}{U}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{U}{U}{U}: Premise
Create a token that's a copy of target creature.
{U}{U}{U}: Inference
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
{U}{U}{U}: Conclusion
Logic Module gains “Whenever a creature you control deals combat damage to an opponent, you may draw a card.”
Lone Heroics
Exalted Charge

Lone Heroics {G}

Sorcery
Target creature gets +2/+2 until end of turn.
Fabled {3}{G}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Exalted Charge